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801. HMG Review (as unbiased as possible...I promise :D ) - in General Discussions [original thread]
So, could we get a CCP dev to pipe in with their intended course for adjusting HMG as I'm sure the community has voiced their opinion loud enough by now?
- by Musta Tornius - at 2013.05.10 09:31:00
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802. [Bug] Cannot see player models on the field. - in Technical Support/Bugs [original thread]
Enderr Wigginn wrote: CCP LaFerrari wrote: I'll talk to the relevant devs about this. In the meantime, can you guys provide a list of weapons that are most annoying? I am experiencing only with the forge gun, Thank you LaFerrari. I'...
- by Musta Tornius - at 2013.05.10 09:23:00
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803. Shotgun stats look.... - in Feedback/Requests [original thread]
The damage listed for shotgun is each pellet, I don't remember how many a shotgun fires but I think it's around 10.
- by Musta Tornius - at 2013.05.09 22:33:00
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804. [BUG] Militia Vehicle Shield Regenerator bpo cpu too high - in Technical Support/Bugs [original thread]
Compared to the regular militia one the bpo has 5 cpu extra in its requirements so they either both need to be 25 or 30, not either or.
- by Musta Tornius - at 2013.05.09 16:11:00
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805. Public Service Announcement for Ppl using kbm when driving. - in General Discussions [original thread]
If you have used keyboard for driving Lavs after uprising hit you have inevitably stumbled upon two annoying things at least. 1. The camera is too snappy when driving over bumps or turning left or right making the handling of the vehicle harder t...
- by Musta Tornius - at 2013.05.09 15:23:00
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806. CPM Should Support The Players' Request For A SP Respec - in General Discussions [original thread]
We are after all in new Eden where the bottom line is HTFU when it comes to sp investment. Make your choices and live with it.
- by Musta Tornius - at 2013.05.09 15:04:00
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807. wow 421 players on Tranquility Server? - in General Discussions [original thread]
I think these numbers are pretty good seeing as server has been up for 5 mins, happy now?
- by Musta Tornius - at 2013.05.09 12:08:00
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808. HMG Review (as unbiased as possible...I promise :D ) - in General Discussions [original thread]
Not to mention the massive muzzle flash obscuring the target when tracking in doom mode :P It's easier to look for the red name of a player than actually see their body.
- by Musta Tornius - at 2013.05.09 11:01:00
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809. Sticky:[GUIDE] Weapon Ranges & Optimals (Proto HMGs added) - in Rookie Training Grounds [original thread]
Thanks Soozu, I added your shotty info. I also added some pistols and SMGs.
- by Musta Tornius - at 2013.05.09 09:05:00
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810. HMG Review (as unbiased as possible...I promise :D ) - in General Discussions [original thread]
Rynx Sinfar wrote: Rynx Sinfar wrote: Iron Wolf Saber wrote: After playing around with CCP Remnant's numbers I have come to the conclusion that the effective kill range of the HMG is nowhere near 30meters but its actually at 10meters. Al...
- by Musta Tornius - at 2013.05.08 21:41:00
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811. [Feedback] Dropsuit selection list too short - in Feedback/Requests [original thread]
Whilst the new spawn screen is great I feel the dropsuit selection list is too short. It would be nice if it defaulted at the top of the list when viewing it and also if it was twice the length as it is now. It is frustrating going up only to rea...
- by Musta Tornius - at 2013.05.08 21:08:00
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812. So Who's Still Fat? - in General Discussions [original thread]
I've been a forge heavy every single build since last May so still rolling that, HMG I've been doing occasionally but this build I've gone full proto. Still good ^_^
- by Musta Tornius - at 2013.05.08 14:14:00
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813. HMG Review (as unbiased as possible...I promise :D ) - in General Discussions [original thread]
Jesus christ guys, the optimal range was only decreased 4m. People are just unused to playing without SS causing massive qqing.
- by Musta Tornius - at 2013.05.08 11:47:00
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814. How to effectively deal with tanks - in Rookie Training Grounds [original thread]
Also if you are serious about AV then complex damage mods (light for swarms, heavy for forges) are a must. At 10% bonus a module they make a huge difference how hard your weapon hits vehicles.
- by Musta Tornius - at 2013.05.08 11:40:00
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815. What is the crying about? - in General Discussions [original thread]
https://forums.dust514.com/default.aspx?g=posts&t=40886&find=unread Regular ARs never shot that far, only tac rifles used to be able to shoot at 120+m.
- by Musta Tornius - at 2013.05.08 10:00:00
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816. Human Endurance Event Reward? - in General Discussions [original thread]
It's dropping in on the 14th.
- by Musta Tornius - at 2013.05.08 09:16:00
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817. Nerf HMG muzzle flash please. - in General Discussions [original thread]
I usually track my targets by their name and chevrons which I'm sure is not what you're supposed to do, toning the muzzle flash back a little bit would be great.
- by Musta Tornius - at 2013.05.08 09:15:00
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818. Shotgun Nerf - in General Discussions [original thread]
Well just from seeing one shotgun so far the max range has dropped by 10m but optimal is untouched. Seeing as shotguns can't really kill outside the optimal range anyway there is not much of a nerf for shotguns regarding ranges at least. Compare ...
- by Musta Tornius - at 2013.05.08 00:57:00
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819. Sticky:[GUIDE] Weapon Ranges & Optimals (Proto HMGs added) - in Rookie Training Grounds [original thread]
Rynx Sinfar wrote: thank you for maintaining this It helps that people are willing to donate their time towards this too but you're welcome :) . I've added the first two lasers, they haven't changed from Chromosome at all, although my old v...
- by Musta Tornius - at 2013.05.07 22:17:00
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820. Sticky:[GUIDE] Weapon Ranges & Optimals (Proto HMGs added) - in Rookie Training Grounds [original thread]
I've added all the assault rifle data that Bendtner92 provided to the main post, thanks!
- by Musta Tornius - at 2013.05.07 13:24:00
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