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161. Question - Will we get updates to INFO on weapons and mods? - in General Discussions [original thread]
Hi all, Currently (uprising 1.1) there are no range values on weapons. Currently, patch notes for uprising 1.2 indicate several new modules, and the addition of optimal+falloff for weapons (below) So... here's my question(s) to CCP: Will you - ...
- by Nightbird Aeon - at 2013.06.27 16:30:00
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162. Bring back the dragonfly scout pack. - in Feedback/Requests [original thread]
pegasis prime wrote: Hoho 10 way too low for blueprint originals . As they last forever. And now with the dragonfly scout being exclusive to beta vets itl carry a high isk value. Not just beta vets... think they still had the old Merc pack a...
- by Nightbird Aeon - at 2013.06.21 20:22:00
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163. Announcement:Dev Blog: Developing Game Mode Variations - in Announcement and Events [original thread]
"So What?" I work in Market Research, and whenever I present to clients, every slide I show has a "so what". In other words, what are the implications of this data we're looking at. I appreciate the communication, I really do. But... This blog ...
- by Nightbird Aeon - at 2013.06.21 20:15:00
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164. [request] simple scoreboard change - big results - in Feedback/Requests [original thread]
Agreed... seeing a cost vs. destroyed value would be nice.... knowing that, even though I lost 250k in suits, I did 8 mil in damage. Conversely, I would like to see a won/cost score... to know if I lost 800k in suits to only earn 250k in a match...
- by Nightbird Aeon - at 2013.06.18 16:14:00
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165. LAV's in Uprsing 1.2 - in General Discussions [original thread]
ISuperstar wrote: So we know they are implementing weapon balances in Uprising 1.2, without telling us what they're changing and getting our input first so most likely we're going to run into another age of imbalances but that's now what that t...
- by Nightbird Aeon - at 2013.06.18 16:11:00
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166. Swarm Launcher Missiles - Too fast, too slow, or just right? - in General Discussions [original thread]
DeadlyAztec11 wrote: EnglishSnake wrote: Too agile - 270deg turns on the spot Too invisible - Cant see them half the time Hmm, I could totally see this as the description of LAV's Yeah, no kidding.... how can something as large a...
- by Nightbird Aeon - at 2013.06.18 16:08:00
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167. Swarm Launcher Missiles - Too fast, too slow, or just right? - in General Discussions [original thread]
iceyburnz wrote: Just Right. I think SL are probably the most balanced weapons in the game. Only people who drive about in full LAVs without spenting the 5000 isk or so sticking extra buffer complain about them I miss lots of kills with my S...
- by Nightbird Aeon - at 2013.06.18 14:03:00
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168. Swarm Launcher Missiles - Too fast, too slow, or just right? - in General Discussions [original thread]
With either Uprising 1.0 or 1.1 (think it was 1.0), the speed of missiles from tanks and installations was increased significantly, and now they make a very satisfying noise as they go towards you. +1 for this, I think everyone is happy. But now ...
- by Nightbird Aeon - at 2013.06.18 13:49:00
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169. MCC Snipers - Problem or Feature? - in General Discussions [original thread]
Lightning xVx wrote: I dub it, Design Flaw. I agree, design flaw. My question, then, is if this is a bug/flaw, why can;t it be fixed in a patch, rather than waiting for a full build or point-release (i,e, 1.1 or 1.2, etc)? When Uprising ...
- by Nightbird Aeon - at 2013.06.18 13:39:00
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170. MCC Snipers - Problem or Feature? - in General Discussions [original thread]
hackerzilla wrote: It already has been made harder so that there is an invisible barrier, giving you an "blue hit marker". The only time I see MCC sniping anymore is on select domination maps, that give the right angle. But to the original que...
- by Nightbird Aeon - at 2013.06.17 17:41:00
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171. MCC Snipers - Problem or Feature? - in General Discussions [original thread]
RoundEy3 wrote: Problem is, is that usually you can't see anything worth shooting from the MCC. It's a horrible vantage point unless your team has been stomped all the way back to the MCC. I've scoped out from the MCC a couple of times just to ...
- by Nightbird Aeon - at 2013.06.17 17:27:00
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172. MCC Snipers - Problem or Feature? - in General Discussions [original thread]
Jadd Hatchen wrote: Benari Kalidima wrote: It was never supposed to be there, and it's being fixed in 1.2 Linky to the source of this? Yes please... link?
- by Nightbird Aeon - at 2013.06.17 17:24:00
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173. MCC Snipers - Problem or Feature? - in General Discussions [original thread]
In the current build, it is possible to remain in the MCC and snipe at targets on the ground. Also, when on the ground, you can snipe up at players in the MCC. Isn't finding the perfect "hide" one of the skills of the good sniper? Doesn't MCC-sni...
- by Nightbird Aeon - at 2013.06.17 17:16:00
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174. Gathering your feedback, planetary conquest - in Feedback/Requests [original thread]
Likes: -Owning something that generates either revenue or assets that can be used to attack other people -The ability to take someone else's stuff -Battles where the entire corp can get involved and work as a larger team Wants -View which distric...
- by Nightbird Aeon - at 2013.06.12 15:44:00
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175. Hard to track down snipers - in Feedback/Requests [original thread]
Snipers should have their signature increased when moving or when firing, and drop off when static or not firing. That way, a sniper not moving or shooting should be damn near invisible... but shooting they should light up on your screen if your s...
- by Nightbird Aeon - at 2013.06.11 20:19:00
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176. For CCP Wolfman - Lets discuss the TAC Changes - in Feedback/Requests [original thread]
Happy Violentime wrote: Nightbird Aeon wrote: No one is saying the TAR was fine as it was.... point of fact, it wasn't. People were happily using the GEK and regular Duvolle in Chromosome, but all of a sudden, switched to TAC when Uprising ...
- by Nightbird Aeon - at 2013.06.07 13:22:00
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177. For CCP Wolfman - Lets discuss the TAC Changes - in Feedback/Requests [original thread]
D'squarious Green Jr wrote: I am a dedicated TAC user and am actually happy with the results. I would not consider this a 'nerf' as the gun is still useable. The only thing i found odd was I am no worse in CQC with it as the dispersal rate is m...
- by Nightbird Aeon - at 2013.06.06 20:19:00
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178. For CCP Wolfman - Lets discuss the TAC Changes - in Feedback/Requests [original thread]
martinofski wrote: Nightbird Aeon wrote: Just logically, how does a single shot gun has worse accuracy than an automatic weapon? It's just a question of balance anyway, not logic really. Else, my HMG would be a kitten madness to the ene...
- by Nightbird Aeon - at 2013.06.06 20:11:00
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179. For CCP Wolfman - Lets discuss the TAC Changes - in Feedback/Requests [original thread]
martinofski wrote: Not sure I totally understand the OP post. You say the TAR was nerf to far, but the number you propose bring lower DPS, and lower DPM currently we got something around 520DPS and 1404 DPM Your proposal, 493DPS and 1044 DP...
- by Nightbird Aeon - at 2013.06.06 20:02:00
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180. For CCP Wolfman - Lets discuss the TAC Changes - in Feedback/Requests [original thread]
No one is saying the TAR was fine as it was.... point of fact, it wasn't. People were happily using the GEK and regular Duvolle in Chromosome, but all of a sudden, switched to TAC when Uprising launched. Why? Range, pure and simple. Uprising ch...
- by Nightbird Aeon - at 2013.06.06 19:46:00
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