Pages: 1 [2] 3 :: one page |
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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
SoTa PoP
Internal Error. Negative-Feedback
1772
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Posted - 2013.02.14 06:30:00 -
[31] - Quote
CCP Falcon wrote:Firestorm Zulu wrote:CCP Falcon wrote:When it rains You must have a quota for number of forum posts so the poor beta testers think you are listening. That comment is not funny. Actually, I don't have a quota at all. I'm currently in the office at 4am running a live event for DUST, and browsing the forums to see how people are doing and what people are enjoying You sir are my hero. All of you event runners are. And I love killing my heroes. Supermans death was epic ;) |
General Tiberius1
ZionTCD Legacy Rising
205
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Posted - 2013.02.14 07:48:00 -
[32] - Quote
CCP Falcon wrote:When it rains
no trolling permitted lol |
crazy space 1
ZionTCD Legacy Rising
879
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Posted - 2013.02.14 07:50:00 -
[33] - Quote
to be fair there is no rain effects yet, so there are no lakes! |
iceyburnz
Crux Special Tasks Group Gallente Federation
283
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Posted - 2013.02.14 08:43:00 -
[34] - Quote
Mac Dac wrote:Chad2k95 wrote:When will the next expansion come out? AW MAN! you scared the DEV off. I put in the time to make this DEV trap and you scared him. You have to have a delicate hand with these things. You were too soon man too soon.
Premature speculation is a problem that affects 3 out of 7 dust players. |
Herrick Arcos
The Shadow Cavalry Mercenaries
56
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Posted - 2013.02.14 08:51:00 -
[35] - Quote
iceyburnz wrote:Mac Dac wrote:Chad2k95 wrote:When will the next expansion come out? AW MAN! you scared the DEV off. I put in the time to make this DEV trap and you scared him. You have to have a delicate hand with these things. You were too soon man too soon. Premature speculation is a problem that affects 3 out of 7 dust players.
Too bad there are no pills for this condition. |
TEBOW BAGGINS
FIREFLY ATLANTIS ENTERPRISES UNLIMITED TACNET
549
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Posted - 2013.02.14 08:54:00 -
[36] - Quote
i would like to see some kinda of desolate rock with fissures and steam |
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CCP Eterne
C C P C C P Alliance
752
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Posted - 2013.02.14 09:02:00 -
[37] - Quote
In all honesty, rivers and other water features are a rather difficult thing to manage from a gameplay perspective, because they add additional complexity to the engine and how it's handled, unless we go with a rather straightforward "you fall into water and you die" mechanic. I do believe the team is working on eventually getting this additional level done, but it may be some time before they're happy with how everything looks and works. |
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DrSheepbringer3
Darkstar Mercs
11
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Posted - 2013.02.14 09:41:00 -
[38] - Quote
That stuff under the objectives is WATER?! I also thought it was some acid or nuclear waste. Do not eat yellow snow nor drink water :)
When it rains...tears...so we need to shoot down ships and get tears that will make rivers! Simple. Now, where can I get that cannon to shoot down capitals? :) (or more like...when?) |
crazy space 1
ZionTCD Legacy Rising
879
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Posted - 2013.02.14 09:57:00 -
[39] - Quote
CCP Eterne wrote:In all honesty, rivers and other water features are a rather difficult thing to manage from a gameplay perspective, because they add additional complexity to the engine and how it's handled, unless we go with a rather straightforward "you fall into water and you die" mechanic. I do believe the team is working on eventually getting this additional level done, but it may be some time before they're happy with how everything looks and works.
Nah we are in awesome sci fi suits. We wouldn't drown.
However, we wouldn't float either, so if any game design devs are reading this thread, consider this. We just walk on the ground under water, with a 50-75% speed nerf. We weigh so much I can't think anything other than that would happen in real life. Maybe you could add a limited supply of oxygen on top of that. Sort of like the Red zone mechcanic. That way dropships have a role of getting people over water, becuase running through the deep river or lake is dumb, slow, and a slow death. But a river could be painfully crossed to surprize or get the jump on an enemy position.
Also dropsuits that can move at full speed under water and have more air would be fun.
edit*what was that zombie movie where the zombies just walk across the bottom of the bay to get to the city? Something like that. : ) |
Alben Kamijou
Planetary Response Organisation Test Friends Please Ignore
5
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Posted - 2013.02.14 10:16:00 -
[40] - Quote
^ Ohh I've seen that zombie movie...Land of the Dead I think it was... Would be great to have water though... can be used for hiding or new vehicles o.o |
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G Torq
ALTA B2O
88
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Posted - 2013.02.14 10:54:00 -
[41] - Quote
CCP Eterne wrote:In all honesty, rivers and other water features are a rather difficult thing to manage from a gameplay perspective, because they add additional complexity to the engine and how it's handled, unless we go with a rather straightforward "you fall into water and you die" mechanic. I do believe the team is working on eventually getting this additional level done, but it may be some time before they're happy with how everything looks and works.
quick observations:
1) Dieing is usually what happens if you fall into a pool of water on Iceland
2) The request was for rivers and lakers - no-one said they had to be watery, and not lava-lakes and rivers.... |
Talruum Tezztarozza
Seituoda Taskforce Command Caldari State
73
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Posted - 2013.02.14 11:03:00 -
[42] - Quote
G Torq wrote: quick observations:
1) Dieing is usually what happens if you fall into a pool of water on Iceland
2) The request was for rivers and lakers - no-one said they had to be watery, and not lava-lakes and rivers....
