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461. [Suggestion] No ISK reward for losing - in Feedback/Requests [original thread]
It will be interesting to see how payment works out in the finished game. I like the idea of a flat fee for fighting with a bonus if you win.
- by Moonracer2000 - at 2012.09.13 15:53:00
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462. I'm Done. - in Feedback/Requests [original thread]
I was getting destroyed in Ambush matches. I also am only a couple days in so I don't know for sure if experienced players just know where the spawns are or it was bad luck. If players are spawn camping I hope they are at least being good beta tes...
- by Moonracer2000 - at 2012.09.13 02:17:00
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463. Weapon customization: Subsystem, Rigging, Slots, or Add-ons :discuss - in Feedback/Requests [original thread]
I currently play a lot of Battlefield 3 so I totally agree that customizing weapons creates a much stronger connection to them. And being used to that in modern shooters I feel it missing in Dust. That said I think the current system is pretty go...
- by Moonracer2000 - at 2012.09.13 02:09:00
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464. [Game Mode] High Stakes Tactical Arena Matches (gambling!) - in Feedback/Requests [original thread]
I hadn't heard about the e-sports mode being planned for Dust. That is exciting that something like this might actually happen. I feel like hardcore players would be willing to risk more than 1.5 million isk on a match like this. I bet their are ...
- by Moonracer2000 - at 2012.09.13 01:45:00
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465. [Game Mode] High Stakes Tactical Arena Matches (gambling!) - in Feedback/Requests [original thread]
My first though here is that it would be nice to have a tactical TDM mode where the match starts with each team on a different side of an enclosed map (infantry only) and each player has only one life. This would encourage team work and be good pr...
- by Moonracer2000 - at 2012.09.12 21:11:00
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466. [Request] Advanced Character Generation (no SP used) - in Feedback/Requests [original thread]
I would like a custom player class in addition to the three main skill classes we have offered. The only difference would be is that we would start with no skills trained (but the same amount of base skills available). Or perhaps the bare minimum ...
- by Moonracer2000 - at 2012.09.12 20:29:00
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467. Your Play Style - in General Discussions [original thread]
I'm usually trying to solo flank or go where there is no action and hack enemy equipment. I'm still newish and haven't done much teamwork play yet because most other players also seem to be "getting the hang of things". So a big part of my load-o...
- by Moonracer2000 - at 2012.09.12 19:56:00
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468. custumization something id pay money for - in Feedback/Requests [original thread]
Corp wide visual customization options could be interesting. The ability to create an aesthetic look that alters how all members appeared in game would be great. Successful Corps that want to look professional could pool resources and essentially ...
- by Moonracer2000 - at 2012.09.12 02:45:00
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469. (Feedback) Shotgun love - in Feedback/Requests [original thread]
When I first saw shotguns in the market I thought they would be the worst weapon choice due to the large open maps. So I was pleasantly surprised at how viable (and fun) they are to play with. I've been mostly playing with the tactical assault ti...
- by Moonracer2000 - at 2012.09.12 02:14:00
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470. [Request] Better weapon switching - in Feedback/Requests [original thread]
Mira Adari wrote: Yes, I know. I would also prefer it to be on a different button (especially since that would make space on R2 for melee). R3 for crouching and triangle for weapon switching would be best, methinks. And use the left stick to ch...
- by Moonracer2000 - at 2012.09.12 01:44:00
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471. Try it before you buy it - in Feedback/Requests [original thread]
Not sure I see the need for this. If you want to test it out for your kit why not buy 1-5 copies of whatever and test it on the battlefield? If you can't afford to lose a couple test copies from dying can you afford to make them part of your stand...
- by Moonracer2000 - at 2012.09.12 01:34:00
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472. Suggestion: Let me give you more money, and make the chore of fittings go away a... - in Feedback/Requests [original thread]
How about an option to "subscribe" to items in the market. Basically the market works like it does now and you can have a surplus of items, but there is an option to auto purchase required equipment if you run out. So if you select this option a...
- by Moonracer2000 - at 2012.09.11 19:47:00
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473. Market clarity concering Blueprints (BPOs vs BPCs) - in Feedback/Requests [original thread]
I recently joined and have started playing and lurking these forums for information. The tutorial window for each section of the game has been overall very helpful. However the market explains the concept of items having a blueprint variation with...
- by Moonracer2000 - at 2012.09.10 01:51:00
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