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Thread Statistics | Show CCP posts - 5 post(s) |
Mad Syringe
ReDust Inc.
271
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Posted - 2014.03.26 08:53:00 -
[91] - Quote
CCP Saberwing wrote:Jack McReady wrote:the irony, they magically instantly see that heavy EHP is too high but for some reason the 20k+ ehp tanks costing as much as proto suits are ok despite getting warnings from several sides... I'll echo what IWS said earlier - we got a heads up that this was going to cause people to spend SP in to something that is going to get changed soon after. We're looking to run a hotfix (hopefully this or next week) to address a bunch of these things. Among additional changes we'd be looking at Vehicle / AV balanced and helping alleviate the issues around red line Rails.
If you reduce the heavy ehp, we'll see scout's only on the field... they already counter heavys very well in cqc. They'll wipe the floor with heavy frames (especcially min and caldari) if you reduce ehp on the heavies.
Can't you wait a little to see how things go before you nerf everything into the ground again?
Heavies have two good counters already, scouts and mass drivers. If you guys don't see that, I'm sorry to say, but then you havn't played the same game as we have!
Cheers |
Hecarim Van Hohen
Bullet Cluster
750
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Posted - 2014.03.26 09:01:00 -
[92] - Quote
CCP Saberwing wrote:Jack McReady wrote:the irony, they magically instantly see that heavy EHP is too high but for some reason the 20k+ ehp tanks costing as much as proto suits are ok despite getting warnings from several sides... I'll echo what IWS said earlier - we got a heads up that this was going to cause people to spend SP in to something that is going to get changed soon after. We're looking to run a hotfix (hopefully this or next week) to address a bunch of these things. Among additional changes we'd be looking at Vehicle / AV balanced and helping alleviate the issues around red line Rails. You guys got an heads up on heavies but no one noticed any potential future issues with vehicles?
TOUGH TITTY, SAID THE KITTY.
-Blaine the Mono
a¦áGùía¦á
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TheWee BabySeamus
Dem Durrty Boyz Dirt Nap Squad.
92
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Posted - 2014.03.26 09:27:00 -
[93] - Quote
CCP Logibro wrote:Tanks will also be getting a hot fix, but we haven't nailed down exactly how it will be presented, hence why it's not in the hotfix post yet. Stay turned, and it will get added once we've decided how we want to do it. Please explain to me the thinking behind the future heavy nerf. I'll wait. Honestly, as someone who has been playing heavy since closed beta I think that the heavies are finally where they should be, or at least in a much better spot than they have been recently. planning to nerf something the day that you release something shows us (the community) one thing..............You have know idea how to properly create and balance your game. There is a saying in the milky way galaxy, not sure if you have heard of it being from that miserable place New Eden. Anyways, the saying is "if it ain't broke don't fix it". With that being said, heavies are fine, concentrate on fixing the rest of your game. I can give you a list of places to start of you are having trouble, here it goes:
PVE tank Spam Tank invincibility PVE tank speed av/vehicle balance remaining racial weapons pilot suits PVE remaining racial vehicles new game modes fixing PC expanding PC PVE
I could go on but I'm tired. SLEEEEEPPPPPPPPPP
P.S. The Mim heavy is ILL NASTY, with the right set up ;)
DDB Director & Bitter Vet
My Minmatar Heavy eats Medium frames for a snack..............I'm fat :(
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Atom Heart Mother
Nazionali Senza Filtro
118
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Posted - 2014.03.26 09:27:00 -
[94] - Quote
CCP Logibro wrote:Tanks will also be getting a hot fix, but we haven't nailed down exactly how it will be presented, hence why it's not in the hotfix post yet. Stay turned, and it will get added once we've decided how we want to do it.
A hotfix is needed, BUT FOR AV, NOT TANKS. |
Secondarius Maximus
Bragian Order Amarr Empire
7
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Posted - 2014.03.26 10:16:00 -
[95] - Quote
Zirzo Valcyn wrote:Secondarius Maximus wrote:CCP Logibro wrote:Tanks will also be getting a hot fix, but we haven't nailed down exactly how it will be presented, hence why it's not in the hotfix post yet. Stay turned, and it will get added once we've decided how we want to do it. great, i bet you will mail to me when this has done so i might consider playing again. no you will just find something new to cry about
actully there is no point to play anything else than tanks now on some maps and this game is not the best one for that anyway so why to play at all. |
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CCP Saberwing
C C P C C P Alliance
2838
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Posted - 2014.03.26 10:19:00 -
[96] - Quote
TheWee BabySeamus wrote: Please explain to me the thinking behind the future heavy nerf.