Nice observation lol
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Irish Syn
Chernova Industries
123
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Posted - 2013.02.14 11:23:00 -
[43] - Quote
crazy space 1 wrote:CCP Eterne wrote:In all honesty, rivers and other water features are a rather difficult thing to manage from a gameplay perspective, because they add additional complexity to the engine and how it's handled, unless we go with a rather straightforward "you fall into water and you die" mechanic. I do believe the team is working on eventually getting this additional level done, but it may be some time before they're happy with how everything looks and works. Nah we are in awesome sci fi suits. We wouldn't drown. However, we wouldn't float either, so if any game design devs are reading this thread, consider this. We just walk on the ground under water, with a 50-75% speed nerf. We weigh so much I can't think anything other than that would happen in real life. Maybe you could add a limited supply of oxygen on top of that. Sort of like the Red zone mechcanic. That way dropships have a role of getting people over water, becuase running through the deep river or lake is dumb, slow, and a slow death. But a river could be painfully crossed to surprize or get the jump on an enemy position. Also dropsuits that can move at full speed under water and have more air would be fun. edit*what was that zombie movie where the zombies just walk across the bottom of the bay to get to the city? Something like that. : ) I support this idea, pretty much handling Water like Lost Planet did. It is a really fun way to handle it as well, and opens a whole new realm of possibilities with underwater passage ways and such.
Of course in Lost Planet you could also shoot under water, which isn't exactly true to physics. I know CCP likes to keep things grounded in somewhat reality, so perhaps no firing under water (or only certain type of weapons work) to go on top of your suggestion of suits that are better underwater. We're getting way ahead of ourselves here though. |
mollerz
s1ck3r Corp
71
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Posted - 2013.02.14 20:19:00 -
[44] - Quote
crazy space 1 wrote: Nah we are in awesome sci fi suits. We wouldn't drown.
Could you imagine if they went with that raionale. Thanks for pointing that out to them! Phew!
Yup! You can fight hard in any atmospheric condition except under water. Derp.
But by all means, only add it when it adds value. Keep it inland until you guys feel happy with it. It's just cool to know it's SOON. |
crazy space 1
ZionTCD Legacy Rising
879
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Posted - 2013.02.14 20:22:00 -
[45] - Quote
mollerz wrote:crazy space 1 wrote: Nah we are in awesome sci fi suits. We wouldn't drown.
Could you imagine if they went with that raionale. Thanks for pointing that out to them! Phew! Yup! You can fight hard in any atmospheric condition except under water. Derp.
Yeah it would be super dumb if water killed us xD
Water bucket OP |
Icy Tiger
Universal Allies Inc.
1026
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Posted - 2013.02.14 21:15:00 -
[46] - Quote
Firestorm Zulu wrote:CCP Falcon wrote:When it rains You must have a quota for number of forum posts so the poor beta testers think you are listening. That comment is not funny.
What's funny is you hate a game, yet still frequent the forums. And it was hilarious. |
TEBOW BAGGINS
FIREFLY ATLANTIS ENTERPRISES UNLIMITED TACNET
549
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Posted - 2013.02.14 21:47:00 -
[47] - Quote
G Torq wrote:CCP Eterne wrote:In all honesty, rivers and other water features are a rather difficult thing to manage from a gameplay perspective, because they add additional complexity to the engine and how it's handled, unless we go with a rather straightforward "you fall into water and you die" mechanic. I do believe the team is working on eventually getting this additional level done, but it may be some time before they're happy with how everything looks and works. quick observations: 1) Dieing is usually what happens if you fall into a pool of water on Iceland 2) The request was for rivers and lakers - no-one said they had to be watery, and not lava-lakes and rivers....
if they're not perfect someone will definately be making cryhard posts about how bad the water sux |
Aeon Amadi
Maverick Conflict Solutions
1003
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Posted - 2013.02.15 16:14:00 -
[48] - Quote
CCP Eterne wrote:In all honesty, rivers and other water features are a rather difficult thing to manage from a gameplay perspective, because they add additional complexity to the engine and how it's handled, unless we go with a rather straightforward "you fall into water and you die" mechanic. I do believe the team is working on eventually getting this additional level done, but it may be some time before they're happy with how everything looks and works.
