Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
loumanchew
Ametat Security Amarr Empire
8
|
Posted - 2013.06.20 17:38:00 -
[1] - Quote
I did a search and could not find anything on the subject so I thought I would throw it out there.
I just wanted to express my disappointment regarding the removal of the option to have extra equipment slots. The class I had the most fun playing was a support scout which I dubbed ''speedy logi''. Even though there was not a lot of options because of the limited CPU/PG as far as equipment, I still really enjoyed putting a basic nano, injector and pod and running around trying to get the fallen that the logi could not get to fast enough to be killed, resing logis, and putting out a pod early in the match. I thought that the niche I occupied on the battlefield was unique and specialized and had it's own place.
With the way the game has evolved now I find that the only viable suit to use is now a caldari logi suit with a duvolle AR and I think it is a shame. Heavies are next to useless because the assault now have so much HP that it is laughable and the scouts are just too gimp to do anything other than sniping since the SG has been nerfed so hard.
Giving options of playability to the different classes was what I enjoyed the most out of this game and now I find it stale for no reason. |
Samuel Zelik
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
3
|
Posted - 2013.06.20 19:21:00 -
[2] - Quote
I agree with some of your points; removing the old Gallente suit with two slots really brought diversity amongst the Light Frames way down, and Heavies are not exactly "Heavy" enough.
I'd definitely like to see the revival of Light and Heavy Frames to the game with some additional roles. I'd like to see some new roles for both Light and Heavy Frames such as Ranger, Light Assault and Gunner respectively. I don't necessarily have a problem with the Assault suits as they are, but I think adding to the other suits may help to "fix" the problem people have with too many Assault suits.
I've been working on some new role designs (only posted one, not too much feedback or attention, though) and one is regarding the pseudo-Logi to which you are referring. You may be interested in checking it out: Wingman Light Frame . |
Niuvo
The Phoenix Federation
24
|
Posted - 2013.06.20 19:32:00 -
[3] - Quote
I totally agree, they need to rebalance these damn dropsuits so they can all fulfill their specialized roles. |
Sigbjorn Foerik
Vherokior Combat Logistics Minmatar Republic
1
|
Posted - 2013.06.20 19:35:00 -
[4] - Quote
https://forums.dust514.com/default.aspx?g=posts&m=962836 This might interest you. It-¦s not as much, just some ideas for new Slot Layout on different frames and specialisations and some better bonuses for our Dropsuits. |
Sardonk Eternia
Multnomah Interstellar Holdings Inc.
90
|
Posted - 2013.06.20 21:30:00 -
[5] - Quote
I agree with you, the scout suit seems "incomplete" right now. I suppose when they introduce the cloaking aspect and whatnot it would be more relevant. Proto scouts really should have access to at least 2 equip slots. I don't think they should be stepping on the toes of the logi too much, but as it stands its just a paper-thin assault suit with moderately better speed. |
mollerz
Minja Scouts
467
|
Posted - 2013.06.20 21:51:00 -
[6] - Quote
Scouts also need a bump in CPU/PG or another slot won't make a damn difference.
I'd rather have another L slot than an E slot on my minja proto.
but whatever. I'm convinced they put the wrong person in charge of figuring this stuff out. it fails the basic math of their own system.
|
Samuel Zelik
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
3
|
Posted - 2013.06.20 22:23:00 -
[7] - Quote
I don't really have a problem with the current Scout suits; the CPU/PG, while low, is reasonable for the Scout role and the one E slot coupled with other skills makes the Scout a limited, niche job; as it should. Scouting/Infiltration is a niche job and the current Scouts suits reflect that well; however, I don't think the role's capabilities will be complete until we get Cloaks.
