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Serimos Haeraven
Deep Space Republic Top Men.
147
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Posted - 2013.07.08 02:08:00 -
[61] - Quote
Operative 1171 Aajli wrote:Baal Roo wrote:Vos Nuwem wrote:Aizen Intiki wrote:Weapon locks in the redline fixes redline snipers and rail tanks. no this just makes it way safer to redline an entire team, "oh noes we lost all our objectives, why cant i shoot back? CCP BRING BACK REDLINE SHOOTING QQ" I agree. Instead, the redline should basically be a big shield system that incinerates all incoming and outgoing ballistics. You can't fire into it, you can't fire out of it. Quote: redline artillery is a very viable way to play this game, do you expect a bank of howitzers to sit where you can come and shoot them because it is fair?
Guys this is adapt or die. This is war.
Yeah, I absolutely expect that if there is an enemy on the field, I should be able to engage them in battle. There is no "redline" in real life. Sure the howitzers may be way back in the back of the engagement, but if they can shoot at me, there should be some way in which I can get to them and return fire. The redline represents "the front". The front is that point where you just can't push any further because the enemy is sitting en masse. You can't have hundreds of troops et al in this game without it lagging hence the virtual redline. That redline is needed considering in a real war you wounldn't just have people leaping and bounding right on over to your side or tearassing around in LAV and surviving long enough to actually put the hurt on you. If they made this game more realistic in the ease with which one could die and NOT come back to the game then maybe you could get rid of the virtual redline. I like that there is a place on the very small maps to stage from. You have to have a safe staging area well behind enemy lines. Since we can't get well behind enemy lines this is a work around for it. Well i mean, that much is obvious, but you shouldn't be able to shoot from your front while no one can get "behind enemy lines" and take you out all the same. There was always a front in war, but in many circumstances enemies breached eachothers fronts constantly. |
J Lav
Opus Arcana Covert Intervention
114
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Posted - 2013.07.08 11:32:00 -
[62] - Quote
I'm still only hearing "It's not fair!" without any reasonable argument as to what isn't fair about it. The premise seems to be "Because my dropship can't shoot them, it's not fair..."
Maybe a dropship shouldn't be able to fly under a massive flying death dealing ship called an MCC, and survive to shoot someone under it.?
There are drawbacks to sniping, in a tank or otherwise. ie. no presence on the objectives, and CCP has kindly obscured line of sight to key locations on the map. Use this to your advantage. And by the way, swarms, Forge guns and Rail tanks are an effective counter to pushing a redline sniper off their hill and disrupt their aim for a time. Not to mention, when shooting that far in a tank, the render fall off prevents you from seeing what you're shooting at.
For those saying they don't have the SP to "try rail sniping" a Sica, with a couple of militia mods is cheaper than a proto suit, and requires no SP to use. |
Sollemnis Aelinos
89th Infantry Division
55
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Posted - 2013.07.08 11:40:00 -
[63] - Quote
why not do wat they did in bf3, allowed dropships and fighters to go past the red line |
howard sanchez
DUST University Ivy League
597
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Posted - 2013.07.08 13:33:00 -
[64] - Quote
Serimos Haeraven wrote:Vos Nuwem wrote:Aizen Intiki wrote:Weapon locks in the redline fixes redline snipers and rail tanks. no this just makes it way safer to redline an entire team, "oh noes we lost all our objectives, why cant i shoot back? CCP BRING BACK REDLINE SHOOTING QQ" redline artillery is a very viable way to play this game, do you expect a bank of howitzers to sit where you can come and shoot them because it is fair? Guys this is adapt or die. This is war. The problem with your argument is that you're comparing red-line sniper tanks (which are impossible to shoot) to Howitzers and artillery, which isn't what they are. They are tanks, suited with turrets that are designed to take out enemies at long range, but not to cheat by sitting behind their red line where absolutely NO ONE can reach them, and use their overly powered range to their advantage. If you want to sit behind the redline then fine, but the least that needs to be done is a reduction to the railgun range, because when i am being shot 1,500 meters in the air and 2000 meters across the map, there is something severely wrong here. Howitzers don't attack helicopters either, so seriously, get rid of your idea that "this is war" and they are "howitzers", because this is Dust 514, and the devs have proven they have a long way to go before they address all of the issues surrounding un-balanced and un-fair gameplay. The reason people have no room to QQ about bringing back redline shooting is because it's a feature that is easily considered abuse of the game. No one can reach those tanks, and the only reason they sit back there is because they know that their range is extremely over powered for the damage they are able to do at such a long range, it's an abusive tactic and there's no doubt in my mind that that kind of behavior is just taking advantage of a mis-coding in CCP's script. Maybe you should post another fat block of text whine that has no basis in reality. -1 JLav is exactly correct in his position. Opinions are a dime a dozen but your argument in support of your opinion isn't worth the dime |
Scheneighnay McBob
Blueberry Gunners
1986
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Posted - 2013.07.08 14:03:00 -
[65] - Quote
Dropships got another stealth nerf that makes them even less viable.
