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941. ARE YOU MISSING SP? THEN POST HERE. RESOLUTION ANNOUNCED. - in Technical Support/Bugs [original thread]
To get passive working again make an alt and put the passive gain on them then switch the passive back to your main, voila. Good luck getting the missing passive sp.
- by Musta Tornius - at 2013.01.31 11:40:00
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942. New changes? - in General Discussions [original thread]
Assault rifle sounds completely different, smg is still the same as well as railgun turrets. Anyone notice any other sound changes?
- by Musta Tornius - at 2013.01.30 13:28:00
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943. New Eden Artwork of her locations, people, and conflicts on the ground, Enjoy - in General Discussions [original thread]
Nice little collection, +1.
- by Musta Tornius - at 2013.01.29 23:24:00
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944. Character Skill Planner by Chankk Saotome - in Rookie Training Grounds [original thread]
Vaerana Myshtana wrote: I think you have to hit File > Make a Copy..., which saves it to your account and lets you make changes. +1 Thank you, should have checked the file options first :P
- by Musta Tornius - at 2013.01.29 20:09:00
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945. Seriously? - in The Locker Room [original thread]
Welcome to GTA514.
- by Musta Tornius - at 2013.01.29 16:34:00
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946. [NOTICE] Laser Rifles: Complaints of broken skill features. - in Feedback/Requests [original thread]
I've used lasers since they were first introduced, lovely weapon. I've done a few threads with this problem highlighted before too. The last fix just enabled overheating for elm where it never used to overheat at all. So yes you are correct, the ...
- by Musta Tornius - at 2013.01.29 16:18:00
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947. Character Skill Planner by Chankk Saotome - in Rookie Training Grounds [original thread]
Hello it's looking good and I'd like to use it but it seems you have set up the access incorrectly as I'm not able to input any skill values. Either that or I'm doing something incorrectly?
- by Musta Tornius - at 2013.01.29 15:54:00
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948. Dust 514 101 - in Rookie Training Grounds [original thread]
More please.
- by Musta Tornius - at 2013.01.28 09:10:00
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949. Answer from CCP how turret damage is calculated - in General Discussions [original thread]
Hi guys, managed to catch Blam on irc and asked a few questions. This topic has mostly been forgotten but as I never saw a definite answer to it I thought I'd ask and Blam was kind enough to answer. (08:25:39)Musta_Tornius>hey can I ask whilst...
- by Musta Tornius - at 2013.01.28 08:37:00
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950. Sad news: Lagswitching has made it's way to Dust..... - in General Discussions [original thread]
Damn you Laurent, what are you doing to your members?!
- by Musta Tornius - at 2013.01.28 00:22:00
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951. DUST Wiki - in General Discussions [original thread]
http://dust514.wikia.com/wiki/Dust_514_Wiki
- by Musta Tornius - at 2013.01.28 00:19:00
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952. [BUG]Multiple Team Chat tabs open at the same time - in Feedback/Requests [original thread]
So at around 9-10pm this evening I was playing with my squad, after each game the Team tab would stay open even when in the MQ. After each game I got another one, I had a total of four before I shutdown my ps3. I could type in these team chats an...
- by Musta Tornius - at 2013.01.28 00:06:00
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953. Using Nanite Injector to revive other players - in Rookie Training Grounds [original thread]
The middle mouse button also brings up the inventory wheel.
- by Musta Tornius - at 2013.01.27 12:05:00
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954. Sticky:[GUIDE] Weapon Ranges & Optimals (Proto HMGs added) - in Rookie Training Grounds [original thread]
Well it hasn't cropped up on the forums before but you're right it would be an interesting statistic to record, might do it one day :P
- by Musta Tornius - at 2013.01.26 22:04:00
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955. Training Cost Multiplier - in Rookie Training Grounds [original thread]
The multiplier just indicates how much sp it will take to increase the skill, for a comprehensive list take a look at this thread: https://forums.dust514.com/default.aspx?g=posts&t=48529 and click on the Dust skill point part at the bottom...
- by Musta Tornius - at 2013.01.26 15:51:00
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956. Help with Logistics - in Rookie Training Grounds [original thread]
You really shouldn't, dropships are still quite useless in this game. They used to be good but then the nerf bat swung one time too many. I'd focus on HAVs or infantry skills if I were you and become a pilot later when they sort the ships out.
- by Musta Tornius - at 2013.01.26 08:54:00
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957. Sticky:[GUIDE] Weapon Ranges & Optimals (Proto HMGs added) - in Rookie Training Grounds [original thread]
Cody Sietz wrote: Fantastic list. Does anybody know what the dmg drop off range is of each class of weapons? Thank you. What exactly do you mean by the damage drop off range? The percentage it decreases per metre up to max range or?
- by Musta Tornius - at 2013.01.26 08:51:00
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958. What is Meta level and what's it for? - in Rookie Training Grounds [original thread]
^ what he said. The higher the meta level the better the weapon in general. Sometimes they are quite different though so a higher meta weapon might not work in the same way as a lower one. This means that higher meta are not always better, just ge...
- by Musta Tornius - at 2013.01.25 18:41:00
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959. Mercenary Pack - in Rookie Training Grounds [original thread]
The merc pack is worh it simply for the toxin smg. What an awesome weapon, even if it is just an unlimited standard smg. The dragonfly is a standard scout suit which has no skill requirements and unlimited uses.
- by Musta Tornius - at 2013.01.25 18:37:00
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960. Mass Drivers? - in Rookie Training Grounds [original thread]
They are entirely useless on a heavy as carrying a nanohive when using massdrivers is almost mandatory for effective play. Heavies can't carry any sort of equipment. PErsonally I run massdrivers on my logistic suits as they are great support weap...
- by Musta Tornius - at 2013.01.24 19:17:00
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