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401. Thee dust bullies - in Feedback/Requests [original thread]
I can afford to run a tank and I get to play a couple of hours a week not to mention near endless LAVs
- by Ops Fox - at 2012.11.08 23:33:00
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402. What happened with Goonswarm? - in General Discussions [original thread]
not that i bothered to read all the pst on this thread, but CFC just stomped another coalition and are doing pretty well however they arnt what they use to be. and there are plenty of CFC members around just look wolfy jr guy is one i think.
- by Ops Fox - at 2012.11.08 15:42:00
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403. Sounds - in Feedback/Requests [original thread]
less tak-tak and more zing
- by Ops Fox - at 2012.11.08 15:37:00
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404. In Reality, Snipers Rifles Suck... - in Feedback/Requests [original thread]
i hate the snipers cause the mechanics make it so hard to use aim for me for some reason im great when using other games sniper rifles and i am a quick scope god but something with the sensitivity and how the guns move mess my aim up, ill have to ...
- by Ops Fox - at 2012.11.08 15:36:00
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405. Request Suits/Weapons - in Feedback/Requests [original thread]
stormside?
- by Ops Fox - at 2012.11.08 15:33:00
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406. Tanks reprised for CCP - in Feedback/Requests [original thread]
lucky bastard, well driving around my shiny new tank only reinforces my opinion of them buff them but limit them. btw add structure having armor catch on fire is kinda annoying and makes armor tanking even more UP.
- by Ops Fox - at 2012.11.08 15:31:00
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407. walking around - in Feedback/Requests [original thread]
of course it would be good i walked in to a 3 inch high impassible slope in the middle of a firefight
- by Ops Fox - at 2012.11.08 15:30:00
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408. missile disruptor - in Feedback/Requests [original thread]
Soft kill active defense: jams guidance my idea is similar to this except it disable the detonator in the missile with EMP.
- by Ops Fox - at 2012.11.08 15:29:00
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409. Sounds - in Feedback/Requests [original thread]
bumped to top :)
- by Ops Fox - at 2012.11.08 15:22:00
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410. Request Explanation of rig slots - in Feedback/Requests [original thread]
I heard (from an normally unreliable source) that rigging slots might be how they implement weapon attachments with each attachment consuming calibration and some more powerful ones consuming CPU/PG as well.
- by Ops Fox - at 2012.11.08 15:19:00
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411. New shotgun sound - in Feedback/Requests [original thread]
I hate blasters and plasma guns sound over all actually sound effects are really lacking in duat from silent vehicles to annoying dodgeball SG CCP needs to work on those make this sound like the future space may be silent but the battlefield aint....
- by Ops Fox - at 2012.11.08 05:00:00
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412. Railgun "speed kills" - in Feedback/Requests [original thread]
Yeah it is but the games gun mechanics are to unrefined for proper gun control for me to aim im to used to other games having the crosshairs go where I want for some reason, to use it to much.
- by Ops Fox - at 2012.11.08 04:55:00
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413. Railgun "speed kills" - in Feedback/Requests [original thread]
I know I ramble on a bit but these are some pretty good ideas
- by Ops Fox - at 2012.11.07 23:40:00
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414. grenades - in Feedback/Requests [original thread]
1. Allow for a quick tap to under hand grenades a shorter distance 2. Curret mechanics and how it correlates to your cross hairs feels off 3. Allow grenades to bounce and roll 4. Increase the all grenades radius by 15% these are shrapnel weapon...
- by Ops Fox - at 2012.11.07 23:36:00
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415. [Feedback] Ambush "streaming" content - in Feedback/Requests [original thread]
Love the feature adds a new dynamic to ambush that I love however I do have some issues. First off Depots especially when close together act like force multiplers for the dominating team especially when they are close together, I think power/impo...
- by Ops Fox - at 2012.11.07 23:13:00
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416. [Feedback] Ambush "streaming" content - in Feedback/Requests [original thread]
Sentient Archon wrote: The spawn point system hasnt been fixed in the ambush map. I still get spawned in front 10 red dots and get shot in the face. The spawn mechanics is the thing that needs fixing. Not having multiple installations dropped d...
- by Ops Fox - at 2012.11.07 15:41:00
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417. [request] Sets of maps by type - in Feedback/Requests [original thread]
vehicles are apart of the game i dont want then not avalible in a tactical based game, besdies i rather have maps with more indoors and urban fighting to limit tanks that would be more enjoyable than simple not having dropships or tanks in a match
- by Ops Fox - at 2012.11.07 15:18:00
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418. AR Range & Skills = Counter-Intuitive - in Feedback/Requests [original thread]
i could understand it if it was because the plasma burnt out, but projectile weapons such as railguns and combustion based should have range fall off not a hard range the railgun SMG and HMG have hard ranges where they dont shoot past thats frong ...
- by Ops Fox - at 2012.11.07 15:16:00
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419. Railgun "speed kills" - in Feedback/Requests [original thread]
I agree Ewar needs to be brought in for there to be any proper balancing doesn't change the fact that having a large variety of weapons that feel different so players can choose between them on cod there's 16 or so guns I dust there should be 3 or...
- by Ops Fox - at 2012.11.07 14:46:00
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420. Railgun "speed kills" - in Feedback/Requests [original thread]
Speaking on the above can we get different ammo types that we select in fitting each woth different damage, reciol, clip size, range and effects? I can understand the plasma weapons not having any varition but ammo and even focusing crystals for l...
- by Ops Fox - at 2012.11.07 04:41:00
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