Now, they explode before they it the ground, so you have no chance to recover your altitude by using an armor rep. |
gbghg
L.O.T.I.S. RISE of LEGION
2317
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Posted - 2013.07.08 14:27:00 -
[66] - Quote
Redline rail tanks are incredibly boring to play as, have despite some people protestations, good line of sight on most of the objectives on the map (and if jot directly on them then on the area around them), and are far too effective for how little they risk. |
Laurent Cazaderon
What The French CRONOS.
1752
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Posted - 2013.07.08 14:41:00 -
[67] - Quote
the more i think about tanks, the more i tend to think having long range turrets for them is a crappy idea. |
The Final Fantasy
Regime Of Shadow Marines
10
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Posted - 2013.07.08 15:20:00 -
[68] - Quote
Felix Faraday wrote:Serimos Haeraven wrote:The most concerning, game-breaking component of Dust as far as Dropships are concerned are Railgun tank red-line snipers. It's a mouthfull, but that use of the tank makes it so over powered its ridiculous. There are moments i have been literally about 1,500 feet in the air and out of no where all i hear is a little "tick" noise and more than half of my ADS's shield is down (mind you i have a 31% shield resist) and there is absolutely no way to tell where the shot came from. When i lower the ds down to investigate where exactly the shot came from, i get hit yet again because the tank is constantly able to watch me behind the red-lined area of their side. It's the most pathetic, useless, and disgusting tactic i have ever witnessed in all of my time playing Dust, and i hope it's abolished quickly. What's new about this again? The most broken part about it is they are basically immune to being killed, except for maybe a lucky orbital. Anything else, they just roll back behind their little mountain and recall. CCP doesn't actually intend for Dropships to be used in normal games. you talking about a Red line tank right? the only thing the dropship can do is fly to the the ceiling and spawn off ppl they cant even do what they're ment for dropping ppl and taking hits to extract them from the "heat" of the battle |
The Final Fantasy
Regime Of Shadow Marines
10
|
Posted - 2013.07.08 15:25:00 -
[69] - Quote
Laurent Cazaderon wrote:the more i think about tanks, the more i tend to think having long range turrets for them is a crappy idea. true long range tank will always be the perfect tank you can kill ppl from a distance and not get killed yourself. my motto is "If it can kill you, I should too" but sadly u cant because of redline and ppl abusing it |
Serimos Haeraven
Deep Space Republic Top Men.
153
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Posted - 2013.07.08 15:41:00 -
[70] - Quote
howard sanchez wrote:Serimos Haeraven wrote:Vos Nuwem wrote:Aizen Intiki wrote:Weapon locks in the redline fixes redline snipers and rail tanks. no this just makes it way safer to redline an entire team, "oh noes we lost all our objectives, why cant i shoot back? CCP BRING BACK REDLINE SHOOTING QQ" redline artillery is a very viable way to play this game, do you expect a bank of howitzers to sit where you can come and shoot them because it is fair? Guys this is adapt or die. This is war. The problem with your argument is that you're comparing red-line sniper tanks (which are impossible to shoot) to Howitzers and artillery, which isn't what they are. They are tanks, suited with turrets that are designed to take out enemies at long range, but not to cheat by sitting behind their red line where absolutely NO ONE can reach them, and use their overly powered range to their advantage. If you want to sit behind the redline then fine, but the least that needs to be done is a reduction to the railgun range, because when i am being shot 1,500 meters in the air and 2000 meters across the map, there is something severely wrong here. Howitzers don't attack helicopters either, so seriously, get rid of your idea that "this is war" and they are "howitzers", because this is Dust 514, and the devs have proven they have a long way to go before they address all of the issues surrounding un-balanced and un-fair gameplay. The reason people have no room to QQ about bringing back redline shooting is because it's a feature that is easily considered abuse of the game. No one can reach those tanks, and the only reason they sit back there is because they know that their range is extremely over powered for the damage they are able to do at such a long range, it's an abusive tactic and there's no doubt in my mind that that kind of behavior is just taking advantage of a mis-coding in CCP's script. Maybe you should post another fat block of text whine that has no basis in reality. -1 JLav is exactly correct in his position. Opinions are a dime a dozen but your argument in support of your opinion isn't worth the dime I would really be interested in hearing your argument as to why my statement has "no basis in reality". I mean, explain to me how protesting the red-line abuse is in a sense not having a grip on things, because it seems to me the conscientious of nearly everyone here is that redline, long-range railgun tanks were a bad idea in general from CCP, even with a CPM agreeing with that point exactly. So if you're going to argue that my opinion has no basis in reality when you yourself present no argument to state why, it makes perfect sense why you're still in Dust University... still learning. And my opinion isn't worth a dime? I think my topics state otherwise. |
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Halador Osiris
Dead Six Initiative Lokun Listamenn
418
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Posted - 2013.07.08 15:57:00 -
[71] - Quote
I want bigger maps.. If the MCC spawn was an entire valley away from the nearest objective, nobody would hang out in the red line because they wouldn't be able to hit anything from it. Also, LAVs and dropships would actually be needed for their primary purpose: transport. Also, if the objectives were in entirely different valleys then this would give a DS pilot options. If it's too hot over at A, fly over to B which is entirely out of sight and out of range of A.