Just had a mosey around the office. My latest understanding is that we haven't fully committed to nerfing Heavy EHP just yet. We're going to keep an eye on it and see how things pan out. That doesn't mean there will or will not be a nerf! - just that we're going to approach it carefully.
CCP Saberwing // DUST 514 Community Manager // @kanafchian
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NextDark Knight
Hellstorm Inc League of Infamy
307
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Posted - 2014.03.26 10:26:00 -
[97] - Quote
CCP Saberwing wrote:TheWee BabySeamus wrote: Please explain to me the thinking behind the future heavy nerf.
Just had a mosey around the office. My latest understanding is that we haven't fully committed to nerfing Heavy EHP just yet. We're going to keep an eye on it and see how things pan out. That doesn't mean there will or will not be a nerf! - just that we're going to approach it carefully.
Thank you, Something to look into is allowing the Flux to disrupt the rep tool. I think most tears steam from this. I been play testing the hell out of the Caldari Heavy and feel it's EHP is on the low side but that passive rep is a silver lining. Waiting to have some free time to post video. Some things tear me the hell out I could make a documentary on how to kill the Caldari heavy.
(Now if I could only get some 1 on 1 time with the guy that nerfed the Forge)
Forge Changes needed Officer Splash 3.0, Proto 2.7 Advanced 2.5 Standard 2.1.
Original ROF needs to return!
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The Robot Devil
Sinq Laison Gendarmes Gallente Federation
2157
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Posted - 2014.03.26 10:28:00 -
[98] - Quote
NextDark Knight wrote:CCP Saberwing wrote:TheWee BabySeamus wrote: Please explain to me the thinking behind the future heavy nerf.
Just had a mosey around the office. My latest understanding is that we haven't fully committed to nerfing Heavy EHP just yet. We're going to keep an eye on it and see how things pan out. That doesn't mean there will or will not be a nerf! - just that we're going to approach it carefully. Thank you, Something to look into is allowing the Flux to disrupt the rep tool. I think most tears steam from this. I been play testing the hell out of the Caldari Heavy and feel it's EHP is on the low side but that passive rep is a silver lining. Waiting to have some free time to post video. Some things tear me the hell out I could make a documentary on how to kill the Caldari heavy.
Flux killing the rep tool!!! That is hardcore and I kind of like it. Would it only cause the tool to lose the lock or would it cause it to shut down for a time? Very interesting idea.
"One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production."
Raoul Duke
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Piraten Hovnoret
Molon Labe. General Tso's Alliance
438
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Posted - 2014.03.26 10:31:00 -
[99] - Quote
CCP Logibro wrote:Tanks will also be getting a hot fix, but we haven't nailed down exactly how it will be presented, hence why it's not in the hotfix post yet. Stay turned, and it will get added once we've decided how we want to do it.
AWSOME a dev post about the "tank issue"
CCP Logibro use that "nerf hammer from hell" that we al know and fear on those tanks FOTM scrubs.
War never changes
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NextDark Knight
Hellstorm Inc League of Infamy
307
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Posted - 2014.03.26 10:32:00 -
[100] - Quote
The Robot Devil wrote: Flux killing the rep tool!!! That is hardcore and I kind of like it. Would it only cause the tool to lose the lock or would it cause it to shut down for a time? Very interesting idea.
I would not see it as long as the Amarr Weapon overheat but maybe a similar animation for 1.5~2.5 seconds then allow lock on. CCP can tweak the numbers.
Forge Changes needed Officer Splash 3.0, Proto 2.7 Advanced 2.5 Standard 2.1.
Original ROF needs to return!
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Himiko Kuronaga
Fatal Absolution Negative-Feedback
3366
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Posted - 2014.03.26 10:33:00 -
[101] - Quote
CCP Saberwing wrote:TheWee BabySeamus wrote: Please explain to me the thinking behind the future heavy nerf.