A.) That's a terrible idea and I'm almost certain every human being ever would want to be able to swim. Can't just reverse the aircraft mechanics? S'what we did in the NaW Battlefield 2 mod.
B.) Assuming that the Dust 514 DOES NOT go with the Lore on Oceanic planets (installations and the like being at the bottom of the ocean, rather than floating) I'd imagine this "feature" would be absolute hell. |
Grimmiers
ZionTCD Legacy Rising
158
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Posted - 2013.02.15 16:26:00 -
[49] - Quote
I remember the 2009 video had a ton of water and it looked nice even for such an early stage. I just want to do inertia dampening cannonballs tbh. |
Iron Wolf Saber
BetaMax.
2866
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Posted - 2013.02.15 16:35:00 -
[50] - Quote
I do like the idea of having red zones out there to explain why you 'died' while out of control range.
No instant death in knee deep water (halo I am looking at you) |
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Nightbird Aeon
Brimstone Tactical Covert Intervention
86
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Posted - 2013.02.15 16:59:00 -
[51] - Quote
CCP Falcon wrote:When it rains
Troll Level: Dev |
x-KOR-x
Wraith Shadow Guards
11
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Posted - 2013.02.15 17:11:00 -
[52] - Quote
CCP Falcon wrote:When it rains
Hey guys, i have my shields down, i'm gonna have to go only with my armor. Beause... you guys won't believe this: yesterday my wife put my dropsuit in the washing-machine... what the hell !!! I'm tired of telling her that that sh#t is electronic, but noooo... Wait... i think i can buy another suit, oh, i can !! Hummm... but the ones that are waterproof are way to expensive. Oh well... i just hope it isn't raining.
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Reav Hannari
Red Rock Outriders Red Rock Consortium
295
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Posted - 2013.02.15 17:14:00 -
[53] - Quote
CCP Falcon wrote:Firestorm Zulu wrote:CCP Falcon wrote:When it rains You must have a quota for number of forum posts so the poor beta testers think you are listening. That comment is not funny. Actually, I don't have a quota at all. I'm currently in the office at 4am running a live event for DUST, and browsing the forums to see how people are doing and what people are enjoying
Was it you working a 24 hour day? If so, I'd expect more trollage and mental instability.
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crazy space 1
ZionTCD Legacy Rising
879
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Posted - 2013.02.15 17:21:00 -
[54] - Quote
Iron Wolf Saber wrote:I do like the idea of having red zones out there to explain why you 'died' while out of control range.
No instant death in knee deep water (halo I am looking at you)
It's like another redzone but on the Zplane. Once you go to deep, it's like 20 seconds! get out! go back !But 10-20 feet of water would be fine |
DarkShadowFox
Villore Sec Ops Gallente Federation
238
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Posted - 2013.02.15 17:25:00 -
[55] - Quote
Mac Dac wrote:Kovinis Sparagas wrote:We will get vegetation in next expansion. Don't know about liquid trough you mean actual trees and plants, not this spray can green on the ground we call vegetation "mood" theme. Your pulling my string?
The "Spray on the ground" vegetation, is the Unreal Development Kit "Paint Brush" used for painting the ground and what not. |
Ltd HARRISON
Nagashima Heavy Industries and Shipping Toad Migration at Dusk
10
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Posted - 2013.02.15 18:03:00 -
[56] - Quote
CCP Falcon wrote:When it rains
Paramore-WhenItRains wrote: and no (oh ) how could you do it (oh I ) I never saw it coming (no oh) I need an ending So why canGÇÖt you stay Just long enough to explain
Besides: awesome Song - thanks for giving it in my ear again |
Firestorm Zulu
Crux Special Tasks Group Gallente Federation
158
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Posted - 2013.02.15 18:21:00 -
[57] - Quote
CCP Eterne wrote:In all honesty, rivers and other water features are a rather difficult thing to manage from a gameplay perspective, because they add additional complexity to the engine and how it's handled, unless we go with a rather straightforward "you fall into water and you die" mechanic. I do believe the team is working on eventually getting this additional level done, but it may be some time before they're happy with how everything looks and works.
It's in the plan circa year 5 lol |
Forlorn Destrier
ZionTCD Legacy Rising
914
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Posted - 2013.02.15 18:36:00 -
[58] - Quote
gbghg wrote:I will resist the temptation to say "SOONGäó" and simply say next update hopefully
Fixed that for you so that the Gäó is correct. |
Zaitsev Savior
PSU GHOST SYNDICATE
2
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Posted - 2013.02.16 00:14:00 -
[59] - Quote
We already have water! and it damages our health.
In one of the maps with only 3 null cannons, there is a underground compound with water beneath the walkways, you can go in there and splash around but it damages your health. |
Knight SoIaire
Better Hide R Die
32
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Posted - 2013.02.16 00:16:00 -
[60] - Quote
When enough tears are collected they will be released into several maps. |
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