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1141. If the logistics suit were to get a nerf, what would you prefer it be? - in General Discussions [original thread]
George Moros wrote: The problem with logis is that they have too many high/low slots and extra PG/CPU compared to assaults. This makes logi dropsuits open for far too many applications outside their intended role (logistics). It's actually pr...
- by Oswald Rehnquist - at 2013.11.04 17:30:00
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1142. New Dropsuit Descriptions - in General Discussions [original thread]
Scout Suit- Designed with special sensory nodes to simulate the experience of what it would be like for an average citizen to defend itself against a military onslaught. Being able to forgo the negative side effects of armor, allows the user to ...
- by Oswald Rehnquist - at 2013.11.04 08:27:00
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1143. Maybe the Salt v Logi debate could be solved the the Tactician (aka Crusader Suit) - in General Discussions [original thread]
This is more theory crafting than anything else, but the state of the matter is that logis are the second best slayers in the game (Medium frames > Non Medium Frames) but with a lot more utility. That being said, I was thinking if we could jus...
- by Oswald Rehnquist - at 2013.11.04 06:28:00
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1144. If the logistics suit were to get a nerf, what would you prefer it be? - in General Discussions [original thread]
The Logis can make make a load out that can function in any lite role it wants, in this niche game no other suit has this versatility, that is why I think it gets heat, it is a suit that can specialize in anything it wants, whereas other suits are...
- by Oswald Rehnquist - at 2013.11.04 04:24:00
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1145. [Poll]The preferred name for the Gallente FW channel - in General Discussions [original thread]
Vyzion Eyri wrote: What madness is this? 200+ views and yet only 40 votes. Get your voices heard, people! And for the love of all that is fun and witty, DON'T PICK "Gallente Faction Warfare"! Trust me, if any of you get into the lore of New Ede...
- by Oswald Rehnquist - at 2013.11.04 01:19:00
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1146. this video show how overpowerd the ar is - in General Discussions [original thread]
with over 500-600 dps (advance plus a dmg mod), even the highest tanked suit last would only last a little more than 2 seconds
- by Oswald Rehnquist - at 2013.11.03 23:03:00
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1147. Lets all be honest here... - in General Discussions [original thread]
Cenex Langly wrote: Someone in your position to complain about an active game mechanic is quite embarrassing. Without this tool, you are blind. When you activate this tool, you are not able to use other items for a set time. You are also not a...
- by Oswald Rehnquist - at 2013.11.03 19:16:00
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1148. Lets all be honest here... - in General Discussions [original thread]
MassiveNine wrote: Piercing Serenity wrote: MassiveNine wrote: *Scanners should be limited to scouts *Scanners should NOT be able to see me through a wall *Scanners should have a cooldown *Heavies are literally defenseless against it *Sca...
- by Oswald Rehnquist - at 2013.11.03 19:02:00
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1149. WANTED:New battle modes: Proto only and Milita only - in General Discussions [original thread]
DJINN Mercury wrote: Oswald Rehnquist wrote: No to proto mode, as the whole point of proto is outrageous costs for little improvement. If you want militia mode, then I suggest accommodating the other carebears ideas too, otherwise you have ...
- by Oswald Rehnquist - at 2013.11.03 18:38:00
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1150. WANTED:New battle modes: Proto only and Milita only - in General Discussions [original thread]
No to proto mode, as the whole point of proto is outrageous costs for little improvement. If you want militia mode, then I suggest accommodating the other carebears ideas too, otherwise you have too many modes Militia mode will 1) have no squad...
- by Oswald Rehnquist - at 2013.11.03 18:09:00
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1151. 100% death rate from AR - in General Discussions [original thread]
negative49er wrote: Viktor Hadah Jr wrote: I mow down scouts just as easily with my Scram rifle, it can be even worse if i land my charge because then you don't even have a chance to notice you are getting shot at just 1,2, dead. Ether way ...
- by Oswald Rehnquist - at 2013.11.03 02:11:00
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1152. Aim assist for scrambler rifle vs AR - in Feedback/Requests [original thread]
Bunny Demon wrote: Oswald Rehnquist wrote: The reason I think this might be the case is the SCR head shot multiplier. Plus, having a gun with skill based, head shot KO potential has room to argue against potential nerf seekers on the basis ...
- by Oswald Rehnquist - at 2013.11.03 01:36:00
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1153. Gallente FW CHANNEL JOIN NOW!!! - in General Discussions [original thread]
Dachande Anasazi wrote: virgindestroyer7 wrote: wait, what happened to PC Team Sync? That's an already established Gal FW channel. So why wasn't it mention in the forum topic Titus started? You should first check to see what is actual...
- by Oswald Rehnquist - at 2013.11.03 01:34:00
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1154. Scout Registry / Killboard - in General Discussions [original thread]
Django Quik wrote: Oswald Rehnquist wrote: 1) Disengagement Mechanic 2) Debuffing Is how we will make a dent in PC, to make them unique I still think they should be active modules on the scout suit https://forums.dust514.com/default.aspx...
- by Oswald Rehnquist - at 2013.11.02 22:18:00
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1155. Scout Registry / Killboard - in General Discussions [original thread]
Django Quik wrote: Running against Red Star in PC tonight was an eye opener of how useless scouts truly are in PC. While I was easily able to flank around the city and enemy home objective and sneak in for the occasional hack, it was impossibl...
- by Oswald Rehnquist - at 2013.11.02 21:52:00
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1156. Aim assist for scrambler rifle vs AR - in Feedback/Requests [original thread]
The reason I think this might be the case is the SCR head shot multiplier. Plus, having a gun with skill based, head shot KO potential has room to argue against potential nerf seekers on the basis of a weaker aim assist.
- by Oswald Rehnquist - at 2013.11.02 19:56:00
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1157. Looking for a Caldari FW Corp - in Corporation Recruitment [original thread]
Eris Ernaga wrote: We could make a corp honestly there are no serious faction warfare corp most times you have large PC corps who will do a little in FW and that changes things a bit but never any dedicated FW corps that are that large. I wou...
- by Oswald Rehnquist - at 2013.11.02 19:50:00
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1158. Gallente FW CHANNEL JOIN NOW!!! - in General Discussions [original thread]
it will be interesting to see how well the channel shapes up
- by Oswald Rehnquist - at 2013.11.02 18:52:00
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1159. Light frame suit buff wishlist - in General Discussions [original thread]
Outer Raven wrote: Oswald Rehnquist wrote: Order of Most importance 1) An an actual ewar escape mechanic built into the suit like an active scanner Scouts are useless unless they are on the edge of danger, thus we do need some defensive ca...
- by Oswald Rehnquist - at 2013.11.02 10:09:00
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1160. Time to redo the minmatar scout - in General Discussions [original thread]
Demolition- Minmatar are about explosive damage and having a grenadier and lite ewar unit wouldnGÇÖt hurt either. IGÇÖm thinking jump packs, webbifiers, and a unique grenade attributes, especially if grenades are nerfed overall, this suit will be ...
- by Oswald Rehnquist - at 2013.11.02 08:31:00
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