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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3630
|
Posted - 2013.05.02 06:00:00 -
[31] - Quote
Add this as an alternate control scheme if possible |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3822
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Posted - 2013.05.13 03:53:00 -
[32] - Quote
Do it CCP |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3930
|
Posted - 2013.05.21 02:22:00 -
[33] - Quote
KAGEHOSHI Horned Wolf wrote:Do it CCP What he said |
Cybus Trama'dol
EYE Security Task Force and Resources Acquisition
61
|
Posted - 2013.05.21 11:31:00 -
[34] - Quote
KAGEHOSHI Horned Wolf wrote:KAGEHOSHI Horned Wolf wrote:Do it CCP What he said ^ This |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3989
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Posted - 2013.05.26 11:26:00 -
[35] - Quote
Any more thoughts on this? |
EXASTRA INVICTAS
Crux Special Tasks Group Gallente Federation
35
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Posted - 2013.05.26 12:34:00 -
[36] - Quote
The only problem with this that I have is that sometimes I need that grenade thrown NOW and right where I'm aiming. Not two seconds from now, or whatever. I mean this point is kind of moot because grenade throwing and grenade physics are so bad in this game right now, but still.
I'm assuming there wouldn't be a wheel selector like there is when you hold R2? This sort of removes the necessity for the wheel when you hold R2 though, at the same time.
I just think it would get in the way of the "perfect grenade" when you have to hold the button, wait for you to see that your character is indeed ready to throw the grenade, and then let go so he does indeed throw it (meanwhile you've cooked it for a teeny bit) as opposed to "Ah, crap, need a nade *hit L2*" Nade is thrown, enemy walks right on top. +50. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4193
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Posted - 2013.06.04 12:41:00 -
[37] - Quote
Add the KAGEHOSHI control scheme. |
Cybus Trama'dol
EYE Security Task Force and Resources Acquisition
71
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Posted - 2013.06.05 09:47:00 -
[38] - Quote
yes yes yes...
Playing FarCry 3 coop last night just re-iterated what a decent equipment selection system can be like. They even have a whell in there and guess what???? It only goes and works.....
CCP take note!!!! |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4242
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Posted - 2013.06.07 15:45:00 -
[39] - Quote
I really dislike how Dust does equipment switching. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4453
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Posted - 2013.06.19 20:58:00 -
[40] - Quote
Anyone else? |
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Mikael Murray
Kameira Lodge Amarr Empire
7
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Posted - 2013.06.21 00:46:00 -
[41] - Quote
Be your own Judge. What game looks like more fun to you? Dust.........Or this.........
Planetside 2
Coming to PS4 this year
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Ray Poe
Algintal Core Gallente Federation
0
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Posted - 2013.06.22 17:52:00 -
[42] - Quote
Please fix it and make it like mag was. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4621
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Posted - 2013.06.30 04:53:00 -
[43] - Quote
Dooo it |
Grims Tooth
Deadly Blue Dots RISE of LEGION
9
|
Posted - 2013.07.05 04:36:00 -
[44] - Quote
I'm all for this as long as they don't force a change by removing or changing any current control schemes. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4831
|
Posted - 2013.07.11 09:32:00 -
[45] - Quote
Edited to clarify further for CCP |
Lowkiie
KILL-EM-QUICK RISE of LEGION
37
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Posted - 2013.07.11 11:49:00 -
[46] - Quote
Just loosen up your sphincters and let us map our own buttons... |
Lowkiie
KILL-EM-QUICK RISE of LEGION
37
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Posted - 2013.07.11 11:56:00 -
[47] - Quote
Also Kag, you're a fukin idiot for suggesting a switch to grenades before being able to throw it. That's a main reason I stopped playing Ghost Recon, MAG and Socom. It's fukin dumb. I like my weapon IN MY HANDS SO I CAN SHOOT RIGHT AFTER THROW. Not have some dickhead run up to me while I'm switching back and kill me before I get my gun back out. |