If there should be a Light suit with two E slots, I'd rather see it as a separate Light Frame role. |
mollerz
Minja Scouts
471
|
Posted - 2013.06.20 22:55:00 -
[8] - Quote
Samuel Zelik wrote:I don't really have a problem with the current Scout suits; the CPU/PG, while low, is reasonable for the Scout role and the one E slot coupled with other skills makes the Scout a limited, niche job; as it should. Scouting/Infiltration is a niche job and the current Scouts suits reflect that well; however, I don't think the role's capabilities will be complete until we get Cloaks.
If there should be a Light suit with two E slots, I'd rather see it as a separate Light Frame role.
hmm.. you might want to reexamine how you came to that decision. a proto suit should be well above an advanced suit, no? not just a blip of improvement. it's not well thought out. much like a lot of stuff.
What suit do you run? how many SPs do you have?
I just want to get a feel for your perspective on this. |
loumanchew
Ametat Security Amarr Empire
10
|
Posted - 2013.06.20 23:14:00 -
[9] - Quote
Samuel Zelik wrote:I don't really have a problem with the current Scout suits; the CPU/PG, while low, is reasonable for the Scout role and the one E slot coupled with other skills makes the Scout a limited, niche job; as it should. Scouting/Infiltration is a niche job and the current Scouts suits reflect that well; however, I don't think the role's capabilities will be complete until we get Cloaks.
If there should be a Light suit with two E slots, I'd rather see it as a separate Light Frame role.
Maybe I did not explain myself clearly enough. My point is that instead of limiting the light suits to ''scouting and infiltration'', we should have the option to use the speed for something else than just looking at where the enemies are at, which is pretty damn obvious and next to useless if you have been playing for more than a month.
Before the current patch there were very few uses for the scout. 1. SG scout 2. Dual SMG 3. Sniper 4. Speedy logi In the current state the options are fewer with the exception of the flavor of the month which is the jumping godlock and is sure to meet the nerf stick.
I never heard anyone screaming that the 2 or 3 E slots the scout used to have were overpowered or imbalanced because to fill them you had to use the most basic equipment and most likely give up on proto gear or use one of the low slots to add to your CPU. I made a post about this in the past regarding the lack of PG and CPU but I never thought that the answer would be to just remove the E slots and give more slots to the logi along with a bonus to shields.
To me there is no rocket science regarding the balancing of this game. The medium suits have too much HP which makes them far superior to the light suits and by nature gimp out the heavies who are left with marginally higher HP with huge drawbacks on speed and lack of versatility. Why the makers of this game fail to see this is beyond my comprehension. |
Samuel Zelik
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
3
|
Posted - 2013.06.21 03:06:00 -
[10] - Quote
mollerz wrote:hmm.. you might want to reexamine how you came to that decision. a proto suit should be well above an advanced suit, no? not just a blip of improvement. it's not well thought out. much like a lot of stuff.
What suit do you run? how many SPs do you have?
I just want to get a feel for your perspective on this.
Agreed, there are a number of balance issues, but I don't think many of them should be overly hard to fix.
I use three suits mainly: a Dragonfly Scout w/ AR & Uplinks, a Advanced or Proto Gallente w/ Plasma Cannon & Hive, and a Standard Gallente Logi w/ Shotgun & Hive, Rep Tool, Injector. I have around 7 mil sp.
I've used the Assault suits and I've honestly come to despise them. I would much rather use a Light Frame suit, but not many options are available. At heart, I'm a support guy. I don't like getting involved in mass slaughter or direct combat; I would much rather spend my time taking out key targets. However, there are currently no Dropsuit roles that fit my style of play. I've used the Scout suits, and I've found they fit their purpose well as being sneaky, swift, and mobile. Instead of trying to add to the Scout, I want to see more roles for Light Frames, hence why I have been selfishly trying to design some. |
|
Samuel Zelik
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
3
|
Posted - 2013.06.21 03:17:00 -
[11] - Quote
loumanchew wrote:Maybe I did not explain myself clearly enough. My point is that instead of limiting the light suits to ''scouting and infiltration'', we should have the option to use the speed for something else than just looking at where the enemies are at, which is pretty damn obvious and next to useless if you have been playing for more than a month.
