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101. AFKers and the solution - in Feedback/Requests [original thread]
Meeko Fent wrote: I don't quite think People Understand the reasons of AFKing. I AFK cause I want to go and do something more Important then playing a game. Like Feed my Dogs. Or Let them out. Or go take a ****. There are many things that ...
- by Nightbird Aeon - at 2013.08.08 16:09:00
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102. AFKers and the solution - in Feedback/Requests [original thread]
(cross post from here): https://forums.dust514.com/default.aspx?g=posts&t=100561&find=unread Short of cooking off a grenade or enabling friendly fire, the easiest way to stop AFKers is to take away the reward for AFKing. The event runn...
- by Nightbird Aeon - at 2013.08.08 13:40:00
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103. AFKers and the solution - in General Discussions [original thread]
Short of cooking off a grenade or enabling friendly fire, the easiest way to stop AFKers is to take away the reward for AFKing. The event running right now (2x the SP) is set in such a way as to increase the SP yield per WP obtained in the battle...
- by Nightbird Aeon - at 2013.08.08 13:32:00
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104. What do you guys do during down time? - in General Discussions [original thread]
It is 7am in Eastern Canada, so I am usually doing one of the following: Sleeping Getting ready for work
- by Nightbird Aeon - at 2013.08.08 13:13:00
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105. Request - Need long-range active scanner - in Feedback/Requests [original thread]
ladwar wrote: broonfondle majikthies wrote: The 200 M on the Proto scanner not long enough for you? guess not.. Most snipers are more than 200 meters away form the combat, and most counter-snipers are probably shooting from 300+ meters.
- by Nightbird Aeon - at 2013.08.05 17:54:00
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106. Request - Need long-range active scanner - in Feedback/Requests [original thread]
KEROSIINI-TERO wrote: Funny, I had exactly the same thought about the same time, alto on vehicle standpoint. https://forums.dust514.com/default.aspx?g=posts&m=1134501#post1134501 Good idea!
- by Nightbird Aeon - at 2013.08.05 16:50:00
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107. Request - Need long-range active scanner - in Feedback/Requests [original thread]
The current active scanners are great.... they have wide and narrower scanners, will the following approximate stats: Wide: 60 degree scan, 100m range Narrow: 30 degree scan, 150m range Now these scanners are cool for what they do, particularly ...
- by Nightbird Aeon - at 2013.08.02 13:47:00
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108. Active Scanner jams - in Technical Support/Bugs [original thread]
I am also having the same problem. I am unable to re-fire the scanner once the cool down has completed without changing weapons first. As a question... could the "cooldown" graphic be executing too fast... showing ready when the server still thin...
- by Nightbird Aeon - at 2013.08.02 13:20:00
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109. [BUG] Chat muting doesn't work correctly - in Technical Support/Bugs [original thread]
CCP Logibro wrote: I'll be passing this one up the chain. But can you encourage anyone else that also has these issues to post in this thread? I just want to confirm how widespread this issue is. Also, wanting to confirm: have you all been hav...
- by Nightbird Aeon - at 2013.08.02 13:18:00
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110. Movement to make "GEK" a verb - in General Discussions [original thread]
Dude.... then I pulled it out and GEK'ed all over her... Wait.... now I feel uncomfortable...
- by Nightbird Aeon - at 2013.08.01 18:55:00
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111. Can anyone give me a reason to think that flashbangs have no place in DUST? - in General Discussions [original thread]
As suggested, flashbangs would be abused. However, an EMP-type grenade that has a large blast radius (say, 30m) which scrambles both radar and tacnet for those caught within blast radius would be a cool idea. Have it damage both friend and foe.....
- by Nightbird Aeon - at 2013.07.31 20:18:00
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112. CCP Wolfman - in General Discussions [original thread]
CCP Wolfman wrote: *chews on lamb* Everyone remember to give the Wolfman his due: http://youtu.be/BIr4To3EzK8?t=3s
- by Nightbird Aeon - at 2013.07.30 13:31:00
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113. counter-counter-sniped - in General Discussions [original thread]
... or that moment when you and the other guy spot each other at the same time... but you get a body shot and the other guy gets a head shot? Yeah.... damn.
- by Nightbird Aeon - at 2013.07.23 14:23:00
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114. To all assault players who specced into Cal Logi and are crying for a respec - in General Discussions [original thread]
I was at Caldari Assault Proto, and put points into level 3 Caldari logi because I wanted the extra equipment slots. Dropping Nanohives, uplinks and needles to boost my WP count. What I would like to see is the following: 1 - Assault (Advanced a...
- by Nightbird Aeon - at 2013.07.19 17:22:00
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115. Question re: AV mines, Uplinks & Nanohives - in General Discussions [original thread]
Gorra Snell wrote: I frequently have 8 or more uplinks in play by running the different models. I once made a field of 25+ nanohives to test this very thing...it was shiny. So, no, not cumulative, and yes, you should bring all the stuff. ALL T...
- by Nightbird Aeon - at 2013.07.18 15:14:00
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116. New Dev Blog! - in General Discussions [original thread]
Dale Templar wrote: Assault bonus fix and Removal of free murder taxis in one day? omg im so happy i could cry ...what was the problem with the bonus? Was it not being applied correctly? Not trolling, incidentally... just asking.
- by Nightbird Aeon - at 2013.07.18 14:38:00
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117. New Dev Blog! - in General Discussions [original thread]
You know.... I don't understand the change to the Caldari Assault. I get the Logi changes.... and I know they are temporary and will be changed to logi-sensible ones. But the reload change? Was that really game-breaking? Were people QQ'ing about ...
- by Nightbird Aeon - at 2013.07.18 14:36:00
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118. Question re: AV mines, Uplinks & Nanohives - in General Discussions [original thread]
So, in the module description, there is a limit on the number of each that you can have active. For example, the K-2 (Advanced level) nanohive says that you can have 2 active at once. But if you're in a logi suit, it stands to reason that you cou...
- by Nightbird Aeon - at 2013.07.18 14:14:00
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119. How about you refund me my 200 Saga II's? - in General Discussions [original thread]
TERMINALANCE wrote: So now I have 200 Saga II's I cant use anymore, because you decided to change the skill requirement even though that does nothing to stop murder taxis. Refund me my money! The only reason I bought them is because they requi...
- by Nightbird Aeon - at 2013.07.18 13:34:00
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120. CCP dont you dare touch my SMG's - in General Discussions [original thread]
Why would CCP change the SMG? Good weapon... short range, high RoF, good damage dropoff when you get outside the optimal range, not an instant-kill.... Seems like a good weapon to me!
- by Nightbird Aeon - at 2013.07.17 18:52:00
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