Just had a mosey around the office. My latest understanding is that we haven't fully committed to nerfing Heavy EHP just yet. We're going to keep an eye on it and see how things pan out. That doesn't mean there will or will not be a nerf! - just that we're going to approach it carefully.
How in gods name is a 20% stab in the face "approaching it carefully"? |
Bro-metheus
Storm Wind Strikeforce Caldari State
53
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Posted - 2014.03.26 10:41:00 -
[102] - Quote
CCP Saberwing wrote:TheWee BabySeamus wrote: Please explain to me the thinking behind the future heavy nerf.
Just had a mosey around the office. My latest understanding is that we haven't fully committed to nerfing Heavy EHP just yet. We're going to keep an eye on it and see how things pan out. That doesn't mean there will or will not be a nerf! - just that we're going to approach it carefully.
thank you, let the playtesting run its course then adjust with feedback and input. Plus you guys have issues with a good portion of the weapons and suits right now that are handicapped by bugs/wrong settings and bonuses. Fix that then let the players test the build when its actually where it should be and working as you intended it to, then we can test under the proper conditions and in PC in a meaningful way. |
The Robot Devil
Sinq Laison Gendarmes Gallente Federation
2161
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Posted - 2014.03.26 10:44:00 -
[103] - Quote
NextDark Knight wrote:The Robot Devil wrote: Flux killing the rep tool!!! That is hardcore and I kind of like it. Would it only cause the tool to lose the lock or would it cause it to shut down for a time? Very interesting idea. I would not see it as long as the Amarr Weapon overheat but maybe a similar animation for 1.5~2.5 seconds then allow lock on. CCP can tweak the numbers.
I like it more than I don't. I am a full time proto rep logi and it sounds fun.
"One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production."
Raoul Duke
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Bro-metheus
Storm Wind Strikeforce Caldari State
53
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Posted - 2014.03.26 10:53:00 -
[104] - Quote
The Robot Devil wrote:NextDark Knight wrote:The Robot Devil wrote: Flux killing the rep tool!!! That is hardcore and I kind of like it. Would it only cause the tool to lose the lock or would it cause it to shut down for a time? Very interesting idea. I would not see it as long as the Amarr Weapon overheat but maybe a similar animation for 1.5~2.5 seconds then allow lock on. CCP can tweak the numbers. I like it more than I don't. I am a full time proto rep logi and it sounds fun.
yeah I think it is a good idea. another way to go with it is that if the suit being healed is currently taking damage or has taken dmg in the last so many seconds the rep tool provides a % less heal rate. This would make sense because the nanites would be getting knocked/bucked off the suit do to the incoming fire and its kenetic energy hitting the suit being healed and vibrating it, damaging the nanites or knocking them off as they work to fix the suit. How much a % less and how long the effect lasts would have to be balanced. Same could be done for repair nanohives. if your taking damage you get less overall heal. |
CLONE ALPHA 001
Ultramarine Corp
15
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Posted - 2014.03.26 11:06:00 -
[105] - Quote
Jack McReady wrote:the irony, they magically instantly see that heavy EHP is too high but for some reason the 20k+ ehp tanks costing as much as proto suits are ok despite getting warnings from several sides... 20K EHP LOL dude do you know how to math |
Toby Flenderson
research lab
407
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Posted - 2014.03.26 11:24:00 -
[106] - Quote
NextDark Knight wrote:CCP Saberwing wrote:TheWee BabySeamus wrote: Please explain to me the thinking behind the future heavy nerf.
Just had a mosey around the office. My latest understanding is that we haven't fully committed to nerfing Heavy EHP just yet. We're going to keep an eye on it and see how things pan out. That doesn't mean there will or will not be a nerf! - just that we're going to approach it carefully. Thank you, Something to look into is allowing the Flux to disrupt the rep tool. (Drop lockon or feedback from the flux like amarr overheat animation) I think most tears steam from this.. I been play testing the hell out of the Caldari Heavy and feel it's EHP is on the low side but that passive rep is a silver lining. Waiting to have some free time to post video. Some things stomp the hell out of me, I could make a documentary on how to kill the Caldari heavy. (Now if I could only get some 1 on 1 time with the guy that nerfed the Forge)
+1 for the flux grenade suggestion. This would really be interesting to see. |
jerrmy12 kahoalii
691
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Posted - 2014.03.26 11:28:00 -
[107] - Quote
CCP Saberwing wrote:TheWee BabySeamus wrote: Please explain to me the thinking behind the future heavy nerf.
