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Wako 75
SVER True Blood Unclaimed.
76
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Posted - 2012.11.11 02:38:00 -
[31] - Quote
the problem with the cru is passive wp is that someone could equip and sit in spawn. but yea maybe 50 per spawn and maybe like it has 100 resupplies and every time they resupply it auto bails them with new dropsuit and thats 5 wp. good idea? |
Wako 75
SVER True Blood Unclaimed.
76
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Posted - 2012.11.11 02:45:00 -
[32] - Quote
and i want urban maps that you can still fly on and also the landing pad would resupply the resupply the resupplies (if that makes any sense) lol reduce resupplies to ten to encorage landing maybe landing pads drop could be a thing dropped by battle commander. it would be pretty cool and it would also instanly give you your ds instaed of waiting 20 sec. |
Scheneighnay McBob
Bojo's School of the Trades
1058
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Posted - 2012.11.11 16:57:00 -
[33] - Quote
On top of my idea with making the turrets only operable when the doors are open- give dropships cloaking devices along with that. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.11 17:23:00 -
[34] - Quote
Knightshade Belladonna wrote:idea: DS pilot equips CRU, once inside ship pilot begins to gain a set amount of wp per minute while in flight. This forces them to use a cru so troops can spawn and jump, and gives them wp without shooting a gun. Have a cap set for whatever the wp would be in 15 min. Reduce assist points gained for pilot from gunner.
I still prefer the idea of rewarding the vehicle's owner (whoever called it onto the battlefield, NOT necessarily the driver/pilot) for every player who spawns on the vehicle's CRU. It shouldn't be any different from using a Drop Uplink, really. |
Scheneighnay McBob
Bojo's School of the Trades
1058
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Posted - 2012.11.11 17:30:00 -
[35] - Quote
Garrett Blacknova wrote:Knightshade Belladonna wrote:idea: DS pilot equips CRU, once inside ship pilot begins to gain a set amount of wp per minute while in flight. This forces them to use a cru so troops can spawn and jump, and gives them wp without shooting a gun. Have a cap set for whatever the wp would be in 15 min. Reduce assist points gained for pilot from gunner. I still prefer the idea of rewarding the vehicle's owner (whoever called it onto the battlefield, NOT necessarily the driver/pilot) for every player who spawns on the vehicle's CRU. It shouldn't be any different from using a Drop Uplink, really. Someone has to be driving for people to be able to spawn, anyway. |
NewOldMan
KILL-EM-QUICK RISE of LEGION
16
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Posted - 2012.11.11 17:46:00 -
[36] - Quote
All it takes to master dropping of troops is practice. You don't need to slow dropships down or anything, in fact if you slow them down anymore you might as well just have them blow up 10 seconds after launch. |
Knightshade Belladonna
Villore Sec Ops Gallente Federation
288
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Posted - 2012.11.11 17:53:00 -
[37] - Quote
Garrett Blacknova wrote:Knightshade Belladonna wrote:idea: DS pilot equips CRU, once inside ship pilot begins to gain a set amount of wp per minute while in flight. This forces them to use a cru so troops can spawn and jump, and gives them wp without shooting a gun. Have a cap set for whatever the wp would be in 15 min. Reduce assist points gained for pilot from gunner. I still prefer the idea of rewarding the vehicle's owner (whoever called it onto the battlefield, NOT necessarily the driver/pilot) for every player who spawns on the vehicle's CRU. It shouldn't be any different from using a Drop Uplink, really.