2100 Angels
The Southern Legion RISE of LEGION
167
|
Posted - 2013.07.11 12:31:00 -
[48] - Quote
Don't like this idea. Seems like it would take longer to be able to throw a grenade or shoot, so it has my -1. I feel as though these should be twitch actions and shouldn't require toggling through a range of different weapons |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4856
|
Posted - 2013.07.11 14:36:00 -
[49] - Quote
Lowkiie wrote:Also Kag, you're a fukin idiot for suggesting a switch to grenades before being able to throw it. That's a main reason I stopped playing Ghost Recon, MAG and Socom. It's fukin dumb. I like my weapon IN MY HANDS SO I CAN SHOOT RIGHT AFTER THROW. Not have some dickhead run up to me while I'm switching back and kill me before I get my gun back out. You're a fukin idiot for disagreeing with my infinite wisdom |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4856
|
Posted - 2013.07.12 14:48:00 -
[50] - Quote
pew pew pztew, pepepepew pew
I still want it as a control scheme option. |
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Oxskull Duncarino
Shadow Company HQ
209
|
Posted - 2013.07.14 12:17:00 -
[51] - Quote
KAGEHOSHI Horned Wolf wrote:EDIT 2: CCP responded with this: "REQUEST] Grenade button change https://forums.dust514.com/default.aspx?g=posts&t=67990&find=unreadUpdate: Good idea, however, it isn't clear where the grenade throw button will be after this change. " I will try to be more clear. Tap L2 to cycle between equipment and grenades, once you select the grenade you want, press R1 to throw it. This is just like selecting and deploying a nanohive or drop uplink. *** It does not make sense to dedicate an entire controller button to grenades since players may not even have grenades on their fitting, making the button potentially wasted when there are much better uses for it. It would be better if the grenade button was changed to become a dedicated equipment button, and grenades button. Make weapons and equipment on separate buttons. Tapping R2 should switch weapons, and tapping L2 for cycling between both grenades and equipment. The benefits would be great for logistics players, because they could then be able to tap the L2 button to cycle through their equipment instead of having to open the wheel (which can be a pain in a many situations). It would also open the door for new dropsuits in the future with multiple grenade slots, because being able to cycle through them would allow you to choose which one you want. Most dropsuits only have one equipment slot (and heavies habe none), so switching to grenades would still be pretty fast. One other change would have to be made though; you would have to tap (or hold to cook) R1 after selecting a grenade to actually use it. One button (R2) to cycle weapons, another (L2) to cycle grenades and equipment; MAG had it like that, and it works pretty well for managing lots of items. You can still keep the wheels (hold R2 for weapon wheel, hold L2 for item wheel), though this would make switching to exactly what you want so fast that wheels would be obsolete. Yes I know controller remapping is coming, but I doubt it will provide such a level of control that we will be able to separate equipment from the item wheel, merge grenade and equipment buttons, and have tap-cycle functionality. EDIT: Add this as an alternate control scheme if possible As a mainly heavy, I've no interest in having the grenade button removed from L2. Even if I wasn't a heavy I would still think the same. Having it on L2 means that a player can cook and/or throw a grenade while still being able to fully maneuver using BOTH sticks. Unless your intention is to put the grenade button on another one of the shoulder buttons then this suggestion really isn't for me. And if the idea is to have the grenade as a weapon switch then I'm 100% against your idea.
I run Logi as well, and the wheel is grand. Tapping a button to select what equipment I want to use sounds archaic to me. You can hold down R2 while pushing the stick to select what is wanted with very little fuss. Tapping a button could have you over shooting the item wanted and have to tap through to get them again.
As far as I'm concerned for the moment, until proper player defined key mapping is allowed, the buttons should be left as they are.
