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341. (feedback) tired of the overwhelming assault in dust 514 - in Feedback/Requests [original thread]
I agree with you Sinboto, I want to see variety, counters, new map structures for a full on war simulation. The assault team is to push forward. Every other role is to support or deterr this highly effective role. thanks.
- by Niuvo - at 2013.06.21 06:21:00
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342. [Request] Increase Light/Scout suit scan radius to 15m or 20m - in Feedback/Requests [original thread]
Den-tredje Baron wrote: +1 Totally agree that scouts need this given back to them. Buff it to 20 meters as this sounds like a fair deal to the scouts and then i guess we can only hope that the scanning system actually works. On another point i ...
- by Niuvo - at 2013.06.21 05:49:00
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343. Flux Swarms - in Feedback/Requests [original thread]
yes, long range fire and track flux swarms.
- by Niuvo - at 2013.06.21 05:07:00
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344. Sniper Request / Complaint - in Feedback/Requests [original thread]
Yesss we need some love, Prone stance, Bipod, different snipers, different scopes, different sounds! We need more powerful snipers. Guess what we can always be counter-sniped, that is if your squad has one. At level 5 operation the gun sways alot ...
- by Niuvo - at 2013.06.20 19:52:00
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345. [REQUEST] More merc pack variety - in Feedback/Requests [original thread]
The first mercenary pack was scout based, don't know what happened to it Damn, I missed out! Well, bring that **** back and call it Scout pack lol
- by Niuvo - at 2013.06.20 19:37:00
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346. Scouts equipment slots - in Feedback/Requests [original thread]
I totally agree, they need to rebalance these damn dropsuits so they can all fulfill their specialized roles.
- by Niuvo - at 2013.06.20 19:32:00
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347. Ascension cables, Jetpacks, and Nano Jump Drives, Oh My: Giving the Scout a Purp... - in Feedback/Requests [original thread]
Quicker movement while crouching, sometimes you need to duck right away, but can't because you move very slow while crouched. I'm talking about scout snipers. The second I press O to get out of the way I stand up and get shot down by assault rifle...
- by Niuvo - at 2013.06.20 05:28:00
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348. Ascension cables, Jetpacks, and Nano Jump Drives, Oh My: Giving the Scout a Purp... - in Feedback/Requests [original thread]
Protected Void wrote: +1 for jump packs - or as an alternative, a skill that can be trained to increase jump height a little. Not a lot, but enough that one would be able to clear those ledges and platforms that are currently just a bit too hig...
- by Niuvo - at 2013.06.20 05:23:00
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349. [Request] New Game Mode: Acquisition - in Feedback/Requests [original thread]
I would agree that we need solid attacking and defending game modes. Maybe with new structures will come new objectives. A realistic, I took your base, now be gone or we'll kill you game. A surrender vote? The game finishes early? A little excit...
- by Niuvo - at 2013.06.20 05:01:00
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350. [Request] Nanite shroud projector (smoke grenade) :P - in Feedback/Requests [original thread]
I want a concealment type of smoke grenade.
- by Niuvo - at 2013.06.20 04:38:00
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351. [REQUEST] More merc pack variety - in Feedback/Requests [original thread]
I agree with this! I would like to purchase a Scout Merc Pack, with a 30-day Passive Booster.
- by Niuvo - at 2013.06.19 17:22:00
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352. Sniper, snipe,snipe,snipe - in Feedback/Requests [original thread]
Too many snipers will not get the game won. A select few, however, can support the game really well.
- by Niuvo - at 2013.06.19 16:12:00
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353. Sniper, snipe,snipe,snipe - in Feedback/Requests [original thread]
Sgt Buttscratch wrote: They should removed the sniper starter fits. Should be a specialist role, not a n00born numpty role. Agreed. I love the nick name you put on the rifle by the way. One time I saw 3 snipers on my mcc, so I spawned there...
- by Niuvo - at 2013.06.19 16:09:00
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354. [Request] Regarding the plant life. - in Feedback/Requests [original thread]
How can water gameplay work? I can only see us running througn small puddles. I have more of an affinity towards the color of the planet/sky. say a blue-hued, green, orange, or red tone. It all comes down to where are we fighting? what are we taki...
- by Niuvo - at 2013.06.19 16:00:00
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355. [Request] The Militia Training Ground - in Feedback/Requests [original thread]
How about, wait for it, Random Mode. Where everytime you die you switch roles with militia gear, no customization. You start out as whatever, then when you die you are a completely different clone . Fun?
- by Niuvo - at 2013.06.19 15:44:00
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356. [PETITION] Weekly Skill Cap Increase / Or status Quo / Or With roll Over - in Feedback/Requests [original thread]
+1 Skill cap
- by Niuvo - at 2013.06.19 15:38:00
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357. small storefront change - in Feedback/Requests [original thread]
They should though, it is annoying.
- by Niuvo - at 2013.06.19 11:29:00
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358. small storefront change - in Feedback/Requests [original thread]
It's a little splinter of a problem. When we go to the market, why are we put directly on the storefront? it's a splinter having to press the left button to get out of the storefront, so now we can access what we came to the market for e.g. nanoh...
- by Niuvo - at 2013.06.19 04:30:00
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359. Lets give the vets somewhere to go - in Feedback/Requests [original thread]
The funnest matches come when the battles are neck and neck, tide changes; that's how you know it's the team as a whole who wins or loses. There's frustration when you are paired with noobies, or the other team is too good. It's a delicate balance.
- by Niuvo - at 2013.06.19 04:25:00
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360. STOP ASKING FOR MORE NERFS - in Feedback/Requests [original thread]
I feel bad for the laser rifle, it was a good weapon. Back in chromy, when I heard that ominous sound and my shields started to melt, I knew I was in trouble. It would be nice to have a variety of balanced weapons which will make the battlefield ...
- by Niuvo - at 2013.06.19 04:13:00
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