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1601. The 3 Real classes of Dust.... and its effect on suit frame popularity - in General Discussions [original thread]
SuperKing BigNuts wrote: Oswald Rehnquist wrote: SuperKing BigNuts wrote: Oswald Rehnquist wrote: Essentially, more so than nerfing Assaults and Logis, Heavies And Scouts just need an extra role and you'd see much better balance. [tri...
- by Oswald Rehnquist - at 2013.06.02 00:13:00
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1602. The 3 Real classes of Dust.... and its effect on suit frame popularity - in General Discussions [original thread]
DS 10 wrote: You should add Heavy Forge Gun to support. I don't know how many installations/vehicles I've taken out since I made the switch. I probably should have defined support more, I go buffs or debuffs Also installations and vehicles...
- by Oswald Rehnquist - at 2013.06.02 00:05:00
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1603. The 3 Real classes of Dust.... and its effect on suit frame popularity - in General Discussions [original thread]
SuperKing BigNuts wrote: Oswald Rehnquist wrote: Essentially, more so than nerfing Assaults and Logis, Heavies And Scouts just need an extra role and you'd see much better balance. [trimmed quote] Scouts need a second equipment slot and mo...
- by Oswald Rehnquist - at 2013.06.01 23:53:00
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1604. The 3 Real classes of Dust.... and its effect on suit frame popularity - in General Discussions [original thread]
Essentially, more so than nerfing Assaults and Logis, Heavies And Scouts just need an extra role and you'd see much better balance. Forward Slayer -Logistics -Assault - Heavy Support -Logistics - Scout Flankers -Logistics -Assault -Scout...
- by Oswald Rehnquist - at 2013.06.01 23:23:00
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1605. The 3 Real classes of Dust.... and its effect on suit frame popularity - in General Discussions [original thread]
Cosgar's Alt wrote: Are we seriously going to have this nerf logi debate again? Didn't we just go through this **** two weeks ago? Did you forget my goddamned campaign to buff the other suits?! Am I wasting my time?! ARGGGHH!!!!! 1) That wa...
- by Oswald Rehnquist - at 2013.05.30 02:39:00
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1606. The 3 Real classes of Dust.... and its effect on suit frame popularity - in General Discussions [original thread]
Big miku wrote: DUST Fiend wrote: Logistics suits do everything, and for what...no side arm? Every suit can do every roll when you get down to it. I do believe the Assault Suits don't have enticing enough skills (2% reload speed per level...
- by Oswald Rehnquist - at 2013.05.30 02:31:00
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1607. The 3 Real classes of Dust.... and its effect on suit frame popularity - in General Discussions [original thread]
Big miku wrote: Jin Robot wrote: Only having a sidearm would focus logistics more on... logistics. Logis can out assault assaults. Then'd you be butthurt when players like "All Dinner Can" psychically assaults your nether regions with a...
- by Oswald Rehnquist - at 2013.05.30 02:25:00
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1608. The 3 Real classes of Dust.... and its effect on suit frame popularity - in General Discussions [original thread]
Cosgar's Alt wrote: Oswald Rehnquist wrote: Cosgar's Alt wrote: Scouts fit into non-combat when they run distraction or take point in a formation. I kind of define roles based on progression in the game, if what you are doing does not ...
- by Oswald Rehnquist - at 2013.05.30 02:06:00
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1609. The 3 Real classes of Dust.... and its effect on suit frame popularity - in General Discussions [original thread]
Cosgar's Alt wrote: Scouts fit into non-combat when they run distraction or take point in a formation. I kind of define roles based on progression in the game, if what you are doing does not earn you sp, your character does not advance in th...
- by Oswald Rehnquist - at 2013.05.30 01:54:00
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1610. The 3 Real classes of Dust.... and its effect on suit frame popularity - in General Discussions [original thread]
Forward Slayer -Logistics -Assault Support -Logistics Flankers -Logistics -Assault -Scout -Heavy Currently, non combat roles are limited to logis due to their equipment slots being high enough to support real sp attainment during a match...
- by Oswald Rehnquist - at 2013.05.30 01:44:00
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1611. Why go scout? - in General Discussions [original thread]
Why? The general concept of not being a forward combat specialists was attractive, it meant that your strategy would have to be different, creating a more unique role. I have always played lighter roles/classes that generally had better stealth or...
- by Oswald Rehnquist - at 2013.05.30 00:49:00
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1612. Weapon Naming - in Feedback/Requests [original thread]
In my opinion this is the best labeling I have seen, I'd prefer Magsec over Magpulse due to the association with pulse with lasers. Also Laser rifle should be beam rifle
- by Oswald Rehnquist - at 2013.05.27 20:23:00
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1613. Should We turn on FF for pub matches? - in General Discussions [original thread]
Alaika Arbosa wrote: VLIGHT5 wrote: Baddie can't play, wants FF so he can kill his teammates who actually invest time and effort into the game because it's 'funny.' Nothing to see here folks. What makes you guys think that is his reasoni...
- by Oswald Rehnquist - at 2013.05.19 20:48:00
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1614. Losing Players to Proto Stacking - in Feedback/Requests [original thread]
nukel head wrote: That might work for you and your play style and the role you have, but it doesn't work for everyone. Some people just don't like to lose. That is not a flaw with those people, they are just competitive. They get beat down fo...
- by Oswald Rehnquist - at 2013.05.19 19:35:00
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1615. Losing Players to Proto Stacking - in Feedback/Requests [original thread]
Master Jaraiya wrote: Oswald Rehnquist wrote: Lastly CCP has already addressed this saying they are going to implement tiers and that the academy is temporary until they can find a better system. Source? CCP Nullarbor wrote: Hei...
- by Oswald Rehnquist - at 2013.05.19 16:59:00
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1616. The RTS in the FPS - in General Discussions [original thread]
Each squad should be a different color in the view of the MC, so when the MC gives orders for a particular squad, it will be the destination will be the same color as the squad so you know who is assigned to do what.
- by Oswald Rehnquist - at 2013.05.19 16:48:00
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1617. Did I see a LASER BEAM??? - in Feedback/Requests [original thread]
+1 I'd rather LRs be the most dominate in a sci fi setting rather than a ww2 staple concept, at least the LRs had heat build up and a bad minimal range. They are also are not as lore breaking as the TAC, which seems to be groundbreaking technolog...
- by Oswald Rehnquist - at 2013.05.19 12:58:00
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1618. Losing Players to Proto Stacking - in Feedback/Requests [original thread]
I would feel more sympathy but I run militia only gear have like 3.5 k in skills (so I don't play a whole lot) which I didn't apply much outside of core skills yet because I was hoarding skill points (still need to apply them), but I am able to ru...
- by Oswald Rehnquist - at 2013.05.19 12:25:00
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1619. Building the Amarr and Caldari Scout and their role (Criticize/Imput on my Setup... - in General Discussions [original thread]
Delirium Inferno wrote: Oswald Rehnquist wrote: Delirium Inferno wrote: You are way too darn generous with your equipment and high/low slots. I have more to say but I'll add it later. at the disadvantage of no light weapon, less defens...
- by Oswald Rehnquist - at 2013.05.18 23:53:00
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1620. Building the Amarr and Caldari Scout and their role (Criticize/Imput on my Setup... - in General Discussions [original thread]
Ten-Sidhe wrote: Caldari specialize in range, so no light slot to fit sniper rifle for scout of race sniper is made by? I would assume the hi/lo slot layout of caldari would be flipped from gallente like other suits. Amarr have balanced slots...
- by Oswald Rehnquist - at 2013.05.18 21:48:00
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