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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4891
|
Posted - 2013.07.14 12:30:00 -
[52] - Quote
Oxskull Duncarino wrote:KAGEHOSHI Horned Wolf wrote:EDIT 2: CCP responded with this: "REQUEST] Grenade button change https://forums.dust514.com/default.aspx?g=posts&t=67990&find=unreadUpdate: Good idea, however, it isn't clear where the grenade throw button will be after this change. " I will try to be more clear. Tap L2 to cycle between equipment and grenades, once you select the grenade you want, press R1 to throw it. This is just like selecting and deploying a nanohive or drop uplink. *** It does not make sense to dedicate an entire controller button to grenades since players may not even have grenades on their fitting, making the button potentially wasted when there are much better uses for it. It would be better if the grenade button was changed to become a dedicated equipment button, and grenades button. Make weapons and equipment on separate buttons. Tapping R2 should switch weapons, and tapping L2 for cycling between both grenades and equipment. The benefits would be great for logistics players, because they could then be able to tap the L2 button to cycle through their equipment instead of having to open the wheel (which can be a pain in a many situations). It would also open the door for new dropsuits in the future with multiple grenade slots, because being able to cycle through them would allow you to choose which one you want. Most dropsuits only have one equipment slot (and heavies habe none), so switching to grenades would still be pretty fast. One other change would have to be made though; you would have to tap (or hold to cook) R1 after selecting a grenade to actually use it. One button (R2) to cycle weapons, another (L2) to cycle grenades and equipment; MAG had it like that, and it works pretty well for managing lots of items. You can still keep the wheels (hold R2 for weapon wheel, hold L2 for item wheel), though this would make switching to exactly what you want so fast that wheels would be obsolete. Yes I know controller remapping is coming, but I doubt it will provide such a level of control that we will be able to separate equipment from the item wheel, merge grenade and equipment buttons, and have tap-cycle functionality. EDIT: Add this as an alternate control scheme if possible As a mainly heavy, I've no interest in having the grenade button removed from L2. Even if I wasn't a heavy I would still think the same. Having it on L2 means that a player can cook and/or throw a grenade while still being able to fully maneuver using BOTH sticks. Unless your intention is to put the grenade button on another one of the shoulder buttons then this suggestion really isn't for me. And if the idea is to have the grenade as a weapon switch then I'm 100% against your idea. I run Logi as well, and the wheel is grand. Tapping a button to select what equipment I want to use sounds archaic to me. You can hold down R2 while pushing the stick to select what is wanted with very little fuss. Tapping a button could have you over shooting the item wanted and have to tap through to get them again. As far as I'm concerned for the moment, until proper player defined key mapping is allowed, the buttons should be left as they are. I would appreciate it is you please took the time to read the post, I am not suggesting removing grenades from L2. Please reread it. I am suggesting making grenades share L2 button with equipment. Tapping L2 would cycle through both grenades and equipment, and pressing R1 to cook and throw the grenade when you cycle through it.
This is kind of frustrating, someone took the time to type all that, but not to carefully read what they're replying to Also, I suggested it could also be an alternate control scheme (which the game already has) so you wouldn't have to use it if you don't want you. Why would you oppose that? |
Echoist
Fenrir's Wolves RUST415
32
|
Posted - 2013.07.14 13:31:00 -
[53] - Quote
Godin Thekiller wrote:I had a similar idea in the closed beta, but everyone siad that it was a dumbass idea. THis was mine:
If you pressed Triangle, you would swap through your weapons and grenade. If you pressed R2, you would swap through your Equipment. If you pressed L2, then you would swap through your Active Modules. If Dropsuits never get them, then it would be R2 for weapons/grenade, and L2 for equipment.
