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1621. Building the Amarr and Caldari Scout and their role (Criticize/Imput on my Setup... - in General Discussions [original thread]
Delirium Inferno wrote: You are way too darn generous with your equipment and high/low slots. I have more to say but I'll add it later. at the disadvantage of no light weapon, less defense, and less speed, that was the balance I was working ...
- by Oswald Rehnquist - at 2013.05.18 21:33:00
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1622. Building the Amarr and Caldari Scout and their role (Criticize/Imput on my Setup... - in General Discussions [original thread]
Spergin McBadposter wrote: Oswald Rehnquist wrote: The Minmatar scout is a scout assault hybrid and is very combat oriented, being the fastest, with a light weapon and 4 high slots = damage/defense mods, The minmatar scout only has 3 high...
- by Oswald Rehnquist - at 2013.05.18 20:12:00
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1623. Building the Amarr and Caldari Scout and their role (Criticize/Imput on my Setup... - in General Discussions [original thread]
The Minmatar scout is a scout assault hybrid and is very combat oriented, being the fastest, with a light weapon and 4 high slots = damage/defense mods, the Gallante Scout is positioning combat oriented as it gets bonuses to detection (which shoul...
- by Oswald Rehnquist - at 2013.05.18 19:33:00
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1624. GALLENTE ARE FASTER THAN CALDARI WHY? - in Feedback/Requests [original thread]
ImpureMort wrote: ccp why have you made armor faster than shield you took away the only advantage caldari tanks had. and tanks no longer make sense it makes 0 sense that armor moves faster than shield the only advatage gone. maddy now trump gun...
- by Oswald Rehnquist - at 2013.05.17 13:19:00
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1625. Letter/Petition to CCP for Skill Respec on May 14th - in General Discussions [original thread]
There are those who think then act, then there are those who act then cry. I would only co-sign on a respect if you guys are willing to 1) Pay $20 for it 2) Get only half of your SP to respect I don't expect thumbs of approval, in the slight...
- by Oswald Rehnquist - at 2013.05.09 03:34:00
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1626. (Suggestion) Cloaked modules and suits - in Feedback/Requests [original thread]
Easy fix for cloaking, that would prevent abuse from snipers and would prevent cloaked assault armies Make it take up a light weapon slot, thus you are limited to sidearms, that would ultimately make cloaking more tactical with obvious trade offs...
- by Oswald Rehnquist - at 2013.02.08 02:57:00
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1627. [Feedback] A change to shotguns - in Feedback/Requests [original thread]
I agree with the other poster, currently the scout suit has only two viable light weapons that it can wield with a comparative advantage, shotguns and sniper rifles (I'd also say heavies make better snipers but comparative advantage dictates that ...
- by Oswald Rehnquist - at 2012.12.24 12:35:00
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1628. Scan Profile/Profile Dampening - in Rookie Training Grounds [original thread]
They still need to up the ability of active scanners, I have the creodon (level 3) scanner and it still does not pick up heavies or assault at all, even when I know they are on the other side of a structure or formation, and that is confirmed when...
- by Oswald Rehnquist - at 2012.12.03 16:37:00
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1629. Racial Weapon variants: what would you like to see? - in Feedback/Requests [original thread]
Gallante As others have mentioned, Gallante needs droens Drone Gun- Whether this should be anti infantry or anti tank, I haven't made up my mind yet, but essentially you paint your target with a gun and small drones would fly out and attack th...
- by Oswald Rehnquist - at 2012.11.29 04:04:00
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1630. [Request] Jetpacks (or jump pack): Could Actually Work - in Feedback/Requests [original thread]
Definitely an interesting idea that could defiantly work, though I imaged them slightly differently, something similar to Starcraft 2's reaper it is an rts game but the movement of the unit is what I'm talking about, as that usage looks like somet...
- by Oswald Rehnquist - at 2012.11.12 07:23:00
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1631. Unique Weapon and other new weapon classes - in Feedback/Requests [original thread]
I didn't see any thread on this within the last 15 pages, so I am posted this here WW2 in space is good, but I always like it when sci fi games added a few elements beyond our WW2 conceptualization of weapons, unfortunately my non-creative / slee...
- by Oswald Rehnquist - at 2012.11.12 07:02:00
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1632. Playing skill balance for different Weapons (addressing the assault rifle) - in Feedback/Requests [original thread]
Zero Harpuia wrote: Oswald Rehnquist wrote: Sleepy Zan wrote: Oswald Rehnquist wrote: to turn over regnum to agreeing with adding recoil to AR in one post has to be some sort of record. :facepalm: blatant sarcasm was met with les...
- by Oswald Rehnquist - at 2012.11.05 06:55:00
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1633. Playing skill balance for different Weapons (addressing the assault rifle) - in Feedback/Requests [original thread]
Iron Wolf Saber wrote: I rather everything get buffed up to be options that are aside from the ar. Power/utility is relative to the alternatives, meaning the "buff everything else up" is a silly claim because it is easier to change one va...
- by Oswald Rehnquist - at 2012.11.05 06:27:00
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1634. Playing skill balance for different Weapons (addressing the assault rifle) - in Feedback/Requests [original thread]
Wako 75 wrote: people are used to ar's comeing from other fps's ever thought of that. That is a terrible reason to not have other competitive forms of mid range weapons within a sci fi setting. Also unique weapons and alternatives would dif...
- by Oswald Rehnquist - at 2012.11.05 06:15:00
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1635. Playing skill balance for different Weapons (addressing the assault rifle) - in Feedback/Requests [original thread]
Sleepy Zan wrote: Oswald Rehnquist wrote: to turn over regnum to agreeing with adding recoil to AR in one post has to be some sort of record. :facepalm: blatant sarcasm was met with less blatant sarcasm Regardless I still haven't hear...
- by Oswald Rehnquist - at 2012.11.05 06:01:00
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1636. Playing skill balance for different Weapons (addressing the assault rifle) - in Feedback/Requests [original thread]
to turn over regnum to agreeing with adding recoil to AR in one post has to be some sort of record.
- by Oswald Rehnquist - at 2012.11.05 05:49:00
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1637. Playing skill balance for different Weapons (addressing the assault rifle) - in Feedback/Requests [original thread]
As with most of you, we've played with many different types of weapons and certain weapons take more skill than others to use (that is a given), and I am interested in identifying the playing skill for those weapons on the basis for establishing w...
- by Oswald Rehnquist - at 2012.11.05 05:28:00
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1638. My biggest Fears for Dust. - in Feedback/Requests [original thread]
never played eve but ive read about it, and im hoping for the cutthroat aspect due to the fact that most games are so carebear designed. i think the most 'ruthless' game ive played was dark souls, so i am excited about this aspect. this does not d...
- by Oswald Rehnquist - at 2012.10.17 23:32:00
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1639. Instead of faster strafing speeds should there be a evasive mechanic? - in Feedback/Requests [original thread]
I'm not talking about hit detection issues, but shooters with halo like mechanics, which I thought always looked ridiculous. I like the more strategic shooters over the frenzy of jumping and zig zaging in the open as a method of evasion. Never u...
- by Oswald Rehnquist - at 2012.10.17 23:24:00
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1640. Instead of faster strafing speeds should there be a evasive mechanic? - in Feedback/Requests [original thread]
Even as a scout user i hated the neo bullet dodging strafing speed, being able to change directions on a dime, but i also do think suits should still have differences in lateral movement, so I thought of a smoother alternative Essentially it woul...
- by Oswald Rehnquist - at 2012.10.17 22:15:00
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