If this happened, I would support buffing tank health. As is, a tank out of the red line is likely going to die by my dropship (fully skilled out missile launchers / ADS skill + 2 proto damage mods), but a tank in the red line will just infuriate me. Opening the maps up so that red lines are no longer an issue would make tanks sitting ducks, so they'd need a larger buffer to run to cover or higher reps to be able to tank the damage (but not both, they would have to consciously choose between buffer and rep). |
Serimos Haeraven
Deep Space Republic Top Men.
153
|
Posted - 2013.07.08 16:03:00 -
[72] - Quote
Halador Osiris wrote:I want bigger maps.. If the MCC spawn was an entire valley away from the nearest objective, nobody would hang out in the red line because they wouldn't be able to hit anything from it. Also, LAVs and dropships would actually be needed for their primary purpose: transport. Also, if the objectives were in entirely different valleys then this would give a DS pilot options. If it's too hot over at A, fly over to B which is entirely out of sight and out of range of A.
If this happened, I would support buffing tank health. As is, a tank out of the red line is likely going to die by my dropship (fully skilled out missile launchers / ADS skill + 2 proto damage mods), but a tank in the red line will just infuriate me. Opening the maps up so that red lines are no longer an issue would make tanks sitting ducks, so they'd need a larger buffer to run to cover or higher reps to be able to tank the damage (but not both, they would have to consciously choose between buffer and rep). Believe me, I want nothing more than for CCP to get their asses in gear and actually make this game a 24v24 game like they promised it would be when Uprising was released, but it's more than likely not going to happen for quite some time considering the fact they haven't even given us a roadmap at all. So keeping all of that in mind, I'm just trying to push for the little things they can hopefully handle, and not overplay my hand in bargaining for what CCP can't do... yet... or in quite a while. |
Oso Peresoso
RisingSuns
155
|
Posted - 2013.07.08 16:14:00 -
[73] - Quote
Aizen Intiki wrote:Weapon locks in the redline fixes redline snipers and rail tanks. it also means if your team gets redlined they'll be vulnerable to getting shot without being able to shoot back. |
Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
0
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Posted - 2013.07.08 16:16:00 -
[74] - Quote
Serimos Haeraven wrote:What i find even more humiliating to certain corps is that in literally every single PC i have participated in, factions like ILL OMENS, Synergy, and a few more i can't remember at this time have all used red-line sniper tanks during the PC matches. That's one thing i hate most about those "top corporations" the only reason many of them are at the top is because they understand the overpowered items and use them with 0 humility or understanding that it's completely unfair. And i know all they would say to that is "tough ****, we are the best because we don't consider right and wrong", but a corp that knows what's completely unfair and choses to say "i don't think we will participate in that" is really a corp that deserves to be on top. Look at it this way: The fact that corps abuse everything mercilessly means that looking at a corp vs corp game will show you the imbalanced aspects of the game. Preventing "cheap" tactics is the responsibility of the game/developers, not the players. The players shouldn't be responsible for making the game playable by artificially creating rules that might not even be clear cut or possible to enforce.
So, basically, I'm all for abusing the **** out of the entire game. A good game will get more interesting if you use all tactics - A bad game will get boring. Some of the best games got that way because people started abusing minor bugs, for example. That's why multiplayer games have rather short patch cycles.
I really hope CCP takes a look at high-level play. THAT is where the truth of balance comes to light, not in forums.
