Pages: 1 [2] 3 |
21. Decreasing the Waist of Time - in Feedback/Requests [original thread]
Yes, the waist is getting bigger. Lose the waist. Lol. Anywho, yes. How about a vote from the losing team to end the battle after so much of a margin to MCC damage is reached. Rattati make it so!
- by Operative 1174 Uuali - at 2015.05.18 13:02:00
|
22. Why use an LAV over a tank? - in Feedback/Requests [original thread]
Imp Smash wrote: Hehe. Look, the problem with tanks and (DSes) is that they get popped super fast when confronted by multiple AVs. Alpha damage right? The vehicles have little time to respond. They are either looking at the AVers and can try t...
- by Operative 1174 Uuali - at 2015.05.15 08:49:00
|
23. Why use an LAV over a tank? - in Feedback/Requests [original thread]
No, not as strong as a tank. However, make vehicle hardeners, regulators and reppers count for occupants.
- by Operative 1174 Uuali - at 2015.05.15 08:46:00
|
24. Make large missile turret more viable byGǪ - in Feedback/Requests [original thread]
nerfing the large rail turret GÇô Sort of. Rails are too good at any range. They're too much the go to thing for ppl who simply want to pull one out to counter a tank on the field and are too good at militia level without any sp against a shield...
- by Operative 1174 Uuali - at 2015.05.13 05:24:00
|
25. (Idea) races have special abilities - in Feedback/Requests [original thread]
Would this be for the race of the suit or the actual character. Not a good idea. People will do what they did in EVE when races got starting skills and atteibutes GÇô everybody went Caldari Achura.
- by Operative 1174 Uuali - at 2015.05.10 02:46:00
|
26. Equipment: Webifier - in Feedback/Requests [original thread]
I'd rather have webbers as a proxy RE.
- by Operative 1174 Uuali - at 2015.05.09 15:46:00
|
27. Practice mode - in Feedback/Requests [original thread]
Add a mode that people can try out things as well as practice with things. Militia only, no hit to KDR, skills don't count, no teams. It equalizes everything down to no skill militia items so you can get an accurate idea about how something will...
- by Operative 1174 Uuali - at 2015.05.09 15:44:00
|
28. Vehicle warning sound for mines - in Feedback/Requests [original thread]
I'll trade you no warning sound for proxies for getting rid of frisbee REs and OP swarms.
- by Operative 1174 Uuali - at 2015.05.07 12:35:00
|
29. Fix for player drop in matches - in Feedback/Requests [original thread]
For every player that drops that team gets a damage and wp/sp bonus. Or, the opposite team takes a damage reduction and wp/sp hit. Nothing so much that people would exploit it on purpose, but a little something just to help offset. Barring that,...
- by Operative 1174 Uuali - at 2015.05.07 12:19:00
|
30. Logi DS idea - in Feedback/Requests [original thread]
Bring back the logi DS. Have it serve the unique purpose of being a repper/recharger vehicle. Have the repper/recharger built in rather than a module like the logi LAV used to have. This way there is a reason for people to use the logi DS rather t...
- by Operative 1174 Uuali - at 2015.04.13 19:11:00
|
31. [IDEA] SHIELD THRESHOLD - in Feedback/Requests [original thread]
Shields work in EVE because Cal also have ewar, specifically ECM, to deal with CQ targets. Also, shields can recharge and mitigate damage. Yes, shield mechanics in this game are a joke. Hit and run my ass. Cal fight long range and have ways of dea...
- by Operative 1174 Uuali - at 2015.04.11 21:59:00
|
32. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Only one thing matters to meGǪ disconnect kdr to PC involvment. Kdr is a horrible epeen mechanic that has nothing to do with one's overall capability to assist in winning a game. It boils the game down to nothing but simple run and gun behavior. ...
- by Operative 1174 Uuali - at 2015.04.05 20:12:00
|
33. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Hmm, where would missile gunnies fit into all this? Missile tank needs to be less of a tricky, specific thing and more a general AI/AV long range area denial thing. Less direct damage for a wider range of situations.
- by Operative 1174 Uuali - at 2015.02.19 21:06:00
|
34. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
Fix the hit detection et al on small blasters on an ADS. I've been right down on targets and only one round registers if even that.
- by Operative 1174 Uuali - at 2015.01.26 18:33:00
|
35. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
Breakin Stuff wrote: Operative 1174 Uuali wrote: CCP Rattati wrote: The CPM is very vocally split on this topic. I think it is one of the simplest way to alleviate pubstomping but I do understand that 4 is limiting when you have an active...
- by Operative 1174 Uuali - at 2015.01.19 05:21:00
|
36. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
CCP Rattati wrote: The CPM is very vocally split on this topic. I think it is one of the simplest way to alleviate pubstomping but I do understand that 4 is limiting when you have an active corp and want to play with your friends. I am looking ...
- by Operative 1174 Uuali - at 2015.01.17 06:30:00
|
37. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Simply have a greater contrast between an offensive and defensive equipped tank. You mount a proto turret, you can't fit anything better than basic mods and vice versa. The mid range equipped tank, or rather advanced turret tank would be closer ...
- by Operative 1174 Uuali - at 2015.01.08 03:37:00
|
38. Assault Dropships need a strength the assault role - in Feedback/Requests [original thread]
What are assault dropships supposed to be combatwise? Offensive or defensive? Right now they are hardly either. Bring back the former balance of strength against swarms or give big bonuses to turrets on ADSs. I prefer the latter and then the ADS ...
- by Operative 1174 Uuali - at 2014.12.05 03:36:00
|
39. Rattati, Assault dropships - in Feedback/Requests [original thread]
Make ADS even weaker, but give a bonus for increased splash from small missiles, increased RoF and dispersion for blaster and rail turret. Make the ADS a strafing vehicle thenGǪ Balance and fun.
- by Operative 1174 Uuali - at 2014.11.22 21:33:00
|
40. Power vs. versatility - in Feedback/Requests [original thread]
Meeko Fent wrote: Proto Gear should Munch weaker gear. But it shouldn't be used to munch on poor newberries in instamatchs who want to play casually with a levelish playing field. FW/Merc Matches and PC should have no restrictions, as it is t...
- by Operative 1174 Uuali - at 2013.07.11 00:11:00
|
Pages: 1 [2] 3 |
First page | Previous page | Next page | Last page |