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1441. What are Scounts for? - in General Discussions [original thread]
ALPHA DECRIPTER wrote: Actually I thought they said they would throw it in 1.5 as they had started working on it and tried to get the WPs for active scans in 1.4. They obviously didn't make the deadline though. If you are in a decent corp th...
- by Oswald Rehnquist - at 2013.09.02 10:57:00
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1442. Effects of deactivated "squad vision" - in General Discussions [original thread]
the only issue I have is the loss of vision of your own team mates, beyond that I am happy with the change.
- by Oswald Rehnquist - at 2013.09.02 06:22:00
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1443. On the Topic of KB/M and the Implications of its Usage - in General Discussions [original thread]
I've played with KBM, the Move Motion Controller (which I bought just to try it out), and the DS3. The aiming with the mouse is astronomical (much better than the shakey Move Controller), I mean huge, as in it upped my game to break a previous k...
- by Oswald Rehnquist - at 2013.09.02 06:17:00
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1444. What are Scounts for? - in General Discussions [original thread]
Scouts have no real role, it is CCPs forgotten child (kind of like CCPs mutant baby the Commando), despite the fact that it has been here forever. 1.4 won't change much for scouts, losing vision of both your teammates and the enemy will have both...
- by Oswald Rehnquist - at 2013.09.02 06:07:00
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1445. Suggestion: Light/Scout Suit Only Modules - in Feedback/Requests [original thread]
I think instead of modules, the EWAR (at least a good portion of it) and Cloaking could be scout only, making scouts the enemy team divider role or the anti logi. We already have speed and scanning modules, so I don't think new ones need to be in...
- by Oswald Rehnquist - at 2013.09.02 05:54:00
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1446. Cloaking and X-Ray Vision, logic and balance here, looking for your input. - in Feedback/Requests [original thread]
Mobius Kaethis wrote: For x-ray vision to work you need an x-ray emitter on the other side of what your are looking at. Since Dust maps aren't littered with 1000's of x-ray emitters I say we go with thermal vision instead. The emitter or sou...
- by Oswald Rehnquist - at 2013.09.02 02:26:00
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1447. Cloaking and X-Ray Vision, logic and balance here, looking for your input. - in Feedback/Requests [original thread]
Fizzer94 wrote: It will probably be an equipment. I want to see (not see) invisible Minny hacking logis, but I think scouts should get a fitting reduction, Maybe 70% pg and CPU usage. cpu reduction is pointless considering that scouts have s...
- by Oswald Rehnquist - at 2013.09.02 00:37:00
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1448. Cloaking and X-Ray Vision, logic and balance here, looking for your input. - in Feedback/Requests [original thread]
KING CHECKMATE wrote: Oswald Rehnquist wrote: Real cloaking/invisibility that does not generate a lot of heat or one direction is done by using material which bends electromagnetic waves, in this case visible light around the user. When ligh...
- by Oswald Rehnquist - at 2013.09.01 21:40:00
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1449. Cloaking and X-Ray Vision, logic and balance here, looking for your input. - in Feedback/Requests [original thread]
Real cloaking/invisibility that does not generate a lot of heat or one direction is done by using material which bends electromagnetic waves, in this case visible light around the user. When light bends around the user it also means nothing is ent...
- by Oswald Rehnquist - at 2013.09.01 21:31:00
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1450. Vehicle/Weapon Difficulty Rating (10 Very Easy, 1 Very Difficult) Community Input - in General Discussions [original thread]
Rusty Shallows wrote: Are you trying to start a Flame War j (warning: foul language)? No Just curious on input, for example if for example I believe in A B and C as being a certain difficulty and find out that the majority do not, I would m...
- by Oswald Rehnquist - at 2013.09.01 20:25:00
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1451. Vehicle/Weapon Difficulty Rating (10 Very Easy, 1 Very Difficult) Community Input - in General Discussions [original thread]
Zekain K wrote: dropships are easy to use. They're just ridiculously easy to kill. I measure it by risk/reward ratio aka effectiveness
- by Oswald Rehnquist - at 2013.09.01 20:23:00
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1452. Vehicle/Weapon Difficulty Rating (10 Very Easy, 1 Very Difficult) Community Input - in General Discussions [original thread]
I am talking about it being your main, your source of wp/kills, your MO 1 Plasma Cannon 1 Nova Knife 1 Scram Pistol 1 Dropship 3 Laser 5 Flaylock (post nerf) 5 Scram Rifle 6 Sniper Rifle 7 Tank 7 Shotgun 7 HMG 7 SMG 8 Forge 8 LLAV 9 Swarms 10 AR ...
- by Oswald Rehnquist - at 2013.09.01 20:07:00
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1453. Idea inducing glitch, we need racial HUDs - in Feedback/Requests [original thread]
When I was sniping I got killed by another sniper, and rightfully so since I deserved it, anyways when I respawned as my pistolier I still had my sniper rifle reticle but without the zoom. Those markers made a massive difference to my game and it ...
- by Oswald Rehnquist - at 2013.09.01 16:53:00
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1454. Considering breaking into dropships, how should I prioritize my skill choice? - in Rookie Training Grounds [original thread]
Judge Rhadamanthus wrote: i wouldn't max skills to level 5 till later. Level most skills equally but first a few general point to get the questions comming at so we can be more specific 1) Pick a type. Shield or armour. Takes about 16 million ...
- by Oswald Rehnquist - at 2013.09.01 14:07:00
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1455. Considering breaking into dropships, how should I prioritize my skill choice? - in Rookie Training Grounds [original thread]
I already run scout so I don't need any difficulty warnings, I am curious on what you guys think should be the first set of skills to max on dropships. Thanks for all your input
- by Oswald Rehnquist - at 2013.09.01 06:28:00
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1456. Squad Order Help and Automatic Squad order to defend leader unless otherwise spe... - in General Discussions [original thread]
KEROSIINI-TERO wrote: Yeah. Simple fixes would be easily done... - Attack order on objective to turn into defend order - Orders to be available from spawn screen (spawn screen already is in the tacnet, getting the intel) - Better selection met...
- by Oswald Rehnquist - at 2013.09.01 00:12:00
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1457. Squad Order Help and Automatic Squad order to defend leader unless otherwise spe... - in General Discussions [original thread]
The squad order system is extremely slow, can't be used when your dead, and disappears when it should renew itself. I believe a rework is needed for faster and more detailed map access. On another note, also I was curious if there was a point and...
- by Oswald Rehnquist - at 2013.08.31 23:23:00
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1458. the scout suit blues - in General Discussions [original thread]
Reav Hannari wrote: I don't get these complaints about scouts. I run scout as a secondary role with old man reflexes and I keep a positive KDR when I do. Plus, it's a lot of fun. Most of my skills are in logistics and armor tanking and I run an...
- by Oswald Rehnquist - at 2013.08.31 17:52:00
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1459. Remove KB/M controls for this game - in Feedback/Requests [original thread]
I am actually warming up my KBM skills again because they will be gods choice of controller once they are able to do 180 degree turns again. Currently the only negative to KBM is equipment scrolling (I might need a new mouse for that), which only ...
- by Oswald Rehnquist - at 2013.08.31 15:22:00
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1460. skill vs not skill weapons - in General Discussions [original thread]
Top Two Skill weapons Scram Pistol (my main) Nova Knife Lowest Two Skill Weapons AR Mass Driver I base this off the fact that they take the least amount of investment to bring solid returns.
- by Oswald Rehnquist - at 2013.08.31 09:08:00
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