If they go with this, they will need a limit to how often wp is awarded no matter the amount of spawns. Like how the nanohive only gives you points for one guy every 30 sec or whatever it is |
ugg reset
ZionTCD Legacy Rising
234
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Posted - 2012.11.11 18:18:00 -
[38] - Quote
Scheneighnay McBob wrote:On top of my idea with making the turrets only operable when the doors are open- give dropships cloaking devices along with that. yay to the door idea. nay to Invisible DS idea. |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.11.11 18:21:00 -
[39] - Quote
Knightshade Belladonna wrote:Garrett Blacknova wrote:Knightshade Belladonna wrote:idea: DS pilot equips CRU, once inside ship pilot begins to gain a set amount of wp per minute while in flight. This forces them to use a cru so troops can spawn and jump, and gives them wp without shooting a gun. Have a cap set for whatever the wp would be in 15 min. Reduce assist points gained for pilot from gunner. I still prefer the idea of rewarding the vehicle's owner (whoever called it onto the battlefield, NOT necessarily the driver/pilot) for every player who spawns on the vehicle's CRU. It shouldn't be any different from using a Drop Uplink, really. If they go with this, they will need a limit to how often wp is awarded no matter the amount of spawns. Like how the nanohive only gives you points for one guy every 30 sec or whatever it is No they won't.
The limited space in the vehicle and the limit on how many players can exist on your team and the time limit on respawning should be enough. And with Nanohives, if your entire team cram themselves into the space of one Nanohive, you still get an insane amount of WP really quickly. |
Richard Sebire
Osmon Surveillance Caldari State
7
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Posted - 2012.11.11 19:03:00 -
[40] - Quote
I'm actually looking forward to the pilots suit and some balancing on top of the MMC again, shooting down at you all. It will probably only take me a couple of months to get there again. |
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Knightshade Belladonna
Villore Sec Ops Gallente Federation
288
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Posted - 2012.11.11 20:16:00 -
[41] - Quote
Garrett Blacknova wrote:Knightshade Belladonna wrote:Garrett Blacknova wrote:Knightshade Belladonna wrote:idea: DS pilot equips CRU, once inside ship pilot begins to gain a set amount of wp per minute while in flight. This forces them to use a cru so troops can spawn and jump, and gives them wp without shooting a gun. Have a cap set for whatever the wp would be in 15 min. Reduce assist points gained for pilot from gunner. I still prefer the idea of rewarding the vehicle's owner (whoever called it onto the battlefield, NOT necessarily the driver/pilot) for every player who spawns on the vehicle's CRU. It shouldn't be any different from using a Drop Uplink, really. If they go with this, they will need a limit to how often wp is awarded no matter the amount of spawns. Like how the nanohive only gives you points for one guy every 30 sec or whatever it is No they won't. The limited space in the vehicle and the limit on how many players can exist on your team and the time limit on respawning should be enough. And with Nanohives, if your entire team cram themselves into the space of one Nanohive, you still get an insane amount of WP really quickly.
Nano hives don't work that way anymore. You drop one and 10 guys run through it, you only get 1 ressuply wp bonus for a set time. Probably because people were doing exactly like what you just said. |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.11.11 20:26:00 -
[42] - Quote
Knightshade Belladonna wrote:Nano hives don't work that way anymore. You drop one and 10 guys run through it, you only get 1 ressuply wp bonus for a set time. Probably because people were doing exactly like what you just said. Pretty sure I've had multiple ticks for multiple people running through a Nanohive before. It's possible I had another hive still active that I forgot about, but I had just put one down, still had one to deploy, and when two players rushed to it, I got 2 ticks for resupplying them. |
Knightshade Belladonna
Villore Sec Ops Gallente Federation
288
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Posted - 2012.11.11 20:30:00 -
[43] - Quote
Garrett Blacknova wrote:Knightshade Belladonna wrote:Nano hives don't work that way anymore. You drop one and 10 guys run through it, you only get 1 ressuply wp bonus for a set time. Probably because people were doing exactly like what you just said. Pretty sure I've had multiple ticks for multiple people running through a Nanohive before. It's possible I had another hive still active that I forgot about, but I had just put one down, still had one to deploy, and when two players rushed to it, I got 2 ticks for resupplying them.
