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81. Shield Tanking vs. Armor Tanking - in General Discussions [original thread]
I prefer armor tanking for the fact that armor can't be dropped one shot with a flux nade or a tactical orbital. Also armor tanking feels better for support roles as I can have more health overall as well as faster passive hp repair ( dont have to...
- by NewOldMan - at 2013.05.09 22:56:00
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82. A Precedent for the CPM Moving Forward - in General Discussions [original thread]
It's my belief that if the ENTIRE patch notes and item list were put out before hand (as well as optimal ranges for weapons) This could of easily been avoided, as everyone would of been voicing their opinions as to what needs to go where. The b...
- by NewOldMan - at 2013.05.08 18:06:00
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83. Becoming a logi as new player is not possible - in General Discussions [original thread]
For everyone saying that you need to play as a militia logi to start out then get into the skill. Then ALL basic frame suits need to be removed.
- by NewOldMan - at 2013.05.08 15:45:00
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84. Logibro Medium Frame - Basic - in General Discussions [original thread]
J Falcs wrote: They could make the Medium Frame ADV suit a 2 equipment suit. It would then be a logi-in-training suit. This gives the player a chance to see what logi is about and decide which route to take once they reach level 5 medium (or no...
- by NewOldMan - at 2013.05.08 12:22:00
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85. Uprising, Best suits are now paid only? - in General Discussions [original thread]
In all honesty, im looking at the suit stats and see that actually going full proto in that suit line is a better deal. Scouts werent supposed to live that long anyone, the 4 low slots makes it viable to have quite a few biotic upgrades. (the AUR...
- by NewOldMan - at 2013.05.08 11:17:00
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86. Logibro Medium Frame - Basic - in General Discussions [original thread]
NeoWraith Acedia wrote: At least lower the skill req to lvl 3 CCP! If you want to lower the amount of protos then make lvl 5 basic suit skills a requirement for racial protos. I know you we're trying to cutdown on secondary and tertiary skills...
- by NewOldMan - at 2013.05.08 10:59:00
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87. Logibro Medium Frame - Basic - in General Discussions [original thread]
Thrawn01 Aldeland wrote: I have played logi in every build I have been in. I like it being a specialized field that requires investment to get into. the benefits slots (esp. equip), sweet repping bonus, and pg/cpu all make it an awesome class. ...
- by NewOldMan - at 2013.05.08 03:53:00
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88. Logibro Medium Frame - Basic - in General Discussions [original thread]
Must be included, I'm sick and tired of seeing all of these basic frames for the assault guys when us logibros get nothing. We have to get medium frame to LVL 5!!! Before we can even access a standard logistics suit. Which is really making it fee...
- by NewOldMan - at 2013.05.08 03:43:00
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89. 1.8 Mil SP to get into a logi suit.... - in Feedback/Requests [original thread]
Yes I completely Agree. Every other class can skimp on getting it to 5 because it already unlocks their suit for them, just not the racial bonus, which is a load of crap!!! CCP pretty much just lets every other class get easy access suits and sc...
- by NewOldMan - at 2013.05.08 03:02:00
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90. Best skills/loadout for a field medic role? - in Rookie Training Grounds [original thread]
Up your repair tool level, many people underestimate the power of constantly repping a guy in a firefight. I've put in many hours on tf2 and to me this is how a medic should be, always be ready with a repair tool and a nanohive, gun skills can com...
- by NewOldMan - at 2013.02.25 17:55:00
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91. So I just ran around with a HK shotty. - in General Discussions [original thread]
The HK4M is on par with a prototype shotgun, so it can pretty much one hit anyone.
- by NewOldMan - at 2013.02.02 14:39:00
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92. Officer's equipment request - in Feedback/Requests [original thread]
We have an officers version of almost every weapon in game, I would love to see officer variants of nanohives, nanite injectors, drop uplinks, and repair tools. Cause I feel as if the logistics players don't have that special something to use in ...
- by NewOldMan - at 2013.02.01 03:18:00
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93. Logi/Heavy channel - in General Discussions [original thread]
I love this idea!
- by NewOldMan - at 2013.01.15 14:17:00
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94. Here's a suggestion for active skill boosters and SP cap. Good for CCP AND ... - in General Discussions [original thread]
I support this entirely. I dislike the fact that you just end up hitting a wall with sp gain. They can't just cater to this game completely to new and casual players. And the people that actually will buy a lot of aur and be dedicated to this game...
- by NewOldMan - at 2013.01.11 15:07:00
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95. Someone actually used a dropship like a transport today - in General Discussions [original thread]
All it takes to master dropping of troops is practice. You don't need to slow dropships down or anything, in fact if you slow them down anymore you might as well just have them blow up 10 seconds after launch.
- by NewOldMan - at 2012.11.11 17:46:00
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96. [Request] PTSD Groud For Dropship Victims - in Feedback/Requests [original thread]
They already nerfed the splash damage a forge gun round can do. As in previous builds it was rather well used as a one shot kill for almost all infantry.
- by NewOldMan - at 2012.11.09 17:50:00
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97. Battles ending on 'last man standing' rather then clonecount. - in Feedback/Requests [original thread]
It is this way, blue dots just like to spawn in. Because when you die you don't lose a clone, it is when you spawn in that the clone is used. So if nobody spawned in you could go to the last man standing. Don't blame the game mechanics, blame th...
- by NewOldMan - at 2012.11.08 23:10:00
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98. ISK payouts are BS - in General Discussions [original thread]
Once Dust goes live and those pilots up in EVE can start paying for battles, expect your wallet to grow immensely if you get hired on to one of those battles. Eve guys can just throw a **** ton of money at you. The beta battles are high sec contra...
- by NewOldMan - at 2012.11.08 00:54:00
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99. My thoughts on drop ships. - in General Discussions [original thread]
Dropships aren't overpowered, they are actually rather well balanced. The main thing people fail to notice is the fact that it requires a great amount of skill to successfully pilot a Drop ship while avoiding swarms and forge guns. As well as the ...
- by NewOldMan - at 2012.11.06 14:34:00
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100. Suggestion For Map mode. - in Feedback/Requests [original thread]
In lieu of the old skirmish map being replaced due to balance issues. I have been thinking of a balanced alternative to it. It hasn't been that easy because I still want the map to have multi-stage objectives while being balanced. My idea lies in...
- by NewOldMan - at 2012.11.04 07:13:00
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