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521. Lasers and HMGs... - in General Discussions [original thread]
DUST Fiend wrote: Sleepy Zan wrote: Both should just have faster overheats. And the HMG needs a little spool time before it actually starts to shoot. I actually don't think it needs any change to its range, if you're shooting an AR user a...
- by Oxskull Duncarino - at 2013.02.09 19:29:00
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522. Lasers and HMGs... - in General Discussions [original thread]
Sleepy Zan wrote: General Tiberius1 wrote: Sleepy Zan wrote: Both should just have faster overheats. just the laser, MG has been nerfed enough the laser(and i mean the normal one) shouldn't be able to bring down a heavy in one go. lea...
- by Oxskull Duncarino - at 2013.02.09 19:25:00
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523. Shields 514 - in General Discussions [original thread]
MrShooter01 wrote: In EVE (oh boy here we go again) fitting shield extenders to your ship will increase the "signature radius" of the ship, basically making it easier for other ships to land a successful hit on it. It also makes the ship easier...
- by Oxskull Duncarino - at 2013.02.08 12:06:00
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524. Shields 514 - in General Discussions [original thread]
Dagon Cthulhu Clone wrote: *slips on flame proof undies* Shields are for Pussys who will want to run away at some point haha
- by Oxskull Duncarino - at 2013.02.08 11:59:00
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525. Shields 514 - in General Discussions [original thread]
ChromeBreaker wrote: Thats one way of doing it... I counter by filling my highs with complex dmg mods... i hardly notice shields any more... Also think of dust like a savanna. If there are more antelope, lions have trouble catching these bounc...
- by Oxskull Duncarino - at 2013.02.08 11:33:00
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526. WHY CANT WE HAVE THE EXILE OR SKINWEAVE DROP SUIT!!!!!!?????????? - in General Discussions [original thread]
Big Popa Smurff wrote: I got a second excile for some reason the other day. Nothing like rubbing a bit of salt in the wound eh.
- by Oxskull Duncarino - at 2013.02.07 11:50:00
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527. [Discussion] Question regarding peoples' views of the HMG. - in General Discussions [original thread]
VonSpliff wrote: Cheese and rice man I was just guessing the time. Just seems long. Some can eat my clip while firing at me, reload and still get fired at. Just think it would serve the heavy style if they had to let off the trigger every now t...
- by Oxskull Duncarino - at 2013.02.06 21:45:00
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528. [Discussion] Question regarding peoples' views of the HMG. - in General Discussions [original thread]
VonSpliff wrote: The heavies are fine, wouldn't mind to see the heat indacator be a little shorter, just because I see them hold it down for 20+ seconds. Kinda ridiculous. But if I have cover my ad is no match for heavies. The range is a little...
- by Oxskull Duncarino - at 2013.02.06 18:08:00
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529. [Discussion] Question regarding peoples' views of the HMG. - in General Discussions [original thread]
usrevenge2 wrote: the HMG needs a spool up time, no reason for them to be able to shoot soon as they touch the trigger, all Heavy weapons should basically need to be charged. the spread is too tight, HMGs should be for suppressing not sniping ...
- by Oxskull Duncarino - at 2013.02.06 02:28:00
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530. AUR and Militia ruin the game? - in General Discussions [original thread]
Coleman Gray wrote: Sorry Oxskull I think I may have suffered from an bad case of rage :P now I've had a brew ect and been thinking on it, if most of the enemy use militia then chances are when I do die chances are could be simply a militia gun...
- by Oxskull Duncarino - at 2013.02.06 00:11:00
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531. AUR and Militia ruin the game? - in General Discussions [original thread]
Polish Hammer wrote: Oxskull Duncarino wrote: Polish Hammer wrote: Quite a few people still use militia gear because they don't want to spend good suits on pub matches or matches that they aren't winning. That doesn't take away from the p...
- by Oxskull Duncarino - at 2013.02.05 23:48:00
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532. AUR and Militia ruin the game? - in General Discussions [original thread]
Polish Hammer wrote: Quite a few people still use militia gear because they don't want to spend good suits on pub matches or matches that they aren't winning. That doesn't take away from the player's given skills at playing the game though. The...
- by Oxskull Duncarino - at 2013.02.05 23:32:00
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533. Aurum items - in General Discussions [original thread]
All items are blueprints!!! The ones with a highlighted background are blueprint originals and give unlimited use. The single use items are blueprint copies. Just look at some of the militia gear for examples.
- by Oxskull Duncarino - at 2013.02.03 12:51:00
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534. Effects of Sniper Rifle Ballistics - in General Discussions [original thread]
tribal wyvern wrote: Vaerana Myshtana wrote: Awhile back, I did some scratchpad figuring on how travel time and bullet drop would affect the performance of Sniper Rifles. At the time that I posted this , I didn't have the stats in front of ...
- by Oxskull Duncarino - at 2013.02.02 03:22:00
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535. [Petition] Fix the Laser Rifles! - in General Discussions [original thread]
Y0UR NAME HERE wrote: Zero Harpuia wrote: https://forums.dust514.com/default.aspx?g=posts&t=54264&find=unread They're fine. I use LR as primary and yes the skills make a difference, noticeable after level V. The cool down skill...
- by Oxskull Duncarino - at 2013.02.02 00:50:00
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536. need some more testing but maybe the hmg is bit gasp "op" - in General Discussions [original thread]
56 truth wrote: please read the first page befor you rip my a** to ribbons you guys, i mean come on it was my first time being a heavy.,... Don't worry bud. Any constructive comments you seemed to listen to. Ignore the ones that just want to ...
- by Oxskull Duncarino - at 2013.01.30 19:46:00
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537. The most @$$ hole win by kills - in General Discussions [original thread]
SoTa PoP wrote: Or you lost because the other side capped objectives then went to go play Bumper LAV laughing at snipers the whole time. Haha, brilliant. Make the start and finish line in cover so the incentive to always keep rolling, even wh...
- by Oxskull Duncarino - at 2013.01.30 11:37:00
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538. a heavies tirade against nerfing, and reason why - in General Discussions [original thread]
Rei Shepard wrote: Quote: it's a beta, they don't have all the kinks worked out yet. HA! If their guns use a database, witch they do, its just adding a number to the recoil of the weapons, i find it hard to think they did not have 5 mins ...
- by Oxskull Duncarino - at 2013.01.30 07:33:00
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539. need some more testing but maybe the hmg is bit gasp "op" - in General Discussions [original thread]
Gunner Nightingale wrote: Though i wont say the gun is OP, it does have a few minor issues. First off not a newbie so thats clear. Now when the standard, not adv or proto HMG is cutting me down from the hills above the retaining wall by B on t...
- by Oxskull Duncarino - at 2013.01.30 00:02:00
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540. up to a maximum limit of 1000 SP - in General Discussions [original thread]
The-Kurgan wrote: i always envisioned SP boosters to be a boost to the speed u gain sp not the amount. higher SP cap with a booster that u can only get by paying money reeks of a pay-to-win mindset. identical SP cap with a booster but not hav...
- by Oxskull Duncarino - at 2013.01.29 22:59:00
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