Pages: 1 2 3 4 5 [6] 7 8 9 10 20 30 40 50 60 |
101. Question about the Combat Rifle range - in General Discussions [original thread]
Slash Frenzy wrote: Ok, my information was not precise enough. With "over 50m" I wanted to point out that this wasn-Št CQC fights. One particular encout was more at the range of 90-110m. Of course I use KB/M and my opponent most likely had aim-...
- by Musta Tornius - at 2014.04.09 09:39:00
|
102. Question about the Combat Rifle range - in General Discussions [original thread]
Slash Frenzy wrote: My bad that I didn-Št check the ranges upfront properly. 77 meters optimal range on the advance cr, that explains alot. I really did expect that range would be shorter. Does this table still reflect the current game? http...
- by Musta Tornius - at 2014.04.09 08:59:00
|
103. Sticky:DUST Uprising 1.8 Static Data Export - in DUST 514 Technology Lab [original thread]
FuzzyPain wrote: Where does a value of "OPTIONAL RANGE" of each weapon look at? If you're referring to optimal range then don't bother, it's not in the SDE and it won't go there either. Look instead at my signature, you'll find all the opti...
- by Musta Tornius - at 2014.04.08 15:14:00
|
104. Where did my uplink go? - in Rookie Training Grounds [original thread]
Read the info on the equipment, it says how many you can have deployed of that type. For the lower tier ones it's 1.
- by Musta Tornius - at 2014.04.08 10:12:00
|
105. Finally broke my DS3 because of dust - in General Discussions [original thread]
mollerz wrote: Musta Tornius wrote: Get a kbm, the shift button can take a lot of pressing :P I thought KBM was fubar? Like it had it's own shitshow of problems? but hmm.. maybe I should try it tonight in lieu of a brokeass DS3 and a lac...
- by Musta Tornius - at 2014.04.07 22:02:00
|
106. Finally broke my DS3 because of dust - in General Discussions [original thread]
Get a kbm, the shift button can take a lot of pressing :P
- by Musta Tornius - at 2014.04.07 17:35:00
|
107. Devs/CPM: serious question. - in General Discussions [original thread]
What about Thor Thundercock <- saw him ingame yesterday :P All guys have cocks so should that be okay too? :P
- by Musta Tornius - at 2014.04.06 09:00:00
|
108. What is a Blue Print Original (BPO)? - in Rookie Training Grounds [original thread]
BPO is a term from EVE, in DUST there are only blueprints, these don't run out at all when used unlike normal items you have to buy after every death. The starter fits have their own BPOs but you can't copy them. Still count as 'BPOs' I'd guess.
- by Musta Tornius - at 2014.04.05 22:56:00
|
109. The Gentleman's Weapon, a guide to the Laser Rifle - in Rookie Training Grounds [original thread]
That's a pretty comprehensive guide for a single weapon, well done OP, have some likes!
- by Musta Tornius - at 2014.04.05 13:22:00
|
110. So fanfest is less than a month away - in General Discussions [original thread]
da GAND wrote: Spkr4theDead wrote: WUBFest 2014 ???? Not familiar with wub wub, I see.
- by Musta Tornius - at 2014.04.05 12:16:00
|
111. Forge Gun Hotfix? - in General Discussions [original thread]
Fuzzy McTickles wrote: The Amarr assault suits still don't have their racial bonus Yes they do, I've got proto amarr assault so I know. You just have to wait for your skills to kick in (when you get full shield health) for the heat bonus to ...
- by Musta Tornius - at 2014.04.03 09:28:00
|
112. Acuracy Rating - in Rookie Training Grounds [original thread]
I'm pretty sure it has to do with dispersion but how exactly beats me. I'll have an ask around next time I stumble upon a friendly dev.
- by Musta Tornius - at 2014.04.02 17:12:00
|
113. Sticky:[GUIDE] New Players Guide to DUST 514 - in General Discussions [original thread]
First update for the guide is done and posted, link is still the same. I took all the feedback into account and implemented most of it. I've added equipment and modules a bit more in depth this time. I also revised some sections that affected 1.8 ...
- by Musta Tornius - at 2014.04.02 07:57:00
|
114. [Analysis] Laser rifle damage output examined & solved! - in General Discussions [original thread]
Vell0cet wrote: Musta Tornius wrote: Vell0cet wrote: If there is no cap, what is the "m_BeamInfo.m_fMaxBeamDamage" attribute in the SDE? It's set to 450 for all variants. If there is a cap how does it apply? And are we still supposed to ...
- by Musta Tornius - at 2014.04.01 22:30:00
|
115. [Analysis] Laser rifle damage output examined & solved! - in General Discussions [original thread]
Vell0cet wrote: If there is no cap, what is the "m_BeamInfo.m_fMaxBeamDamage" attribute in the SDE? It's set to 450 for all variants. If there is a cap how does it apply? And are we still supposed to have a slower heat buildup between LR tiers...
- by Musta Tornius - at 2014.04.01 22:09:00
|
116. [Analysis] Laser rifle damage output examined & solved! - in General Discussions [original thread]
WUT ANG wrote: Why hasn't ccp hit the like button on this post at least comment and say thanks for helping them communicate to the community. +3 to you guys It's alright, we talk to them regularly on IRC, although it's always nice with a blu...
- by Musta Tornius - at 2014.04.01 19:24:00
|
117. [Analysis] Laser rifle damage output examined & solved! - in General Discussions [original thread]
The Terminator T-1000 wrote: So what is the optimum and effective range now? See my signature, it's got all the ranges for all the weapons in game. Optimum is something like 55-103m off the top of my head and effective about 110. Way up fr...
- by Musta Tornius - at 2014.04.01 19:20:00
|
118. [Analysis] Laser rifle damage output examined & solved! - in General Discussions [original thread]
Well damage mod helps against armour and shield whereas proficiency is only shields. The 10% bonus for commando translates straight into 10% dps increase too so it's well worth it. Add on some proficiency and you're doing decent amount of damage q...
- by Musta Tornius - at 2014.04.01 18:59:00
|
119. [Analysis] Laser rifle damage output examined & solved! - in General Discussions [original thread]
Looks like I have forgot to mention. In 1.8 it's no longer 0.8 increase. Is 0.91 for standard and 1.04 for pro, if I remember correctly. This is a big difference, especially on commando you should see it easily after about 30 shots with pro.
- by Musta Tornius - at 2014.04.01 16:29:00
|
120. [Analysis] Laser rifle damage output examined & solved! - in General Discussions [original thread]
John Demonsbane wrote: Question for my math overlords: Any idea whether or not there is a big difference in potential DPS between a proto amarr assault and a proto amarr commando? Is this without factoring in damage mods and or proficiency ...
- by Musta Tornius - at 2014.04.01 16:27:00
|
Pages: 1 2 3 4 5 [6] 7 8 9 10 20 30 40 50 60 |
First page | Previous page | Next page | Last page |