Just had a mosey around the office. My latest understanding is that we haven't fully committed to nerfing Heavy EHP just yet. We're going to keep an eye on it and see how things pan out. That doesn't mean there will or will not be a nerf! - just that we're going to approach it carefully. If you nerf hea y hp, only nerf armor, my cal sent dies fast enough already...
Closed beta vet
Tears, sweet delicious tears
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Shion Typhon
Intara Direct Action Caldari State
448
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Posted - 2014.03.26 11:28:00 -
[108] - Quote
CCP Saberwing wrote:TheWee BabySeamus wrote: Please explain to me the thinking behind the future heavy nerf.
Just had a mosey around the office. My latest understanding is that we haven't fully committed to nerfing Heavy EHP just yet. We're going to keep an eye on it and see how things pan out. That doesn't mean there will or will not be a nerf! - just that we're going to approach it carefully.
/boggle
You don't approach ANYTHING carefully, every patch is a hot mess of disasters. After 1.7 how can anyone have anything but zero faith in your vehicle "hot-fix" and heavy users should keep their sphincters to the walls in fear of your "care".
Taking a long time to act then doing the wrong thing anyway =/= careful. |
Spkr4theDead
Red Star. EoN.
1953
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Posted - 2014.03.26 11:28:00 -
[109] - Quote
DUST Fiend wrote:Spkr4theDead wrote:CCP Logibro wrote:Tanks will also be getting a hot fix, but we haven't nailed down exactly how it will be presented, hence why it's not in the hotfix post yet. Stay turned, and it will get added once we've decided how we want to do it. Here we go again. Infantry complains that they can't solo tanks with Darkside swarms, so now they need to be nerfed. Spkr learns his crutch is getting adjusted, blames it on infantry. Ahhh, 1.8 isn't so different after all Never knew preferring a different playstyle is a crutch.
Go back to trying to destroying a tank with a small rail on an Incubus.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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jerrmy12 kahoalii
692
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Posted - 2014.03.26 11:30:00 -
[110] - Quote
Spkr4theDead wrote:DUST Fiend wrote:Spkr4theDead wrote:CCP Logibro wrote:Tanks will also be getting a hot fix, but we haven't nailed down exactly how it will be presented, hence why it's not in the hotfix post yet. Stay turned, and it will get added once we've decided how we want to do it. Here we go again. Infantry complains that they can't solo tanks with Darkside swarms, so now they need to be nerfed. Spkr learns his crutch is getting adjusted, blames it on infantry. Ahhh, 1.8 isn't so different after all Never knew preferring a different playstyle is a crutch. Go back to trying to destroying a tank with a small rail on an Incubus. Yea tanks are op and a big crutch you continue to use for the free kills...
Closed beta vet
Tears, sweet delicious tears
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Jack McReady
DUST University Ivy League
1212
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Posted - 2014.03.26 11:32:00 -
[111] - Quote
CCP Saberwing wrote:TheWee BabySeamus wrote: Please explain to me the thinking behind the future heavy nerf.
Just had a mosey around the office. My latest understanding is that we haven't fully committed to nerfing Heavy EHP just yet. We're going to keep an eye on it and see how things pan out. That doesn't mean there will or will not be a nerf! - just that we're going to approach it carefully.
I still dont see the need of a 20% hp nerf. if you do that, they will be weaker than before and we all know how often heavies were used.
and if you think heavies have too much hp, how do you feel about brick tanked scouts able to run around the field at high speed? they made assault suits obsolete. maybe you should keep an eye on that too. |
RKKR
The Southern Legion League of Infamy
843
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Posted - 2014.03.26 11:52:00 -
[112] - Quote
CCP Saberwing wrote: I'll echo what IWS said earlier - we got a heads up that this was going to cause people to spend SP in to something that is going to get changed soon after.
Then why was THIS POST never answered?