Before the current patch there were very few uses for the scout. 1. SG scout 2. Dual SMG 3. Sniper 4. Speedy logi In the current state the options are fewer with the exception of the flavor of the month which is the jumping godlock and is sure to meet the nerf stick.
I never heard anyone screaming that the 2 or 3 E slots the scout used to have were overpowered or imbalanced because to fill them you had to use the most basic equipment and most likely give up on proto gear or use one of the low slots to add to your CPU. I made a post about this in the past regarding the lack of PG and CPU but I never thought that the answer would be to just remove the E slots and give more slots to the logi along with a bonus to shields.
To me there is no rocket science regarding the balancing of this game. The medium suits have too much HP which makes them far superior to the light suits and by nature gimp out the heavies who are left with marginally higher HP with huge drawbacks on speed and lack of versatility. Why the makers of this game fail to see this is beyond my comprehension.
I think you explained yourself well and I agree: Light Frames need more substance and purpose. I understand there are few jobs the Scout can do, which is why it is a niche role and hence why I support adding more Light Frame roles.
Adding more E slots to the Scout wouldn't break or imbalance it, I just think at some point it would cease to serve as a "Scout" and more delve into the territory of a separate role. Having a Scout with a Light Weapon, Sidearm, and 2 E slots seems like a crippled Assault suit to me and not really a Scout. Plus, by carrying extra Equipment , the suit should be slowed down and thus fails to serve as a Scout suit.
I think the Medium suits are fine where they stand, but by adding new Dropsuit roles for Light and Heavy Frames, such as a Light Assault suit and the Commando Heavy suit, many of the current problems with the Assault suits may balance out because there would be more strategies and niches to counter other Frames. |
Ferren Devarri
Sinq Laison Gendarmes Gallente Federation
5
|
Posted - 2013.06.21 03:41:00 -
[12] - Quote
Light frames need a slight reinforcement to the roles that would lean towards something with 1/2 the HP of the medium frame:
-Hack ninja. close-range, run in, hack a target fast, then get out of town while reinforcements are still inbound. This is a tough one because light frames offer nothing that a free LAV can't offer for getting around town fast.
-Sniper. You don't need HP for this. Caldari medium is currently better by having more damage mods and fitting space for nano-ammo, but I'll chop that up to typical Caldari design.
-Squad Intelligence. Light frames offer no electronic advantage over their sturdier cousins. You're risking your life by running around with less HP than a mall rat, and there's zero situational awareness to compensate, even with modules. Active scanners are good for mediums to tote around, but Light/Scout frame should be a living/mobile option.
-Uplink deployment. A close relative of the hack-ninja, rather than focus on hacking, but piling on more stamina/speed modules to drop Uplinks near undefended targets so allies can respawn and assault/support. |
Samuel Zelik
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
3
|
Posted - 2013.06.21 03:58:00 -
[13] - Quote
I don't exactly get what you're saying, but what you just listed can all be accomplished through various skill arrangements.
I'm referring to adding Light Frame roles outside of stealth and range, such as a pseudo-Logi or a Light Frame combat suit. |
Ferren Devarri
Sinq Laison Gendarmes Gallente Federation
5
|
Posted - 2013.06.21 04:01:00 -
[14] - Quote
Samuel Zelik wrote:I don't exactly get what you're saying, but what you just listed can all be accomplished through various skill arrangements.
I'm referring to adding Light Frame roles outside of stealth and range, such as a pseudo-Logi or a Light Frame combat suit.
Given the brazen lack of HP, being in any kind of situation where you are being fired upon is a losing scenario for light frames. That's a job for medium frames for Equipment (nano-hives, repair, revive) roles, and heavies for more direct confrontations. They are the EVE frigates of DUST, without the agility defense.
