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2161. guns - in Feedback/Requests [original thread]
Angelwashere97 Is awesome wrote: Alright, awesome! I'm new to forum posts and threads and stuff btw, sorry :-P How to make a good thread: One topic per thread
Identify the problem
Identify your solution
No walls of text
5 go...
- by Noc Tempre - at 2012.11.11 15:24:00
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2162. Stil farming Points - in Feedback/Requests [original thread]
The most likely scenario is you are slow to spawn in, and they are already capturing/destroying yellow structures. No top team bothers with stupid farming, it is a complete waste of time and no fun.
- by Noc Tempre - at 2012.11.11 15:19:00
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2163. [Request] make it so people can't hear me in squad chat - in Feedback/Requests [original thread]
Mobius Kaethis wrote: I'd like a way to make it so I can hear certain people but they can't hear me. Kind of like a reverse mute. This would make it easier to deal with corp infiltration and allow easier sowing of disinformation. Already exi...
- by Noc Tempre - at 2012.11.11 07:01:00
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2164. Can't decide whether I want to play Caldari or Amarr on release. - in General Discussions [original thread]
Sansha's nation calls to you. I hear they provide free implants as well.
- by Noc Tempre - at 2012.11.11 06:59:00
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2165. Tanks are too overpowered... - in General Discussions [original thread]
Vexen Krios wrote: Dr Skurlock wrote: All it takes is one forge gunner with 3 clear shots to take out a tank. Stop cryin. not true....given that i am not specialized into forge gun or swarms, I was in match today against quite a few tanks...
- by Noc Tempre - at 2012.11.11 06:58:00
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2166. Disturbing possibility - in General Discussions [original thread]
Maken Tosch wrote: Icy Tiger wrote: 2 Million ISK tank. Discussion finished. And that's just for the hull alone. Lol at thinking ISK balance ever works.
- by Noc Tempre - at 2012.11.11 04:34:00
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2167. guns - in Feedback/Requests [original thread]
http://tinyurl.com/an7cbht
- by Noc Tempre - at 2012.11.11 04:26:00
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2168. dont nerf missiles fix them - in Feedback/Requests [original thread]
They are overpowered. They have direct damage AND splash damage AND range. Needs to stick to less roles.
- by Noc Tempre - at 2012.11.11 03:50:00
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2169. [Request] Vehicle Repair Staions - in Feedback/Requests [original thread]
Take every building in an RTS. Introduce a building with said function in DUST. Would be fun.
- by Noc Tempre - at 2012.11.11 03:40:00
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2170. Disturbing possibility - in General Discussions [original thread]
Remember, in EVE, cloaks are only used to set up the attack. Once committed they are weaker than other tech 2 vessels. They also can't use the cloak to escape combat. If they do it smartly, they will be a side-grade to gank and tank. If they do it...
- by Noc Tempre - at 2012.11.11 03:37:00
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2171. Swarm Launcher - REAL Variants - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Noc Tempre wrote: KAGEHOSHI Horned Wolf wrote: Swarm launcher variant that fires swarms that detonate in the air after a 20 seconds, and do splash damage to any vehicle within the large splash radius. Lower d...
- by Noc Tempre - at 2012.11.11 03:32:00
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2172. [Request] SWARM laser tags - in Feedback/Requests [original thread]
Webs do this idea better, in a much more EVE iconic fashion.
- by Noc Tempre - at 2012.11.11 03:30:00
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2173. Swarm Launcher - REAL Variants - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Swarm launcher variant that fires swarms that detonate in the air after a 20 seconds, and do splash damage to any vehicle within the large splash radius. Lower direct damage, and smaller magazine. You sir, just ...
- by Noc Tempre - at 2012.11.11 03:28:00
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2174. Swarm Launcher - REAL Variants - in Feedback/Requests [original thread]
http://www.youtube.com/watch?v=i2cFOx5NCWk&feature=related ^^^^^^ This is how you make the swarm launcher a skill weapon. New standard variant 4 missiles, heat seeking (fire and forget) 150 damage each at prototype level Flight speed: 100 m...
- by Noc Tempre - at 2012.11.11 03:10:00
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2175. Solutions for the tactical AR problem - in General Discussions [original thread]
2 is best. Marco's are completely unavoidable with KBM support. I don't even feel it is necessary to try and stop them. Why not just design the weapon correctly from the get go?
- by Noc Tempre - at 2012.11.11 02:24:00
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2176. Someone actually used a dropship like a transport today - in General Discussions [original thread]
ugg reset wrote: Noc Tempre wrote: How about maps that promote a need to move infantry and demote bombing by having facilities that actually provide cover? On the same note, perhaps have landing pads that "snap" the ship onto the pad without...
- by Noc Tempre - at 2012.11.11 02:16:00
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2177. Someone actually used a dropship like a transport today - in General Discussions [original thread]
How about maps that promote a need to move infantry and demote bombing by having facilities that actually provide cover? On the same note, perhaps have landing pads that "snap" the ship onto the pad without damage turning them into strategic points?
- by Noc Tempre - at 2012.11.11 02:00:00
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2178. Reduce blast radius on forgeguns - in Feedback/Requests [original thread]
The issue is the perfect accuracy when crouched. If it even had slight dispersion, it could not snipe infantry at any real range.
- by Noc Tempre - at 2012.11.09 01:25:00
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2179. CCP YOUR DAMAGE MOD SYSTEM IS INSANE! - in Technical Support/Bugs [original thread]
VK deathslaer wrote: you did you forget to include stacking penalties of -10%? You should include stacking penalty, although not accumulative to max or current skills it's still a factor to account for. Stacking penalties are not working thi...
- by Noc Tempre - at 2012.11.08 22:30:00
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2180. CCP YOUR DAMAGE MOD SYSTEM IS INSANE! - in Technical Support/Bugs [original thread]
Forges have a 70% bonus vs shields. Swarms, AV grenades, and explosives have a 30% bonus vs armor. I do not believe there is a penalty on the converse. Weak spots add an additional 50% damage (multiplicative).
- by Noc Tempre - at 2012.11.08 20:54:00
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