I actually really like this idea it definitely make switching through equipment easier. +1 to this guy |
Oxskull Duncarino
Shadow Company HQ
209
|
Posted - 2013.07.14 15:42:00 -
[54] - Quote
KAGEHOSHI Horned Wolf wrote:Oxskull Duncarino wrote:KAGEHOSHI Horned Wolf wrote:EDIT 2: CCP responded with this: "REQUEST] Grenade button change https://forums.dust514.com/default.aspx?g=posts&t=67990&find=unreadUpdate: Good idea, however, it isn't clear where the grenade throw button will be after this change. " I will try to be more clear. Tap L2 to cycle between equipment and grenades, once you select the grenade you want, press R1 to throw it. This is just like selecting and deploying a nanohive or drop uplink. *** It does not make sense to dedicate an entire controller button to grenades since players may not even have grenades on their fitting, making the button potentially wasted when there are much better uses for it. It would be better if the grenade button was changed to become a dedicated equipment button, and grenades button. Make weapons and equipment on separate buttons. Tapping R2 should switch weapons, and tapping L2 for cycling between both grenades and equipment. The benefits would be great for logistics players, because they could then be able to tap the L2 button to cycle through their equipment instead of having to open the wheel (which can be a pain in a many situations). It would also open the door for new dropsuits in the future with multiple grenade slots, because being able to cycle through them would allow you to choose which one you want. Most dropsuits only have one equipment slot (and heavies habe none), so switching to grenades would still be pretty fast. One other change would have to be made though; you would have to tap (or hold to cook) R1 after selecting a grenade to actually use it. One button (R2) to cycle weapons, another (L2) to cycle grenades and equipment; MAG had it like that, and it works pretty well for managing lots of items. You can still keep the wheels (hold R2 for weapon wheel, hold L2 for item wheel), though this would make switching to exactly what you want so fast that wheels would be obsolete. Yes I know controller remapping is coming, but I doubt it will provide such a level of control that we will be able to separate equipment from the item wheel, merge grenade and equipment buttons, and have tap-cycle functionality. EDIT: Add this as an alternate control scheme if possible As a mainly heavy, I've no interest in having the grenade button removed from L2. Even if I wasn't a heavy I would still think the same. Having it on L2 means that a player can cook and/or throw a grenade while still being able to fully maneuver using BOTH sticks. Unless your intention is to put the grenade button on another one of the shoulder buttons then this suggestion really isn't for me. And if the idea is to have the grenade as a weapon switch then I'm 100% against your idea. I run Logi as well, and the wheel is grand. Tapping a button to select what equipment I want to use sounds archaic to me. You can hold down R2 while pushing the stick to select what is wanted with very little fuss. Tapping a button could have you over shooting the item wanted and have to tap through to get them again. As far as I'm concerned for the moment, until proper player defined key mapping is allowed, the buttons should be left as they are. I would appreciate it is you please took the time to read the post, I am not suggesting removing grenades from L2. Please reread it. I am suggesting making grenades share L2 button with equipment. Tapping L2 would cycle through both grenades and equipment, and pressing R1 to cook and throw the grenade when you cycle through it. This is kind of frustrating, someone took the time to type all that, but not to carefully read what they're replying to Also, I suggested it could also be an alternate control scheme (which the game already has) so you wouldn't have to use it if you don't want you. Why would you oppose that? Point taken. I scan too many posts at the moment due to content that is just repeating and did the same here. I had read your original post before editing and had simply seen the latest replies, not the change to the original topic. My bad for quoting something that had been changed without reading it.
As an alternative control scheme, great. Options are always good. It's still not something that I want to use myself. With the clarification that you editing gives, now that I've read it, it still means that a person might want to quick toss a grenade, yet instead will find themselves scrolling through their equipment, having to go all the way back through everything to get to the grenade. Or, as I said already, try to select one piece of equipment, but miss it and have to go back through everything.
Maybe it is just that I find the infantry wheel very easy and fast to use to select from a large range of equipment, that I see this method, an old console control method, is regressing rather than advancing. But, what suits me might not suit others, humans are humans, so if it is included as an option, great.
And at least for the next while, I'll check posts I've read already before responding. I might even spot an OP telling me they have done so |
Bullets2yaface
Red Star. EoN.
29
|
Posted - 2013.07.15 11:30:00 -
[55] - Quote
WTF theres even a thread to whine about button placement jesus btw your idea sucks what game doesn't let u one button throw a grenade |
Cybus Trama'dol
EYE Security Task Force and Resources Acquisition
94
|
Posted - 2013.07.15 12:45:00 -
[56] - Quote
Bullets2yaface wrote:WTF theres even a thread to whine about button placement jesus btw your idea sucks what game doesn't let u one button throw a grenade MAG
MAG > DUST |
Melchiah ARANeAE
The Unholy Legion Of DarkStar DARKSTAR ARMY
8
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Posted - 2013.07.20 20:19:00 -
[57] - Quote
I must say this is a bad idea. I never used grenades in older FPS games that required you to manually select them. It was far too slow and cumbersome. By the time you selected grenades, you'd be dead. It was a godsend when games started making grenades usable with the press of a button. I don't want to go backwards in terms of controls. |
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