Interesting.. and this was more recently? When I drop one down I get the wp for first guy and watch the others run through it, and then 30 seconds or so later I get another if someone runs across it. It used to continuously give me wp per guy who ran in it and got ammo, I want to say just before or just after Codex they made the change. Maybe they upped it to 2 people every so often , I don't know.. but it certainly doesn't give what it used to, on top of the wp points being reduced ( which I think was a punishment because of the abusers)
Trying to find the notes where they made the change, all I can find is the initial Codex report :( |
Obama DAT
Doomheim
389
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Posted - 2012.11.11 22:08:00 -
[44] - Quote
Pic or didn't happen. |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2012.11.11 22:30:00 -
[45] - Quote
ugg reset wrote:Scheneighnay McBob wrote:On top of my idea with making the turrets only operable when the doors are open- give dropships cloaking devices along with that. yay to the door idea. nay to Invisible DS idea. Why not? If they start firing, or are detected somehow, their cloaks are gone for good. This just allows them to accurately drop off infantry without immediately being blown apart. |
Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2012.11.11 23:02:00 -
[46] - Quote
Dropships can be slow and clumsy if they are lumbering gunships of death.
If you want them to be effectve transports they should be fast and nimble. I have flown both standard and areobatic aircraft and I know which I would prefer for getting into and out of a hot spot. Hell, I know which I prefer for fun flying in general.
Ship handling needs to go back to the sensitivity and responsivness of the Precursor build. Yes that makes them more difficult to master, but it also makes them far more useful and fun to fly. Keep them as they are now and you won't see a single one in the sky as soon as gunships and fighters are introduced.
If on the other hand they are given a real mission and the capacity to carry it out you will continue to see pilots specing into them. There is very little call for transport now, so even with a WP schedule for transport activities you probably won't see much. Pilots may offer their services, but infantry will ignore them as they ignore drop uplinks today.
If gunships have a pilot controlled turret as tanks do today they will attract the lions share of pilots. In fact you will probably see more people becoming pilots just for gunships. Then you will forget how much you were complaining about dropships. |
Tsuke Thirteen
Royal Uhlans Amarr Empire
24
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Posted - 2012.11.12 06:08:00 -
[47] - Quote
Jason Pearson wrote:Wako 75 wrote:Tsuke Thirteen wrote:Bump armor enough to support a safe landing ------ reduce guns
Dropship =/= Gunship
96.7% of Dropships are being used as flying tanks. Remove missile turrets, blasters can defend when the ship touches down or provide crowd control as it evacs.
please explain the wp blaters are pretty hard to kill with while moving and if you arent moveing then your dead. people start thinking would you want to fly a ds if you got 200 wp in a match and even better question would you want to gun one? until ccp finds a way to give wp to pilots and reduce the firepower they shouldnt make it fit only blasters. it still doesnt matter if they have super armor and sheilds if it doesnt give you wp why would you want to fly it Some Pilots don't think about themselves gaining WP in a match (especially corp matches and stuff), and are more focused on winning. We do our jobs by dropping people off at Objectives and giving good mobile spawn locations, If we had buffed HP it would be a lot nicer.
Everyone's still thinking small term.
Eventually we'll be deploying to capture objectives that matter, and will be the main objective of the game. So when you squad leader/battle commander says, spawn a DS and start moving troops to take objective, you'll be doing that. Your concern will not be where it is now. "But what about ME? Where is MY reward, I don't earn any WP from this!!" "Why would they fly it if that cannot get Wp" You'll be earning your keep within your Corp. Winning missions. Providing and piloting an asset that helped secure victory.
I still stand with DROPship =/= Gunship.
"please explain the wp blaters are pretty hard to kill with while moving" Thats' the point. You land, protect yourself and take off. You're not a flying tank. Random idea that I don't really even like; blasters could shoot swarm missiles to protect drop ship.
