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921. Sticky:[GUIDE] Weapon Ranges & Optimals (Proto HMGs added) - in Rookie Training Grounds [original thread]
0 Try Harder wrote: Max range of all large railgun turrets is 599 meters. Optimal seems to be 1-599 too. Did they remove the experimental sniper rifle from the game? If so every sniper rifle's range is 1-599 (optimal and max). Except the thal...
- by Musta Tornius - at 2013.02.11 10:21:00
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922. Assault shotty > Scout shotty - in General Discussions [original thread]
I overheard Wolfman going on in IRC about lowering scanning so it will be harder for people to see others behind them, great for profile dampened shotty scouts.
- by Musta Tornius - at 2013.02.10 12:46:00
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923. What has been your greatest contribution to DUST514? - in General Discussions [original thread]
Getting rid of (almost) every misconception about weapon ranges, especially the ever popular 'Laser shoots twice as far as AR'.
- by Musta Tornius - at 2013.02.10 12:26:00
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924. the reason why the Ar has such short range. - in General Discussions [original thread]
Zekain Kade wrote: NightEagle11 wrote: Moejoe Omnipotent wrote: Not even close. It's because CCP is too lazy/doesn't know how to create real weapon balance without using cheap tactics that are detrimental to the gameplay experience, like ...
- by Musta Tornius - at 2013.02.10 12:23:00
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925. Lasers and HMGs... - in General Discussions [original thread]
William HBonney wrote: The laser is only an alpha weapon after it has charged for about 40 rounds....that is not a big window for killing, plus it is all Estimation of range for the laser, can I hit him? U must shoot to even see if you can and ...
- by Musta Tornius - at 2013.02.10 12:20:00
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926. [Question] When is next update? - in Rookie Training Grounds [original thread]
CCP hasn't said anything yet other than probably by fanfest so in a month or two.
- by Musta Tornius - at 2013.02.09 14:44:00
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927. Officer weapon drop rates - in General Discussions [original thread]
I got me some Gatun's forges and Wolfman's Pistols, come get some biatches ;)
- by Musta Tornius - at 2013.02.08 16:55:00
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928. Q about KDR and actual deaths - in Rookie Training Grounds [original thread]
The clone counter only goes down when someone respawns into the game, death doesn't affect the numbers only spawning does. Ideally medics shouldn't res people that are being shot towards by enemy team, if this happens to you then just bleed out i...
- by Musta Tornius - at 2013.02.08 12:21:00
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929. Sticky:[GUIDE] Weapon Ranges & Optimals (Proto HMGs added) - in Rookie Training Grounds [original thread]
As far as I am aware of yes everything is still valid. Also this thread is stickied already :)
- by Musta Tornius - at 2013.02.07 00:11:00
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930. Laser Damage Scaling Clarification - in Rookie Training Grounds [original thread]
It resets every time you let go of the trigger so don't let go till you are near overheating :)
- by Musta Tornius - at 2013.02.06 00:27:00
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931. weaponary skill lvl 5 - in Rookie Training Grounds [original thread]
You get access to forge guns which are totally awesome. Furthermore the extra 10% damage to all the weapons you use is fabulous. Lastly you can now use all the weapon damage mods including the ever popular complex one.
- by Musta Tornius - at 2013.02.05 17:58:00
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932. Sticky:[GUIDE] Weapon Ranges & Optimals (Proto HMGs added) - in Rookie Training Grounds [original thread]
Well I'm sure CCP will add range information to the weapon info text, until then this is just your best bet to avoid people moaning about lasers having double the reach of assault rifles and so on.
- by Musta Tornius - at 2013.02.05 12:17:00
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933. What exactly determines how much ISK you get in a batle? - in General Discussions [original thread]
Covert Clay wrote: Still, what's the point of using there GEK instead of the militia AR? Not sure if serious but I'll bite. More ammo, longer range more damage. Why not have an advantage over the enemy?
- by Musta Tornius - at 2013.02.05 01:10:00
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934. SMG Stats - in Rookie Training Grounds [original thread]
Booby Tuesdays wrote: Scheneighnay McBob wrote: It's just a BPO of the standard SMG So just the standard 21HP, 1000RPM, 80 round clip? Same PG/CPU usage? Yep and yep.
- by Musta Tornius - at 2013.02.04 23:19:00
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935. Weapon range information, where is it? - in Rookie Training Grounds [original thread]
It's above you! :)
- by Musta Tornius - at 2013.02.04 23:17:00
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936. Good fits for Assault Dropsuits? - in Rookie Training Grounds [original thread]
Standard assault fit for me is either decent dmg mods (enhanced + complex) or shield buffer. Plate + rep or dual shield regulator. Assault rifle and sidearm (smg/pistol) + nades (av/flux/locus). Finally an injector or nanohive depending on who I'...
- by Musta Tornius - at 2013.02.04 11:56:00
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937. Secondary turrets on vehicles, who's skills if any affect them? - in Rookie Training Grounds [original thread]
A ccp dev on irc confirmed that turrets on vehicles are affected by both the drivers and gunners combined skills interestingly enough. I posted a thread about it in general discussion some weeks ago.
- by Musta Tornius - at 2013.02.02 21:58:00
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938. Basic HMG vs MH-82 - in Rookie Training Grounds [original thread]
Don't forget that higher meta level weapons usually have longer ranges too. Admittedly it's not a big leap between standard and the 82 but it's still something.
- by Musta Tornius - at 2013.02.01 09:29:00
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939. Cast 514 Episode 9 : Uprising Imminent - in General Discussions [original thread]
Come on Gallente Assault Suit, come to daddy!
- by Musta Tornius - at 2013.02.01 00:44:00
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940. Going about it the right way. - in Rookie Training Grounds [original thread]
Best thing to do is get lots of different militia gear as you don't need any skills for using them. Granted they aren't as effective as standard gear but at least you can try them out. Once you get a feel for the game it will be easier for you to...
- by Musta Tornius - at 2013.01.31 11:52:00
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