There is virtually no scenario in Light frames where taking damage does not equal instant/near-instant death, except for falling damage. Nothing stops you from equipping a repair/revive module, but their use strongly implies walking head-long into a situation where enemy fire is taking place. |
Samuel Zelik
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
3
|
Posted - 2013.06.21 04:22:00 -
[15] - Quote
Ferren Devarri wrote:Given the brazen lack of HP, being in any kind of situation where you are being fired upon is a losing scenario for light frames. That's a job for medium frames for Equipment (nano-hives, repair, revive) roles, and heavies for more direct confrontations. They are the EVE frigates of DUST, without the agility defense.
There is virtually no scenario in Light frames where taking damage does not equal instant/near-instant death, except for falling damage. Nothing stops you from equipping a repair/revive module, but their use strongly implies walking head-long into a situation where enemy fire is taking place. I agree: Light Frames entering direct combat would usually resuls in being on the losing end; however, I don't think this should stop them from engaging in direct combat and being effective. Even though there are stereotypes in place about Light Frames being quick and stealthy, nothing should be stopping there being a quick-draw Light Frame similar to an Assassin. If there are going to be Light Frames, I'd like to see diversity. |
Ferren Devarri
Sinq Laison Gendarmes Gallente Federation
5
|
Posted - 2013.06.21 04:29:00 -
[16] - Quote
Samuel Zelik wrote: I agree: Light Frames entering direct combat would usually resuls in being on the losing end; however, I don't think this should stop them from engaging in direct combat and being effective. Even though there are stereotypes in place about Light Frames being quick and stealthy, nothing should be stopping there being a quick-draw Light Frame similar to an Assassin. If there are going to be Light Frames, I'd like to see diversity.
I doubt you will see that prior to implementation of cloaking devices, where a quick, shotgun toting runaround may become viable (and heaven forbid - fun)
The major culprit for combat viability is the combination of fragility with the lack of effective scan radius on light frames (not counting Scouts). Most of my deaths outside of console hacking and sniping come from around 15-25m, which is not only a fairly normal engagement range in more open areas, but also completely outside the bounds for minimap detection.
HP is king when it comes to a straight up fight. Heavies can take several sniper shots where a scout won't take one. For now, light frames have to stick to the peripheries, looking for undefended turrets and consoles to hack to support their team. For that reason, I'd decline taking up a squad slot because I'd spend most of my time nowhere near them, finding undefended targets and dropping uplinks to scrape together some points (and avoid being shot at). Light frames offer nothing in an assault squad.
Equipment itself isn't an issue. Light frames have to fully specialize for one thing at a time, so there's no point for multiple slots. Snipers can readily pack a nanohive for resupplies. Objective-runners carry uplinks. That's it right now.
I'd like to see the scan-radius option become more open for light frames, but it's currently non-existant so there's nothing you couldn't do here that you couldn't do better in a medium frame with a deployable scanner. |
loumanchew
Ametat Security Amarr Empire
11
|
Posted - 2013.06.21 04:30:00 -
[17] - Quote
Ferren Devarri wrote:Samuel Zelik wrote:I don't exactly get what you're saying, but what you just listed can all be accomplished through various skill arrangements.
I'm referring to adding Light Frame roles outside of stealth and range, such as a pseudo-Logi or a Light Frame combat suit. Given the brazen lack of HP, being in any kind of situation where you are being fired upon is a losing scenario for light frames. That's a job for medium frames for Equipment (nano-hives, repair, revive) roles, and heavies for more direct confrontations. They are the EVE frigates of DUST, without the agility defense. There is virtually no scenario in Light frames where taking damage does not equal instant/near-instant death, except for falling damage. Nothing stops you from equipping a repair/revive module, but their use strongly implies walking head-long into a situation where enemy fire is taking place.