The CRU ideas would be deadly if coordinated which I've yet to see done. Timed drops of 6 mercs into vital locations. Next controlled respawn to CRU. Rinse repeat. No traveling over terrain and getting sniped, runover, ambushed. |
Bhor Derri
Legion of Eden
95
|
Posted - 2012.11.13 11:20:00 -
[48] - Quote
You are missing the big picture blasters aren't supposed to be weak it is the broken nature of balance that makes people (like me) QQ . So far few of the things that are imbalanced are: armor is broken but shields are OP hybrids are meh but missiles are OP |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2012.11.13 22:42:00 -
[49] - Quote
Bhor Derri wrote:You are missing the big picture blasters aren't supposed to be weak it is the broken nature of balance that makes people (like me) QQ . So far few of the things that are imbalanced are: armor is broken but shields are OP hybrids are meh but missiles are OP I'm for adding a skill to increase turret range- right after we cut down the range of missile turrets (supposedly, it isn't infinite- just very far) |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.13 22:49:00 -
[50] - Quote
Bhor Derri wrote:You are missing the big picture blasters aren't supposed to be weak it is the broken nature of balance that makes people (like me) QQ . So far few of the things that are imbalanced are: armor is broken but shields are OP hybrids are meh but missiles are OP I don't think shields are OP, personally.
Armour is terribly broken, and needs a lot of work, but shields seem reasonable to me.
Also, Missiles are OP, and the other turrets need a very minor buff. I think buffing the hybrid turrets SLIGHTLY first would be good, then nerfing the Missiles until they're in line with the turrets that are where they should be. |
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fahrenheitM
Pro Hic Immortalis RISE of LEGION
212
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Posted - 2012.11.13 23:01:00 -
[51] - Quote
Wako 75 wrote:
it still doesnt matter if they have super armor and sheilds if it doesnt give you wp why would you want to fly it
Because this is DUST. It's not always going to be about personal stats. Ask the logi's running around repping people why they do it. Because they're playing to win in a team game. |
Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2012.11.14 00:13:00 -
[52] - Quote
fahrenheitM wrote:Wako 75 wrote:
it still doesnt matter if they have super armor and sheilds if it doesnt give you wp why would you want to fly it
Because this is DUST. It's not always going to be about personal stats. Ask the logi's running around repping people why they do it. Because they're playing to win in a team game.
Some of us will fly despite any lack of reward, and that may well be a large enough population for corp battles. It does dramatically delay skilling though as it becomes a hobby rather than a paying job. Those who kill into infantry get paid to practice their craft, but pilots have to run around with subpar infantry skills attempting to earn enough to get a dropship which puts them well behind.
That won't be a big issue if you choose to skill into vehicles only after you get a full infantry build. That may be the best way to go at release, but given the short build/wipe cycles we've had so far it's impractical.
I'm a corporate pilot and I'll fly whenever it will help my team. |
Bigbonedunicorn
8
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Posted - 2012.11.14 00:14:00 -
[53] - Quote
to the op have they joined up the maps yet? |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.14 01:01:00 -
[54] - Quote
Knightshade Belladonna wrote:Garrett Blacknova wrote:Knightshade Belladonna wrote:Nano hives don't work that way anymore. You drop one and 10 guys run through it, you only get 1 ressuply wp bonus for a set time. Probably because people were doing exactly like what you just said. Pretty sure I've had multiple ticks for multiple people running through a Nanohive before. It's possible I had another hive still active that I forgot about, but I had just put one down, still had one to deploy, and when two players rushed to it, I got 2 ticks for resupplying them. Interesting.. and this was more recently? When I drop one down I get the wp for first guy and watch the others run through it, and then 30 seconds or so later I get another if someone runs across it. It used to continuously give me wp per guy who ran in it and got ammo, I want to say just before or just after Codex they made the change. Maybe they upped it to 2 people every so often , I don't know.. but it certainly doesn't give what it used to, on top of the wp points being reduced ( which I think was a punishment because of the abusers) Trying to find the notes where they made the change, all I can find is the initial Codex report :( Earlier today I had several perfect opportunities to test this.
Tossed a Militia Nanohive into a group of friendlies, all of whom had low ammo, one was completely empty. I got 5 ticks in less than 10 seconds. The hive was burned out before I got another tick.
