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841. [Roadmap Feedback] PvE isn't on the roadmap? Disappointed :( Info please? - in Feedback/Requests [original thread]
KEROSIINI-TERO wrote: Releasing an immature version PVE would be a terribly poor decision. It has to be internally tested more than ever in dust before, and also have a lot of content . Straight from the beginning. I personally think PVE wi...
- by Oso Peresoso - at 2013.07.01 18:15:00
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842. [REQUEST] New game mode with limited clones - in Feedback/Requests [original thread]
supply depots would be key so you can adjust tactics without losing clones (since they'd be so limited).
- by Oso Peresoso - at 2013.07.01 18:08:00
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843. [Request] Control of SI, null cannon, installation, and red-line placement on di... - in Feedback/Requests [original thread]
Just adjust installation spawns and such to slightly or more-than-slightly favor the defenders. No need to implement a huge customizable system to achieve this effect. Also adjust redlines so that the defenders can go all the way to the attacker M...
- by Oso Peresoso - at 2013.07.01 17:52:00
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844. Minmatar=Versatility - in Feedback/Requests [original thread]
Cyrille Fodeux wrote: Oso Peresoso wrote: I can't tell if you're talking about gameplay design and balance, or if you're talking purely about art and visuals. Art and Visuals Versatility isn't really a visual motif. The minmatar visual...
- by Oso Peresoso - at 2013.07.01 17:46:00
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845. Minmatar=Versatility - in Feedback/Requests [original thread]
I can't tell if you're talking about gameplay design and balance, or if you're talking purely about art and visuals.
- by Oso Peresoso - at 2013.07.01 17:20:00
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846. [Request] Permanent respec option - in Feedback/Requests [original thread]
only benefit if selling respecs for AUR is that it helps CCP make money off the game, thus they'll invest more into it. But I do think it damages the integrity of the game to do so. Furthermore, CCP should NOT give out respecs every time they twea...
- by Oso Peresoso - at 2013.07.01 17:17:00
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847. Target Finder for Nanite Injectors - in Feedback/Requests [original thread]
supposedly fixes going in tomorrow will address it. So we'll see. Besides we don't want people behind cover to be able to revive people in the open.
- by Oso Peresoso - at 2013.07.01 17:13:00
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848. Current State of Weapons - in General Discussions [original thread]
If you're going to say "fixed" and quote a long post, you should bold/strikeout your changes so you can get your point across. Good post OP, I don't use all the weapons so its nice to see whats up. IMO the flaylock could use a range nerf instead....
- by Oso Peresoso - at 2013.07.01 17:10:00
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849. To the people going 0-10 in Ambush - in General Discussions [original thread]
considering payouts are not related to wining/losing, your point is invalid. Although I already operate on such a premise, that if I'm getting slaughtered on the front line, I'll switch to a sniper class, at which point I'm at least not feeding ki...
- by Oso Peresoso - at 2013.07.01 17:01:00
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850. RDV update in 1.2 - in General Discussions [original thread]
link
- by Oso Peresoso - at 2013.07.01 17:01:00
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851. Ouch, Stellar Empire destroyed in a single blow. - in General Discussions [original thread]
Iron Wolf Saber wrote: http://themittani.com/news/breaking-s2n-citizens-nulli-legio-disbanded :( Protip: Don't ever think about giving shares to anyone you don't want to control your corp incase you die or something irl Fixed.
- by Oso Peresoso - at 2013.07.01 16:41:00
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852. Why is it so expensive SP-wise to run a scout suit - in General Discussions [original thread]
"This ideal setup with all lvl 5 skills uses far too many skillpoints! This is evidence that scouts are non-viable!"
- by Oso Peresoso - at 2013.07.01 15:49:00
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853. Heavy Gallente Suit - in Feedback/Requests [original thread]
Definitely no backpack . I want the dropsuit/humanoid equivalent of a myrmidon.
- by Oso Peresoso - at 2013.07.01 15:41:00
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854. New Players vs the most OP thing in DUST. - in Feedback/Requests [original thread]
Teamwork is definitely OP, as it should be. But there shouldn't be benefits restricted to squad members without justification for doing so. Uplinks (now fixed) and TACNET are examples of things that should be shared team-wide. Orbitals and increas...
- by Oso Peresoso - at 2013.07.01 15:38:00
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855. Were militia nanohives over nerfed? - in General Discussions [original thread]
I never really thought about them being terrible. I suppose they are. I use only the standard one, and while its slow and runs out, it does sort of get the job done. I think the militia version should get the second carried nanohive of the standar...
- by Oso Peresoso - at 2013.07.01 15:24:00
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856. My Gallente brothers; armor, speed or rep? - in General Discussions [original thread]
1-2 plates and 1-2 reppers, with at least one repper being the 3hp/s enhanced ones. I like the style of armor tanking, with your shields as an outer buffer with a quick recharge, and armor repairing at a constant rate.
- by Oso Peresoso - at 2013.07.01 15:17:00
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857. [SOLUTION] how CCP can help new players - in Feedback/Requests [original thread]
Since you posted this in another thread and I replied there, I'll put my reply here as well. D legendary hero wrote: starting off with 500,000 SP and 250,000ISK is a horrbible way to keep noobs in the game. what can you do with 500,000 SP? I...
- by Oso Peresoso - at 2013.07.01 14:51:00
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858. [IMPERATIVE FEEDBACK] CCP you HAVE to fix this - in Feedback/Requests [original thread]
D legendary hero wrote: starting off with 500,000 SP and 250,000ISK is a horrbible way to keep noobs in the game. what can you do with 500,000 SP? I suggest that CCP adjust: 1. the new player initial unallocated SP to 2.5 million SP (with th...
- by Oso Peresoso - at 2013.07.01 14:49:00
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859. [Early Feedback] Consider giving the commando ONE slot at STD - in Feedback/Requests [original thread]
yeah, seems a bit extreme to not even have a single lowslot. Especially considering the first commando suit is Amarrian, having 0 lowslots is outright heresy.
- by Oso Peresoso - at 2013.07.01 14:32:00
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860. [Feedback] If there's one thing I think Dust has gotten completely perfect... - in Feedback/Requests [original thread]
Pseudogenesis wrote: I was under the impression that the base assault rifle was a simple projectile-based weapon, not unlike the assault rifles of the modern day. Maybe I'm getting that wrong, though. I'm probably confusing it with the upcoming...
- by Oso Peresoso - at 2013.07.01 14:29:00
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