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361. Change to HUD - in Feedback/Requests [original thread]
I like my hud to be easy to use, make light becons of overlays appear not just on the Hud but on the Map like have downed but reviable players glow and have a spike of energy, make attack order targets glow red, make a large becons of light float ...
- by Ops Fox - at 2012.10.22 01:33:00
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362. Uplink Camping - in Feedback/Requests [original thread]
Not asking for all uplinks to detect just special more expensive ones, alao whats wrong woth a deployable radar I would hope we get one soon, I would just like a expenaive uplink that turns black when an enemy is detecting it or is near it. I agre...
- by Ops Fox - at 2012.10.22 01:28:00
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363. Tacnet, needs some work - in Feedback/Requests [original thread]
The HuD kinda unimpressive in it self but more importantly how the game shows important stuff is underpowered, for example when a player needs a revive rather than just having the symbol make thier bodies glow, make giant shong becons of light ape...
- by Ops Fox - at 2012.10.21 22:11:00
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364. Some movement stuff check it out - in Feedback/Requests [original thread]
I cannot express how awesome this game would be with a bit more time put into movement and how we interact with the enviorment. this games suffered from a recent slow down in gameplay and I hope CCP is considering a small boost in pace. But what...
- by Ops Fox - at 2012.10.21 22:07:00
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365. Uplink Camping - in Feedback/Requests [original thread]
Can we get a uplink drop that turns black if a enemy soldier is near? Figured this be a logical counter to uplink camping
- by Ops Fox - at 2012.10.21 21:39:00
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366. New Dropsuit Types - in Feedback/Requests [original thread]
Its a scout hopefully CCP would adjust the scouts stats to make it more useful for indirect support/recon. But there no point in a new suit type just fit a scout with the right modules and go, or ask for a tech 2 scout that sacrifice more combat c...
- by Ops Fox - at 2012.10.17 21:22:00
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367. serious feed back from the new guy - in Feedback/Requests [original thread]
Avenger 245 wrote: Half this is my ideas and you say I never listen
- by Ops Fox - at 2012.10.15 02:01:00
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368. Sniping too easy - in Feedback/Requests [original thread]
Sniping with the lower tier gear dosent kill them all the way this build and a smiper can earn 10/0 k/d and get 500 wp while a front line infantry can get 10/10 and get 1000+ WP double the Sp and Isk at the end of the match. So yeah people can run...
- by Ops Fox - at 2012.10.15 01:22:00
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369. serious feed back from the new guy - in Feedback/Requests [original thread]
this is stuff is still what i think we make the game better
- by Ops Fox - at 2012.10.14 18:40:00
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370. Rolling and sliding - in Feedback/Requests [original thread]
yea well i mean by rolling is movement that basicly lowers your hit box and quickly gets you 1 to just under 2 meters away fromwhre you were at, quickly. it shouldnt tbe able to use in rapid session, it should require stamina, it should have a sho...
- by Ops Fox - at 2012.10.14 17:49:00
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371. [Feedback] Whiners are OP, nerfing fun out of game - in Feedback/Requests [original thread]
there arnt any revelant mods but wow didnt realise how much had been nerf since i left...
- by Ops Fox - at 2012.10.14 17:45:00
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372. Rolling and sliding - in Feedback/Requests [original thread]
the fact that it could be that bad is stupid halo is one messed up game
- by Ops Fox - at 2012.10.14 05:23:00
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373. Rolling and sliding - in Feedback/Requests [original thread]
dang the video just loaded. wow halo sucks. when i say rolling i dont mean ninja flying across the map i talking one or two meters at the most and... nothing like that. that was realy pathetic of who ever designed the game and well rolling should...
- by Ops Fox - at 2012.10.14 05:07:00
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374. Rolling and sliding - in Feedback/Requests [original thread]
how can it be used if shotting some one interupts it?
- by Ops Fox - at 2012.10.14 05:04:00
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375. Rolling and sliding - in Feedback/Requests [original thread]
if IGÇÖm crouched and lean the movement analog all the way i should roll in that direction if IGÇÖm getting shot it should be interrupted if IGÇÖm rolling with the bullets it should have a 40% change to be interrupted. iv IGÇÖm standing still and ...
- by Ops Fox - at 2012.10.14 04:35:00
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376. More mobility for us infantry - in Feedback/Requests [original thread]
lots of engagment option are good but i think in a game like dust with dust speed amounts some form of light cover mechanic for example just the lean function would fit in nicely and wouldnt make it a cover game since it pretty easy to line shots ...
- by Ops Fox - at 2012.10.14 04:27:00
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377. serious feed back from the new guy - in Feedback/Requests [original thread]
i think in most things the speed actually compares pretty well between logi and heavies and assault it all go together nicely its just scouts that are off the ball.
- by Ops Fox - at 2012.10.14 04:26:00
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378. serious feed back from the new guy - in Feedback/Requests [original thread]
do i look like i read thes stickies *reads stickies* well its not a list then its a creatively formatted summary
- by Ops Fox - at 2012.10.14 03:44:00
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379. More mobility for us infantry - in Feedback/Requests [original thread]
well sometimes on my side dust gains whole new perspectives upside down to. so what ever position my ADDisorderis satisfied with. leaning should just be holding L1 when your near an object you can lean around like in crysis 2 and the other stuff ...
- by Ops Fox - at 2012.10.14 03:42:00
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380. serious feed back from the new guy - in Feedback/Requests [original thread]
a list 1faster pace 2lower assault and logi compared to scouts speed 3mobility mechanic 4Lean mechanic like in crysis 2 5kick to ARs 6all guns should have a bit a sway 7turning quickly should give all guns a sway in the direction you turned 8lower...
- by Ops Fox - at 2012.10.14 03:31:00
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