A few matches later I had a similar situation with 3 teammates, but they weren't as low on ammo. I tossed it out so they'd see it, and one guy ran through to refill, got me some WP, then the others popped out to shoot or throw grenades, then back to reload. I was getting several ticks at a time, then waiting out the cooldown before getting more WP.
So it definitely works on an individual PLAYER basis, not per Nanohive. Had several other matches where I've seen the same pattern confirmed with 2 players at once. |
RedZer0 MK1
Opus Arcana Orion Empire
1
|
Posted - 2012.11.14 04:17:00 -
[55] - Quote
I play as Logi, and also tried ds for awhile. I played with choppers in bf3, so ds weren't hard to pick up. If they are supposed to be used for transport, give incentives for spawning there. Not to just the pilot, but to who ever spawns there and maybe the gunner(s) too. Perhaps have faster respawn time for ds versus the other options, not a lot though. Back to the reward thing, maybe wp bonus for just being dropped near an objective. The closer to the center the higher the bonus. Also assist points for the ds crew if someone who spawns from there completes an objective, with in a reasonable time frame of course. |
bandar sharqi
Villore Sec Ops Gallente Federation
2
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Posted - 2012.11.14 22:18:00 -
[56] - Quote
Scheneighnay McBob wrote:Ops Fox wrote:slow em down give more armor and make them more stable keep in mind dropships are light vehicles- so they should pretty much be flying LAVs
so basically LAVs then... |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2012.11.14 23:52:00 -
[57] - Quote
Cloaked dropships with CRUs would be grat for transport, I imagine when cloaking is added that dropships would become much better transport vehicles. I agree that they should have more durable, and less deadly. There needs to be options to take off turrets for more PG/CPU which can then be used to improve durability. |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2012.11.15 00:15:00 -
[58] - Quote
Bigbonedunicorn wrote:to the op have they joined up the maps yet? I'm not sure what you're asking.
If you're asking if the maps are connected- they have been for months, it's just that we're still forced to stay in isolated sections of the district (or 2?) that we have. |
ugg reset
ZionTCD Legacy Rising
234
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Posted - 2012.11.15 00:29:00 -
[59] - Quote
KAGEHOSHI Horned Wolf wrote:Cloaked dropships with CRUs would be grat for transport, I imagine when cloaking is added that dropships would become much better transport vehicles. I agree that they should have more durable, and less deadly. There needs to be options to take off turrets for more PG/CPU which can then be used to improve durability.
not looking forward to cloaked kamikazes.
Less deadly? it's a brick with rockets strapped to the sides?! Now I'll be the first to point out that missile turrets need to be looked at, but if you ask me Hybrid turrets need to be amped up in a major way.
And enough of he "it's a transport" crap. give us weapons that can deal damage back (lazer turrets or calling in large installations) and it will work itself out.
All for being able to remove a turret(s). I like having options.
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Scheneighnay McBob
Bojo's School of the Trades
1058
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Posted - 2012.11.15 01:11:00 -
[60] - Quote
ugg reset wrote:KAGEHOSHI Horned Wolf wrote:Cloaked dropships with CRUs would be grat for transport, I imagine when cloaking is added that dropships would become much better transport vehicles. I agree that they should have more durable, and less deadly. There needs to be options to take off turrets for more PG/CPU which can then be used to improve durability. not looking forward to cloaked kamikazes. Less deadly? it's a brick with rockets strapped to the sides?! Now I'll be the first to point out that missile turrets need to be looked at, but if you ask me Hybrid turrets need to be amped up in a major way. And enough of he "it's a transport" crap. give us weapons that can deal damage back (lazer turrets or calling in large installations) and it will work itself out. All for being able to remove a turret(s). I like having options. I'm saying to limit the use of turrets- when they're out, anyone inside the dropship will be much easier to be picked off by snipers, and others.
As for hybrid turrets- railguns are fine where they are right now, but blasters desperately need a range boost. |
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