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861. Missing Skillpoint!! March 27 Update - in General Discussions [original thread]
***Now that the blinding rage has passed. I have a ticket into CCP. Hopefully this can get sorted out. I had 12m SP for 1.8 saved so I could have two protosuits. I'd hate to see all that grinding go to waste.
- by NextDark Knight - at 2014.03.27 22:11:00
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862. Fanfest build name contest! - in General Discussions [original thread]
Seriously , I posted this like 2 weeks ago with better prizes. Did my post get deleted!
- by NextDark Knight - at 2014.03.27 22:08:00
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863. Everyone complaining about lost SP - in General Discussions [original thread]
I checked the forums, I didn't see anything that would effect my Caldari Skills. Help ticket put in,, Hopefully they can get me fixed up soon. I'm literally devastated!!
- by NextDark Knight - at 2014.03.27 22:06:00
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864. DEV question. - in General Discussions [original thread]
Amarr devs love minmatar so much they have at least one in every home. Seriously, now my question is can the devs consider the Flux EMP to break the rep tool lock on so logies need to relock?
- by NextDark Knight - at 2014.03.27 17:20:00
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865. remove vehicle dmg wp rewards from tanks - in General Discussions [original thread]
Doesn't matter because they removed tanks from Bush. I don't understand DOUBLE NERFS that CCP does. Lets change and HARDENERS and REMOVE TANKS at the same time and see what happens. As a heavy this quota crap is such BS. I can't get to the battl...
- by NextDark Knight - at 2014.03.27 17:17:00
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866. Missing Skillpoint!! March 27 Update - in General Discussions [original thread]
So I log in today and I find my Scout skill tree is missing skillpoints and I am missing skillpoints. WTH HAPPENED DURING THIS UPDATE THIS MORNING!!! I am so freaking pissed right now I don't even know, why is there always a problem with this gam...
- by NextDark Knight - at 2014.03.27 14:08:00
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867. Sticky:Uprising 1.8 Hotfix Information - in General Discussions [original thread]
The hardener nerf is going to hurt lots of tankers.. As a X-Forge Gunner it sounds bad as I rather of had a ROF increase on the Forge, a micro buff to the Swarm, (Throw in dumb fire for kicks) and give me back a little splash.
- by NextDark Knight - at 2014.03.27 10:45:00
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868. Sticky:Uprising 1.8 Hotfix Information - in General Discussions [original thread]
Is it possible the Devs can code in that Fluxs break the rep tool lock on? Just ask them if this is something that can be coded into the game in the current state. Something to break the lock for a moment and that extra time a logi needs to relock...
- by NextDark Knight - at 2014.03.27 10:36:00
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869. HEAVY NERF DELAYED - in General Discussions [original thread]
Thanks for the time to let the players test. I hope you will look hard into allowing the Flux to break the rep tools lock on which will help significantly. That bref few seconds the logies need to relock will go miles to helping against heavy spam...
- by NextDark Knight - at 2014.03.27 10:32:00
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870. Cloak nerf. - in General Discussions [original thread]
You realize the cloaks are programed to fire while cloaked and it eats up the cloak meter. Then if you used up 50% of the cloak and decloaked you where wide open. The community banded together to remove this from the game and what we are currently...
- by NextDark Knight - at 2014.03.26 23:41:00
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871. CCP's Internal Playtesting Version 1.8 - in a nutshell - in General Discussions [original thread]
Devs release the damn forge gun statistics to show how it was so much more over powerful then a proto AR or HMG. Otherwise admit your showing preference to a select group of players!!!
- by NextDark Knight - at 2014.03.26 19:48:00
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872. Where's that increased TTK at? - in General Discussions [original thread]
Try soloing a assault or heavy with a rifle. You see the higher time to kill. Now stopping the community from jumping in front of 3 or more guns is another story.
- by NextDark Knight - at 2014.03.26 19:35:00
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873. Real Heavy Fixes - in General Discussions [original thread]
Outlaw OneZero wrote: NextDark Knight wrote: I'm just going to leave this here.. https://www.youtube.com/watch?feature=player_detailpage&v=n_LlH2c5dyA#t=76 So a scout should be able to fit HMG then, right? I been asking for a F...
- by NextDark Knight - at 2014.03.26 15:10:00
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874. Real Heavy Fixes - in General Discussions [original thread]
I'm just going to leave this here.. https://www.youtube.com/watch?feature=player_detailpage&v=n_LlH2c5dyA#t=76
- by NextDark Knight - at 2014.03.26 15:06:00
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875. Whats changed for vehicles? - in General Discussions [original thread]
What changed.. AV was nerfed again in 1.8.
- by NextDark Knight - at 2014.03.26 15:00:00
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876. Please oh pleaseee fix the forge gun first outta all things! - in General Discussions [original thread]
I been asking for a Forge fix since 1.7, I been asking CCP for real forge stats based on gameplay since 1.6. Until I get stats I suspect CCP been giving preference to a select group of players and the Forge been getting the shaft.
- by NextDark Knight - at 2014.03.26 11:26:00
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877. Announcement:Uprising 1.8 Known Issues - in Technical Support/Bugs [original thread]
The visual on the Caldari Heavy is scewed and looks incorrect. The Sentinal C/1 shield recharge delay is bugged sometimes. The Forge Gun does not fire most of the time. Hit detect seams to be bugged or incorrect damage profiles are being appli...
- by NextDark Knight - at 2014.03.26 11:02:00
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878. Convince me to go caldari scout - in General Discussions [original thread]
I'm running double precision with max skills on my Caldari Scout ck.0 and some cloaked GalScouts are getting under my radar. Just a FYI, I like what the Caldari scout brings and wouldn't want it changed for the world.
- by NextDark Knight - at 2014.03.26 10:43:00
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879. Cloaks Under Fire - in General Discussions [original thread]
I can see how they programed this to allow firing while cloaking. You can totally see most scouts in this game. Plus once the cloak is below 50% you can't recloak and are easily killed. Still, we have players that are really good so the firing wh...
- by NextDark Knight - at 2014.03.26 10:39:00
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880. So you can change heavys on the whim of the CPM but not tanks? - in General Discussions [original thread]
The Robot Devil wrote: Flux killing the rep tool!!! That is hardcore and I kind of like it. Would it only cause the tool to lose the lock or would it cause it to shut down for a time? Very interesting idea. I would not see it as long as ...
- by NextDark Knight - at 2014.03.26 10:32:00
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