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241. (Request) Getting Remote Explosives back to former glory (also Proxi mines) - in Feedback/Requests [original thread]
I think proto res whould survive a adv flux. What u think?
- by Niuvo - at 2013.07.17 05:16:00
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242. [suggestion] Sniper Rifle Damage. - in Feedback/Requests [original thread]
snipers are tricky to balance in this game alone. I hope for a good outcome. A variant that shoots faster then the Tac would be awesome. Hate to admit, but anyone can take out a proto sniper with the free suit, which should be taken out because th...
- by Niuvo - at 2013.07.17 05:13:00
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243. Why can't we go prone ? - in Feedback/Requests [original thread]
It will make for devastating counter-sniping.
- by Niuvo - at 2013.07.17 05:07:00
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244. [Reques] After cap skill points - in Feedback/Requests [original thread]
I just want to keep making active sp . We're going to get matchmaking fix so I'll be against those like me that play alot.
- by Niuvo - at 2013.07.17 05:05:00
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245. [Feedback/Request] Why light suits need more slots - in Feedback/Requests [original thread]
as soon as the dragon fly or valor suit and the smg go on sale I'll totally buy t, I'm skilling into a killer smg. with range and reload speed lol They need to bring the old mercpack when the scout gets fixed!!!!
- by Niuvo - at 2013.07.17 05:01:00
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246. (Request) Getting Remote Explosives back to former glory (also Proxi mines) - in Feedback/Requests [original thread]
v formation, the open part should welcome cars right? Will a square be effective? how about a line, like a spike belt.
- by Niuvo - at 2013.07.15 19:42:00
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247. AFK CCP what are you doing? - in Feedback/Requests [original thread]
They should be terminated, no isk, no sp. Send them back where they came from.
- by Niuvo - at 2013.07.15 12:26:00
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248. (Request) Getting Remote Explosives back to former glory (also Proxi mines) - in Feedback/Requests [original thread]
I think the blast radius is gimped. its the same as grenades, yet when you blast one, the player survives even though he's close by. wtf
- by Niuvo - at 2013.07.15 12:15:00
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249. (Request) Getting Remote Explosives back to former glory (also Proxi mines) - in Feedback/Requests [original thread]
Sin my RE friend, let me start out with: I got a 3 feed with the F/45s, and it wasn't on a null cannon. Squad mate and I were pushing for B, 6 guys were hauling ass to come to A. I almost gave up, *s... I have REs, so I placed 2 in a chokepoint th...
- by Niuvo - at 2013.07.13 13:34:00
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250. what do snipers need? - in Feedback/Requests [original thread]
So in the SR description, it reads that we can easily switch ammunition types. What kind will we get? Maybe rounds for different enemies, One ammunition to take out shields more effectively, other rounds for armor, explosive rounds for the loudnes...
- by Niuvo - at 2013.07.13 13:22:00
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251. what do snipers need? - in Feedback/Requests [original thread]
Krom Ganesh wrote: What annoys me more are the tower snipers. CCP really should have put a stairwell/ladder up to the top of those places so everyone has access to those places, whether to snipe or kill someone who is sniping. Dropships work...
- by Niuvo - at 2013.07.13 13:14:00
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252. [Request] WPGÇÖs for Active Scanner Spotting. - in Feedback/Requests [original thread]
Lt Royal wrote: Yes I am getting points for above the said, but thats not the point. Sometimes I often exclusively run the Active Scanner but the point here is; currently there is no rewarded WPGÇÖs for using the Active Scanner and no real inc...
- by Niuvo - at 2013.07.13 12:57:00
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253. [FEEDBACK] contact grenades - in Feedback/Requests [original thread]
They should have feedback damage if the user is too close when he threw it. Forge guns and the like too. Seriously, the blast should kill you too if your HP can't take the blast or be seriously injured.
- by Niuvo - at 2013.07.13 12:51:00
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254. what do snipers need? - in Feedback/Requests [original thread]
Currently, I find that I need to be near the 100m to see the target clearly. disadvantage is that you get duvolled. I can provide the greatest support when I'm near my squad and the enemy. As soon as they fix sniping, I'll retreat into my optimal ...
- by Niuvo - at 2013.07.12 21:15:00
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255. Get rid of the most OP thing in the game. - in Feedback/Requests [original thread]
Those darn Bolas pilots are off their minds! I've seen one crash into an enemy DS. it was hilarious. Should LAVs be free? no. take out the onikuma and baloch. its pathetic.
- by Niuvo - at 2013.07.12 20:35:00
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256. [FEEDBACK] Complex Shield Reg. UP - in Feedback/Requests [original thread]
I think this will help my light frames a lot, since they have a regen of 40 hp/s. Good idea? Or don't bother?
- by Niuvo - at 2013.07.12 20:27:00
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257. [FEEDBACK] Complex Shield Reg. UP - in Feedback/Requests [original thread]
oh, ok. Complex should be the s... in every module. isn't the complex a -30% delay?
- by Niuvo - at 2013.07.12 20:23:00
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258. what do snipers need? - in Feedback/Requests [original thread]
Text Grant wrote: BULLET TRAVEL TIME so you have to lead your target and actually have skill I think the bullet is traveling too fast 2500m/s
- by Niuvo - at 2013.07.12 20:13:00
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259. what do snipers need? - in Feedback/Requests [original thread]
I could've exploited that, but I don't like the rifle. We need more proto rifles (2). I've never redlined, One redline killed me, I then traversed on the edge of the red zone, found him 20m in the redzone. Killed him wit M209 Assault SMG. my timer...
- by Niuvo - at 2013.07.12 20:10:00
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260. what do snipers need? - in Feedback/Requests [original thread]
nice crosshair. Do we need the mil dots though since there's no bullet drop? Better scope for proto weapons. Something to differentiate us from the mlt. sniper, free sniping class. We are elite in the end, using proto snipers and modules.
- by Niuvo - at 2013.07.12 19:39:00
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