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        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  Noc Tempre
 Imperfects
 Negative-Feedback
 
 1782
 
 
      | Posted - 2013.05.31 02:41:00 -
          [1] - Quote 
 If you are in or beneath the MCC when it explodes, you should die and lose the clone.
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        |  Scottie MaCallan
 Krusual Covert Operators
 Minmatar Republic
 
 10
 
 
      | Posted - 2013.05.31 02:50:00 -
          [2] - Quote 
 this would be a hilarious last jab at losers. who should feel bad. because they lost
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        |  Aeon Amadi
 Mannar Focused Warfare
 Gallente Federation
 
 1411
 
 
      | Posted - 2013.05.31 04:16:00 -
          [3] - Quote 
 I'm actually okay with this.
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        |  Skipper Jones
 ZionTCD
 Unclaimed.
 
 105
 
 
      | Posted - 2013.05.31 04:27:00 -
          [4] - Quote 
 Agreed
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        |  Mobius Wyvern
 BetaMax.
 CRONOS.
 
 1725
 
 
      | Posted - 2013.05.31 04:39:00 -
          [5] - Quote 
 Interesting idea.
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        |  Starne
 Planetary Response Organization
 
 12
 
 
      | Posted - 2013.05.31 05:05:00 -
          [6] - Quote 
 wasnt this in the beta? i remember dieing when the mcc blow up way back when lol. i would also like to see this and maybe make it fun. have it so if a player jumps out at the last sec you can see him/her falling as it is exploding.
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        |  Interplanetary Insanitarium
 Fraternity of St. Venefice
 Amarr Empire
 
 13
 
 
      | Posted - 2013.05.31 05:12:00 -
          [7] - Quote 
 YES!
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        |  EXASTRA INVICTAS
 Crux Special Tasks Group
 Gallente Federation
 
 43
 
 
      | Posted - 2013.05.31 05:34:00 -
          [8] - Quote 
 I see no problems with it, really.
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        |  Robert JD Niewiadomski
 NULLIMPEX INC
 
 161
 
 
      | Posted - 2013.05.31 06:42:00 -
          [9] - Quote 
 +1 Yeah go ahead. But keep this on your mind:
 
 Afkers use starter suits 100% of time imho... This would not affect them in any way...
 
 The punishment would go to the players acctualy going to be useful but spawning at the last spawn point left: MCC.
 
 If all NULLs are redhacked you can't tell if it's safe to spawn in MCC by assesing it's armor level while in respawn screen. If all NULLs fire at once it is a matter of seconds. One second it looks OK to spawan but the moment you spawn, it's all over... Your stuff is gone and afkers ltao...
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        |  Noc Tempre
 Imperfects
 Negative-Feedback
 
 1794
 
 
      | Posted - 2013.05.31 06:56:00 -
          [10] - Quote 
 
 Robert JD Niewiadomski wrote:+1 Yeah go ahead. But keep this on your mind:
 Afkers use starter suits 100% of time imho... This would not affect them in any way...
 
 The punishment would go to the players acctualy going to be useful but spawning at the last spawn point left: MCC.
 
 If all NULLs are redhacked you can't tell if it's safe to spawn in MCC by assesing it's armor level while in respawn screen. If all NULLs fire at once it is a matter of seconds. One second it looks OK to spawan but the moment you spawn, it's all over... Your stuff is gone and afkers ltao...
 
 It puts a mark on AFKers records through an extra death. This will actually deter more than you think.
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        |  Robert JD Niewiadomski
 NULLIMPEX INC
 
 162
 
 
      | Posted - 2013.05.31 07:10:00 -
          [11] - Quote 
 
 Noc Tempre wrote:Good point((...)It puts a mark on AFKers records through an extra death. This will actually deter more than you think.  But like i said, non afkers would be still affected by anti-afking feature... Maybe spawning into MCC should be disabled when armor is low?
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        |  137H4RGIC
 SVER True Blood
 Unclaimed.
 
 94
 
 
      | Posted - 2013.05.31 08:13:00 -
          [12] - Quote 
 Fix for AFKers:
 Find another spot in the redline area that LOS's enemy troops, away from MCC, continue to AFK.
 
 I don't support this. Not because I MCCAFK, but because you may choose to legtimately spawn in the MCC and you die, or you spawn, drop it blows up, this forces people to deploy on the ground, multiple precision strikes inbound, GG.
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        |  Noc Tempre
 Imperfects
 Negative-Feedback
 
 1798
 
 
      | Posted - 2013.05.31 08:17:00 -
          [13] - Quote 
 
 137H4RGIC wrote:Fix for AFKers:Find another spot in the redline area that LOS's enemy troops, away from MCC, continue to AFK.
 
 I don't support this. Not because I MCCAFK, but because you may choose to legtimately spawn in the MCC and you die, or you spawn, drop it blows up, this forces people to deploy on the ground, multiple precision strikes inbound, GG.
 
 "Under the MCC" is all of the redline. They'd have to afk in a place they can be hunted and killed at least. A new minigame perhaps?
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