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261. Audio "Ghosts" - in Technical Support/Bugs [original thread]
Every now and then, something will make a noise in DUST.... in this case, usually a weapon sound. A LAV will drive by with the blasters firing, or a heavy will be shooting the HMG. Then that LAV or Heavy gets killed... but the sound continues. ...
- by Nightbird Aeon - at 2013.02.22 19:33:00
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262. "Killswitch" breaks "no pay to win" philosophy - in General Discussions [original thread]
I don't mind paying to get up the ladder faster, but if you've done the skilling up, what's available at the top should be equal, whether purchased with ISK or AUR.
- by Nightbird Aeon - at 2013.02.22 18:44:00
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263. "Killswitch" breaks "no pay to win" philosophy - in General Discussions [original thread]
(Note - TL;DR) version follows One of the things I greatly enjoy about DUST is the stated philosophy that it will not be "pay to win"... that while you can use AUR to buy higher level weapons earlier (before you skill up), you're not getting an a...
- by Nightbird Aeon - at 2013.02.22 18:38:00
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264. [Request] Grid Overlay on map and indicator on HUD - in Feedback/Requests [original thread]
Hi guys, Simple request... would it be possible to have a grid overlay available on the overview map, with the current grid location of a player being shown on their HUD? When you view the map, cell A1 will be top-left, and the bottom-right woul...
- by Nightbird Aeon - at 2013.02.18 21:06:00
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265. [Request/Idea] Siege Mode for Tanks - in Feedback/Requests [original thread]
Soldier of Mawat wrote: How about instead of using the main weapon of the tank as a gun which shoots in a mostly straight line trajectory, it turns into a weapon more like a mortar. In quite a few of the maps there are many building that would ...
- by Nightbird Aeon - at 2013.02.15 21:26:00
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266. [Request/Idea] Siege Mode for Tanks - in Feedback/Requests [original thread]
The idea i've been playing with is a feature or module that will convert a mobile tank to a stationary, field-artillery mode, similar to Siege Tanks in Starcraft, or Dreads in siege in EVE online. 1 - Tanks would have a minimum range... say, 100 ...
- by Nightbird Aeon - at 2013.02.15 18:53:00
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267. So when do we get rivers and lakes and stuff? - in General Discussions [original thread]
CCP Falcon wrote: When it rains Troll Level: Dev
- by Nightbird Aeon - at 2013.02.15 16:59:00
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268. [Request] - Squad Invites by clicking on Player Name - in Feedback/Requests [original thread]
As a squad leader, I would like the ability to invite a person in my corp or from a chat channel to squad with me, WITHOUT having to first add them to my contact list... then go to the squad menu, go "Invite Member", then find that player in a lis...
- by Nightbird Aeon - at 2013.02.11 21:20:00
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269. Broken skill: Armor Upgrades - in Technical Support/Bugs [original thread]
I know that skills don't seem to be applied if you simply "show info" on the item in question, which kinda sucks. However, try and fit the plate, then look at your PG meter and see what the change is. This should, in theory, reflect the PG saving...
- by Nightbird Aeon - at 2013.02.07 19:26:00
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270. kb/m and squad leader - in Rookie Training Grounds [original thread]
You can do the same thing by pressing (and holding) Caps Lock and "Q".... both cases makes it difficult to run/move at the same time.... Soon, there will be key-mapping available, so moving these commands to thinks like side-of-mouse buttons will...
- by Nightbird Aeon - at 2013.02.07 19:20:00
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271. [Request] Time stamps in chat window - in Feedback/Requests [original thread]
Please God, yes....
- by Nightbird Aeon - at 2013.02.07 19:16:00
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272. [Idea] Can Dusters own districts? - in Feedback/Requests [original thread]
Vaerana Myshtana wrote: Nightbird Aeon wrote: And hey.... if there aren't enough Dust Bunnies online to defend a district... we can always hire rogue drones to look over our holdings, no? Oh, and good luck with that. Purchasing rogu...
- by Nightbird Aeon - at 2013.02.07 19:14:00
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273. [Request] - Show SP progress relative to cap - in Feedback/Requests [original thread]
Simple idea.... show the SP obtained as a percentage of the weekly cap... Just a simple metric is fine.... "You have collected 28% of your weekly skillcap allowance" Or, perhaps a progress bar from 0-100%, giving you and indicator? Right now, y...
- by Nightbird Aeon - at 2013.02.07 19:04:00
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274. [Idea] Can Dusters own districts? - in Feedback/Requests [original thread]
There are so many planets in EVE, both in Null-Sec and Lowsec, planets just screaming out for urban development. Dust Corporations could set up and manage one or multiple districts, benefiting from resources, income, and a place to decorate with ...
- by Nightbird Aeon - at 2013.02.07 17:10:00
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275. What happened to Dynamic battlegrounds? - in General Discussions [original thread]
I remember seeing and hearing about dynamic maps in all the Dust514 press and info... Buildings and maps that would change on every load.... so that no two maps would have the same structure, objective layout, etc. However, on a sniper-friendly ...
- by Nightbird Aeon - at 2013.02.07 17:00:00
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276. We need redline sniping fixed. - in Feedback/Requests [original thread]
You know why people snipe from the redline? Higher ground... simple as that. I played a game on Manus Peak last night, when I was lucky enough to have a *giant* building spawn right near the B objective. I climbed up there with my sniper rifle a...
- by Nightbird Aeon - at 2013.02.06 16:06:00
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277. Request - Gear Level Restricted Public Matches - in Feedback/Requests [original thread]
Been playing WOW, eh? There is supposed to be some advanced matchmaking built into Dust, so that players with similar skills are grouped into the same pub matches. That being said, I just went 12-and-4 on a 500k SP noob alt, rocking a militia lo...
- by Nightbird Aeon - at 2013.02.06 15:59:00
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278. Having a cap on SP is dumb Raise the Bar at least - in Feedback/Requests [original thread]
I like the SP cap, because I like the idea of being able to work my full time job, do some sort of physical activity, play Dust, and actually get some sleep. No SP cap would simply allow power gamers to progress well ahead of the competition, and...
- by Nightbird Aeon - at 2013.02.01 18:22:00
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279. Dust on PS4 & PS3 - in General Discussions [original thread]
Dust was built using the Unreal 3 engine, but Unreal 4 has been in the pipe for a while now and should be launching relatively soon. http://www.unrealengine.com/unreal_engine_4/ I would think that the graphics updated offered by the U4 engine ...
- by Nightbird Aeon - at 2013.02.01 17:41:00
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280. CCP, you're such a tease! - in General Discussions [original thread]
You say on Tuesday that your weekly update will be posted on Thursday: https://forums.dust514.com/default.aspx?g=posts&m=503565#post503565 It's Thursday... why u no post?
- by Nightbird Aeon - at 2013.01.31 16:48:00
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