To be fair, low-level balance is different from high-level balance and the former might suffer from the latter. But that concern should be secondary, as higher high-level balance makes the game more enjoyable the more you play, while a focus on low-level balance makes the game more annoying the better you get. |
Serimos Haeraven
Deep Space Republic Top Men.
153
|
Posted - 2013.07.08 16:27:00 -
[75] - Quote
Sole Fenychs wrote:Serimos Haeraven wrote:What i find even more humiliating to certain corps is that in literally every single PC i have participated in, factions like ILL OMENS, Synergy, and a few more i can't remember at this time have all used red-line sniper tanks during the PC matches. That's one thing i hate most about those "top corporations" the only reason many of them are at the top is because they understand the overpowered items and use them with 0 humility or understanding that it's completely unfair. And i know all they would say to that is "tough ****, we are the best because we don't consider right and wrong", but a corp that knows what's completely unfair and choses to say "i don't think we will participate in that" is really a corp that deserves to be on top. Look at it this way: The fact that corps abuse everything mercilessly means that looking at a corp vs corp game will show you the imbalanced aspects of the game. Preventing "cheap" tactics is the responsibility of the game/developers, not the players. The players shouldn't be responsible for making the game playable by artificially creating rules that might not even be clear cut or possible to enforce. So, basically, I'm all for abusing the **** out of the entire game. A good game will get more interesting if you use all tactics - A bad game will get boring. Some of the best games got that way because people started abusing minor bugs, for example. If no one ever abuses anything, the game will not get better. Because the issues won't become known. That's why multiplayer games have rather short patch cycles. I really hope CCP takes a look at high-level play. THAT is where the truth of balance comes to light, not in forums. To be fair, low-level balance is different from high-level balance and the former might suffer from the latter. But that concern should be secondary, as higher high-level balance makes the game more enjoyable the more you play, while a focus on low-level balance makes the game more annoying the better you get. Personally, I have trouble wrapping my head around dropship controls. I really wish there was some kind of offline test map for training. I'm not opposed to those corps abusing those bugs and mis-balances on the part of CCP, i was just saying that i wish they would understand the complete rediculousness that redline sniping gives, i mean, not only is it completely boring to camp behind your mcc in a railgun tank, it also is completely maddening to the players who get shot from out of no where, and those gunners know that. But i have to disagree about the forums not giving light to balance issues, because the top players in corps often use the forums more than any ordinary player, because they are so invested in the game as it is. I have seen a ton of replies to my topics from people in big corperations, and they all often raise extremely good points as to the issues and answers to Dust's shortcomings. If anything, the forums are the BEST way for CCP to see the problems and also get ideas from all of the suggestions made by the experienced players on here as to how to fix it. |
Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
0
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Posted - 2013.07.08 17:20:00 -
[76] - Quote
Someone voicing their opinion will always have an agenda. They might give good feedback, (And, judging from opinions on CCP's approach towards balance patches, this might actually be necessary) but it will never be unbiased. Using data gained from actual games, however, is quite unbiased. (You need to look in-depth in order to see why it is the way it is, though) The good players win because they do everything to win. So if you look at how they play, you will see exactly what is most efficient in the current metagame. Then again, you need a few months for the metagame to settle. Looking at high-level play directly after a balance change will just show you horribly skewed results, due to heavy amounts of testing and confusion. Worst case scenario, someone will figure out a counter to something supposedly overpowered half a year after the balance issue was "fixed", causing the originally "overpowered" element to be horribly underpowered in the new metagame.
Actually, the game might really profit from replay features or something like that. It would speed up the metagame and make balance issues even more apparent. That would help turning discussions away from name-calling and hypothetical situations and actually give them legs to stand on.
But I think we are getting too far off topic. |
CPL Bloodstone
Neanderthal Nation Public Disorder.
107
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Posted - 2013.07.08 17:43:00 -
[77] - Quote
read a lot of this lately and i have a simple fix:
Set weapons safety automatically to "on" while in the red zone. Done. have a nice day.
got red lined, not much you are going to be able to do any way since you in fact got your a$$ handed to you which put you in the red line |
Serimos Haeraven
Deep Space Republic Top Men.
157
|
Posted - 2013.07.08 17:44:00 -
[78] - Quote
CPL Bloodstone wrote:read a lot of this lately and i have a simple fix:
Set weapons safety automatically to "on" while in the red zone. Done. have a nice day.
got red lined, not much you are going to be able to do any way since you in fact got your a$$ handed to you which put you in the red line ...that's not why people are in the redline. I could care less about noobs who get redlined because they have no bases to cap, but redline tanks do it regardless. |
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