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921. i see how it is CCP - in General Discussions [original thread]
HP means nothing and a basic militia AR is all you need because human reaction times don't go much lower than a second. So starter fit with an AR and a dmg mod and you just solved the Dust jig saw puzzle.
- by Oswald Rehnquist - at 2013.11.07 22:06:00
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922. Assault rifles - in General Discussions [original thread]
Delta 749 wrote: Chunky Munkey wrote: Delta 749 wrote: Inb4 RR QQ RR is going to imbalance the LR Doubtful, the spool up and smaller clip size limit the gun more than most people realize .2 seconds is nothing, it will out per...
- by Oswald Rehnquist - at 2013.11.07 22:04:00
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923. Scout Registry / Killboard - in General Discussions [original thread]
KAGEHOSHI Horned Wolf wrote: Krom Ganesh wrote: This is somewhat similar to an idea Oswald had, but how about this: New Dropsuit slot type Active Module Slot - Modules that go into this slot work like active modules on vehicles (Active tim...
- by Oswald Rehnquist - at 2013.11.07 18:40:00
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924. Cloaks: Equipment Slot v Light Weapon Slot - in General Discussions [original thread]
noobsniper the 2nd wrote: how about WE ALL GET JETPACKS thanks for the bump
- by Oswald Rehnquist - at 2013.11.07 18:01:00
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925. Cloaks: Equipment Slot v Light Weapon Slot - in General Discussions [original thread]
First off, while it sounds silly to state, the only thing the cloak would do is make you invisible, meaning if were able to appear on someone's passive or active scanner before hand, you would not be invisible when using the device (or tacnet woul...
- by Oswald Rehnquist - at 2013.11.07 06:18:00
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926. Scout Registry / Killboard - in General Discussions [original thread]
Vargralor wrote: Oswald Rehnquist wrote: Django Quik wrote: Thanks for all the feedback guys. As far as my idea goes, the reason I've posited it as such is because I think this is the most likely way it will be done, as it requires no ex...
- by Oswald Rehnquist - at 2013.11.07 05:49:00
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927. Nobody expects a tanked scout! - in General Discussions [original thread]
High DPS auto fire and brick tanking is the best build for any suit right now, but you do realize now that is literally everyone's play style, as it is the only play style that works.
- by Oswald Rehnquist - at 2013.11.07 00:51:00
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928. Scout Registry / Killboard - in General Discussions [original thread]
Django Quik wrote: Thanks for all the feedback guys. As far as my idea goes, the reason I've posited it as such is because I think this is the most likely way it will be done, as it requires no extra things be added to the game to facilitate i...
- by Oswald Rehnquist - at 2013.11.07 00:42:00
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929. Scout Registry / Killboard - in General Discussions [original thread]
Django Quik wrote: How does that sound to everyone? All of it is good, but the one thing that is still troublesome is that if cloaks are equipment related, then they do not base themselves off of suit's stats, thus higher levels of cloaking...
- by Oswald Rehnquist - at 2013.11.06 19:11:00
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930. CCP: Scout Relocated to Corner Hidding Point Defense - in General Discussions [original thread]
Laurent Cazaderon wrote: I didnt mean to imply that everything would get balanced by just taking off the 10% buff damage all weapons got right after Uprising. I just meant that as a starting point to compensate the new HD. Now on the matter ...
- by Oswald Rehnquist - at 2013.11.06 18:15:00
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931. CCP: Scout Relocated to Corner Hidding Point Defense - in General Discussions [original thread]
Laurent Cazaderon wrote: I already said that in different topics. But like, you already pointed out, the improved HD. That actually feels like it should be on a FPS game is probably the main and most important improvement in a long time technic...
- by Oswald Rehnquist - at 2013.11.06 10:56:00
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932. Scout Registry / Killboard - in General Discussions [original thread]
Shotty GoBang wrote: Rehnquist offers a solid Scout writeup, slaps Tourist: https://forums.dust514.com/default.aspx?g=posts&m=1468342 I already have a lot written up in word, in fact I have two variations of each pending on what direc...
- by Oswald Rehnquist - at 2013.11.06 08:56:00
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933. CCP: Scout Relocated to Corner Hidding Point Defense - in General Discussions [original thread]
Part 1: Introduction Scouts need help, and versatility which can cater to several of our playstyles between scouts and offensive and defense build within a single scout are needed. I also know that scouts have already been processed by CCP, but ...
- by Oswald Rehnquist - at 2013.11.06 07:10:00
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934. CCP: Scout Relocated to Corner Hidding Point Defense - in General Discussions [original thread]
Shotty GoBang wrote: Oswald Rehnquist wrote: I'll also throw up a link in the scout boards too. Already done. Might want to take a look at "Hiding" in your title ... unless this is one of those intentional misspellings for added affect ....
- by Oswald Rehnquist - at 2013.11.06 06:44:00
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935. CCP: Scout Relocated to Corner Hidding Point Defense - in General Discussions [original thread]
I didn't expect this thread to come back from the grave yard, Now I really got to finish my scout write up, dam. I'll start piecing stuff together, I'll also throw up a link in the scout boards too. This is more of a do or die moment, so I'll be...
- by Oswald Rehnquist - at 2013.11.06 06:08:00
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936. The Real Problem with 1.6, Mixed Mechanics - in General Discussions [original thread]
Aria Gomes wrote: Broonfondle Majikthies wrote: I use the Burst AR on my mid frames. The 'improved' hit detection has not effected it at all. Therefore I can't field it any more, I get destroyed too quickly to use its advantages. I switch...
- by Oswald Rehnquist - at 2013.11.06 05:22:00
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937. New Dropsuit Descriptions - in General Discussions [original thread]
Iron Wolf Saber wrote: Oswald Rehnquist wrote: Iron Wolf Saber wrote: Oh trust me, a single plasma bolt would pink mist normal people. SMG rounds I heard are tritanium tipped and a small bb of the stuff to the toe will take out the entire...
- by Oswald Rehnquist - at 2013.11.06 05:14:00
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938. The Real Problem with 1.6, Mixed Mechanics - in General Discussions [original thread]
m twiggz wrote: When I first started playing this game in July it was impossible to join a match where 8 out of 16 players weren't spamming Mass Drivers in your face. Since then the amount of MD users has diminished. For whatever reason, this ...
- by Oswald Rehnquist - at 2013.11.06 04:46:00
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939. The Real Problem with 1.6, Mixed Mechanics - in General Discussions [original thread]
The real issue is that CCP just invalided a huge chuck of the non ar like play styles, and I have physically watched friends and family play the different roles/weapons ranging from hmg heavies, MD users, and I scout, all of us range from 8 to 15 ...
- by Oswald Rehnquist - at 2013.11.06 04:24:00
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940. Scouts the Active Module class (and without cloaks or second equipment slot) - in General Discussions [original thread]
OZAROW wrote: Why would a minmatar scout trade a 25% bonus they already have for 10%? 10% for knives 10% for hacking But essentially I agree with you to a point, Though I'd be more included to drop the knives for some sort of grenade bonu...
- by Oswald Rehnquist - at 2013.11.06 03:10:00
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