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Captain Africa Clone1
GRIM MARCH D.E.F.I.A.N.C.E
161
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Posted - 2014.03.26 11:56:00 -
[113] - Quote
You know CCP this heavy HP thing is like a pile of dog **** on the grass... staring you in the face ...you had to go and step right in it lol Leave the heavies alone ...enough is enough.
Join the March ,see the universe , meet interesting people and kill them
G£¬
http://grimmarch.wix.com/grim-march-ver1
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Chibi Andy
Forsaken Immortals Top Men.
1113
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Posted - 2014.03.26 12:04:00 -
[114] - Quote
from one of my posts.
CCP: heavy doing what it does best at killing infantry?? NERF IT!!! CCP: AV killing tanks?? NERF IT!!!! CCP: and our employee of the month goes to our monkey thats in charge of the nerf department
YOU HAVE BEEN SCANNED!!!
sç+a¦át¢èa¦á)sç+
(pâÄa¦át¢èa¦á)pâÄs+íGö+GöüGö+
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CCP Saberwing
C C P C C P Alliance
2847
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Posted - 2014.03.26 12:04:00 -
[115] - Quote
Jack McReady wrote: I still dont see the need of a 20% hp nerf. if you do that, they will be weaker than before and we all know how often heavies were used.
This isn't guaranteed to be happening yet (as I alluded to elsewhere). We're going to keep an eye on it first.
CCP Saberwing // DUST 514 Community Manager // @kanafchian
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CCP Saberwing
C C P C C P Alliance
2847
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Posted - 2014.03.26 12:06:00 -
[116] - Quote
Himiko Kuronaga wrote: How in gods name is a 20% stab in the face "approaching it carefully"?
Seems like you didn't understand what I said. The 20% isn't set in stone, nor is it guaranteed to be happening at all yet. EHP is something we'll be monitoring.
CCP Saberwing // DUST 514 Community Manager // @kanafchian
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Joseph Ridgeson
WarRavens League of Infamy
794
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Posted - 2014.03.26 12:07:00 -
[117] - Quote
CCP Saberwing wrote:Jack McReady wrote: I still dont see the need of a 20% hp nerf. if you do that, they will be weaker than before and we all know how often heavies were used.
This isn't guaranteed to be happening yet (as I alluded to elsewhere). We're going to keep an eye on it first.
Was the rotational speed of the large railgun hit? It is moving so much slower today then it was over the weekend for me. Intentional, unintentional, or "go home Joe; you're drunk"?
"People that quote themselves in signatures confuse me." -Joseph Ridgeson
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Captain Africa Clone1
GRIM MARCH D.E.F.I.A.N.C.E
161
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Posted - 2014.03.26 12:17:00 -
[118] - Quote
CCP Saberwing wrote:Himiko Kuronaga wrote: How in gods name is a 20% stab in the face "approaching it carefully"?
Seems like you didn't understand what I said. The 20% isn't set in stone, nor is it guaranteed to be happening at all yet. EHP is something we'll be monitoring.
On a different note Sabrewing ...what is the likely hood of making basic suits more useful by making them a bit cheaper than the specialized one ?
Join the March ,see the universe , meet interesting people and kill them
G£¬
http://grimmarch.wix.com/grim-march-ver1
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Raxsus Lannister
Bullet Cluster
32
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Posted - 2014.03.26 12:18:00 -
[119] - Quote
CCP Saberwing wrote:TheWee BabySeamus wrote: Please explain to me the thinking behind the future heavy nerf.
Just had a mosey around the office. My latest understanding is that we haven't fully committed to nerfing Heavy EHP just yet. We're going to keep an eye on it and see how things pan out. That doesn't mean there will or will not be a nerf! - just that we're going to approach it carefully.
Thank you for sharing this Saberwing. and thank you CCP for taking your time to see how this plays out. |
SALH
Holdfast Syndicate Amarr Empire
3
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Posted - 2014.03.26 12:39:00 -
[120] - Quote
jerrmy12 kahoalii wrote:DUST Fiend wrote:So first I'm not allowed to switch my suits thanks to a dropsuit command only refund, and now, not a couple hours into the patch I can expect my suit to receive a strong nerf. Classic CCP, 100% My decisions matter I went 31/6 against fa in a shotgun scout vs mass drivers and scrs So what. The mass driver still suck, and you will be lucky to hit anything with it. |
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