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421. Railgun "speed kills" - in Feedback/Requests [original thread]
Speaking of which can we get projectile weapons with better trajectorys rather than hard ranges ill accept that plasma looses its killing power and thus has a hard range but bullets should travel until they hit something, it just bothers me same f...
- by Ops Fox - at 2012.11.07 04:35:00
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422. missile disruptor - in Feedback/Requests [original thread]
Hence forth(including the above) all acroynm will be spelt out for the less informed and lazy cause I know theres lots of lazy people out there(including me)
- by Ops Fox - at 2012.11.07 03:45:00
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423. Railgun "speed kills" - in Feedback/Requests [original thread]
Was always pretty let down in terms of cool scifi guns dust has, yea woo! we got these plasma guns that A. have that stupid gallente look to them, B sound worse than a air soft in terms of SFX and C. Crappy game physics. So I didn't get some aweso...
- by Ops Fox - at 2012.11.07 03:36:00
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424. Tanks reprised for CCP - in Feedback/Requests [original thread]
I ran over a LAV twice, rammed a dude 3 times and the worst part it was the same dude all five times how on earth did you manage this
- by Ops Fox - at 2012.11.07 00:49:00
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425. missile disruptor - in Feedback/Requests [original thread]
Thats kinda badass actually This is more Ewar counter though
- by Ops Fox - at 2012.11.07 00:48:00
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426. Installations in Ambush, pretty damn cool - in General Discussions [original thread]
CCP going to hammer out lag give the some time to react to it, cant wait to see this new feature tomorrow
- by Ops Fox - at 2012.11.06 23:39:00
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427. (Feeback/Suggestion/Thing)Hey Ive got a good one - in Feedback/Requests [original thread]
I think tanks could get a 15% boost to HP just so they can survive a bit more punishments
- by Ops Fox - at 2012.11.06 23:33:00
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428. Tanks reprised for CCP - in Feedback/Requests [original thread]
Well with DS and SL being looked at by CCP my only other issue is tanks Well I feel they arnt powerful enough and they dont seam like tanks more like oversized dropsuits. Well they cant take much of a beating my little milita fit put a massive de...
- by Ops Fox - at 2012.11.06 23:00:00
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429. missile disruptor - in Feedback/Requests [original thread]
Its in eve whats it called there?
- by Ops Fox - at 2012.11.06 22:31:00
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430. lock on countermeasure - in Feedback/Requests [original thread]
That to would be great one for the SL people to decrease the time and one to increase the time, this way when SL get unloaded I can switch from my epic resistance-LAV to a hide-LAV
- by Ops Fox - at 2012.11.06 22:30:00
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431. [Feedback] Ambush "streaming" content - in Feedback/Requests [original thread]
Chalker Salhany wrote: Now that they are not stuck waiting for Sony to approve a new client build everytime development should pick up. when did sony say they were not going to be reviewing before releasing the content anymore.
- by Ops Fox - at 2012.11.06 22:24:00
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432. walking around - in Feedback/Requests [original thread]
Other than climbing I also would like to not get stuck on a pipe at head level simply cuase it in the way or when I cant get into a crevice that from apperance looks like I can fit as I try to escape a LAV barreling my way.
- by Ops Fox - at 2012.11.06 22:21:00
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433. [request] Nerf Missle Lunchers - in Feedback/Requests [original thread]
Stop asking for nerfs vehicles needs a reliable AI weapon in a game populated by infantry
- by Ops Fox - at 2012.11.06 20:09:00
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434. trajectory tracer - in Feedback/Requests [original thread]
A module that creates a simi transparent line showing the trajectory of the round or nade, would augment players ability to aim things like mass driver and short range weapons where ads isn't practical
- by Ops Fox - at 2012.11.06 14:32:00
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435. lock on countermeasure - in Feedback/Requests [original thread]
A module for vehicles that extends the amount of time for a lock, great for LAV
- by Ops Fox - at 2012.11.06 14:28:00
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436. missile disruptor - in Feedback/Requests [original thread]
A drop able equipment that puts up a small radius AoE electronic countermeasure that neutralizes missile, as in missile fired from vehicle don't explode when thet hit in this are and swarns cant be fired in this area
- by Ops Fox - at 2012.11.06 14:26:00
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437. walking around - in Feedback/Requests [original thread]
I get so annoyed when I walk into a slope that's to steep to climb especially wheb there not even a foot high. When you reach a slope stamina should be consumed to climb a steeper incline up to a point, when you hit a object that's at head hight y...
- by Ops Fox - at 2012.11.06 14:23:00
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438. [Feedback] HMGs are stupid. - in Feedback/Requests [original thread]
Tech Ohm Eaven wrote: 1. Shoot the heavy at 100 m distance. 2.put skill points into light weapon sharpshooter and proficiency. 3. problem solved. Thats doesn't help range isn't all ways an option, however they are not OP don't ask for a nerf...
- by Ops Fox - at 2012.11.06 14:19:00
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439. scouts less fall damage - in Feedback/Requests [original thread]
Ikr I tripped over that bench and nearly incapacited my scout Seriously CCP that an issue that bothers me damage from falls can cripple scouts
- by Ops Fox - at 2012.11.06 03:24:00
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440. Missiles in their current state are absolutely ridiculous - in Feedback/Requests [original thread]
Make the other turrets worthwhile before you do any nering better yet make specilized mods for dealing with fragmetation from missiles, nades and other stuff. Stop asking for nerfs the missile turret is the only useful thing left to tanks in a gam...
- by Ops Fox - at 2012.11.06 03:17:00
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