While what you say is true, it is surprising how effective the light frame can be at getting to the location of a dead overextender, performing a quick res and getting back with your squad. Sure you get fired upon sometimes but the speed and small frame can keep you alive and permit feats that a standard logi could not have done. In the old patch I was running 3 shield extenders and 2 shield regulators with great success. |
Ferren Devarri
Sinq Laison Gendarmes Gallente Federation
5
|
Posted - 2013.06.21 04:53:00 -
[18] - Quote
loumanchew wrote:[quote=Ferren Devarri] While what you say is true, it is surprising how effective the light frame can be at getting to the location of a dead overextender, performing a quick res and getting back with your squad. Sure you get fired upon sometimes but the speed and small frame can keep you alive and permit feats that a standard logi could not have done. In the old patch I was running 3 shield extenders and 2 shield regulators with great success.
Given I'm just playing around with basic-level materials, I'm a little appalled at the options at lower levels. But realistically, you could probably do better loading up on Kinetics, shield modules, and the revive module with better survivability in a medium frame.
Strictly speaking of the non-specialized frames, there's no discernable reason why you would use a light frame over a medium frame for any purpose whatsoever. 70% increase in [base] hp for only a 10% speed loss is a pretty good trade no matter how you cut it. You get an extra low slot and fitting space for kinetics if you want to make that speed up. Nobody said you *had* to use armor mods.
There's really no need for a mini-logi, that's not a role that particularly suits such an easily tipped frame.
|
loumanchew
Ametat Security Amarr Empire
11
|
Posted - 2013.06.21 05:03:00 -
[19] - Quote
Ferren Devarri wrote:loumanchew wrote:[quote=Ferren Devarri] While what you say is true, it is surprising how effective the light frame can be at getting to the location of a dead overextender, performing a quick res and getting back with your squad. Sure you get fired upon sometimes but the speed and small frame can keep you alive and permit feats that a standard logi could not have done. In the old patch I was running 3 shield extenders and 2 shield regulators with great success. Given I'm just playing around with basic-level materials, I'm a little appalled at the options at lower levels. But realistically, you could probably do better loading up on Kinetics, shield modules, and the revive module with better survivability in a medium frame. Strictly speaking of the non-specialized frames, there's no discernable reason why you would use a light frame over a medium frame for any purpose whatsoever. 70% increase in [base] hp for only a 10% speed loss is a pretty good trade no matter how you cut it. You get an extra low slot and fitting space for kinetics if you want to make that speed up. Nobody said you *had* to use armor mods. There's really no need for a mini-logi, that's not a role that particularly suits such an easily tipped frame.
On paper perhaps, but the speed, stamina and jumping height made it very agile in ways that the medium frame could not immitate. I understand that the medium frame is king at the moment, but I don't think it should be. All I know is that the speedy logi was the most enjoyable class I played so far. Now that it is gone, my interest dwindles and it is too bad, because I do enjoy playing this game.
|
Ferren Devarri
Sinq Laison Gendarmes Gallente Federation
5
|
Posted - 2013.06.21 05:16:00 -
[20] - Quote
loumanchew wrote:
On paper perhaps, but the speed, stamina and jumping height made it very agile in ways that the medium frame could not immitate. I understand that the medium frame is king at the moment, but I don't think it should be. All I know is that the speedy logi was the most enjoyable class I played so far. Now that it is gone, my interest dwindles and it is too bad, because I do enjoy playing this game.
There was a lot here that wasn't designed out very well. There really isn't much excuse to have what they have, considering it's been five years and all we get is 1 caldari frame and only 1 heavy frame.
They don't have Light frames built out the way they *should* be, so it's a bit premature right now to be asking for optimization for roles that already belong to another frame.
Mediums are 'king' because they're the 'light assault' beneath the Amarr Heavy Frame (which is lamentably the only heavy frame). They're the heaviest thing that can carry support equipment, and have great runz-to-gunz-to-hpz balance.
Lights.. need love. Higher scan radius to start, another .5 boost in runspeed. That's what their benefits are supposed to be. Not so much in Equipment slots or combat in general (although a good player can stll put a shotgun to good use). It's a support role that really needs strengths to justify its fragility, and justify itself if it's intended to be in the middle of a combat squad (where that scan radius would really be an asset) |
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |