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321. best kind of rubber band - in General Discussions [original thread]
or you could just lean your ds3 against something
- by Monty Mole Clone - at 2014.02.02 19:22:00
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322. We need a name!? - in General Discussions [original thread]
plebs
- by Monty Mole Clone - at 2014.01.28 17:25:00
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323. Tanks Solution - in General Discussions [original thread]
best fix for tanks would be to make it so 5 year olds dont find them to easy to drive anymore
- by Monty Mole Clone - at 2014.01.28 16:57:00
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324. On Protostomping- not a QQ post - in General Discussions [original thread]
the only way to keep stacked sides away from teams of randoms is to simply not allow it, even if you gave 16 players the means to fight another 16 organised players, they will still que up in public matches if its allowed
- by Monty Mole Clone - at 2014.01.24 16:15:00
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325. Nova Knives still suck around null cannons - in General Discussions [original thread]
this has been this way since forever with every weapon, suprised they still exist.
- by Monty Mole Clone - at 2014.01.21 16:29:00
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326. What are you going to respec into? - in General Discussions [original thread]
everything i have now cept shield extenders coz amarr are no longer dual tankers yay and basic amarr medium 4 and 5,
- by Monty Mole Clone - at 2014.01.21 16:13:00
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327. Amarr scout racial bonus parity problem - in General Discussions [original thread]
Nocturnal Soul wrote: Who would agree to a primary bonus to the cloak ( like nk's are to the the minja) and a sub bonus of stamina max and regain that's equal to a standard module? i would very much like a fitting bonus to the cloak and then...
- by Monty Mole Clone - at 2014.01.20 16:47:00
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328. Amarr scout racial bonus parity problem - in General Discussions [original thread]
Aero Yassavi wrote: Monty Mole Clone wrote: an uplink bonus would be bad, who always spawns with uplinks? I do. Every spawn. If you keep your uplinks in the same place for too long you become too predictable, so I try to mix up the spawnin...
- by Monty Mole Clone - at 2014.01.20 16:24:00
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329. Amarr scout racial bonus parity problem - in General Discussions [original thread]
an uplink bonus would be bad, who always spawns with uplinks?
- by Monty Mole Clone - at 2014.01.20 04:46:00
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330. Why does the MAR feel more accurate than the DAR? - in General Discussions [original thread]
DeadlyAztec11 wrote: Monty Mole Clone wrote: So this was a stealth buff the ar thread? No, it was a "what makes this happen?" thread. if you get more kills with the militia ar vs the duvolle, then there must be some super secret scrub ...
- by Monty Mole Clone - at 2014.01.19 22:57:00
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331. Why does the MAR feel more accurate than the DAR? - in General Discussions [original thread]
DeadlyAztec11 wrote: Monty Mole Clone wrote: militia ar is super easy mode, decrease clip size down to 20, wtf do you need 48 rounds for anyway and reduce damage down to 20 a bullet Why? That is unnecessary. Tired of getting killed by n...
- by Monty Mole Clone - at 2014.01.19 22:18:00
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332. Why does the MAR feel more accurate than the DAR? - in General Discussions [original thread]
militia ar is super easy mode, decrease clip size down to 20, wtf do you need 48 rounds for anyway and reduce damage down to 20 a bullet
- by Monty Mole Clone - at 2014.01.19 22:00:00
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333. New Amarr scout primary & secondary bonuses( ideas wanted) - in General Discussions [original thread]
Ryder Azorria wrote: Monty Mole Clone wrote: Iron Wolf Saber wrote: I was hoping for something more interesting :( And if you been paying attention the bonuses only effect the suit itself not its use with modules. 5% Stamina max, regen...
- by Monty Mole Clone - at 2014.01.18 20:05:00
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334. New Amarr scout primary & secondary bonuses( ideas wanted) - in General Discussions [original thread]
Iron Wolf Saber wrote: I was hoping for something more interesting :( And if you been paying attention the bonuses only effect the suit itself not its use with modules. 5% Stamina max, regen and 5% reduction in stamina consumption so it g...
- by Monty Mole Clone - at 2014.01.18 19:30:00
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335. New Amarr scout primary & secondary bonuses( ideas wanted) - in General Discussions [original thread]
Cyrius Li-Moody wrote: Remember guys absolutely NO cloak bonuses. This community argued and fought about scouts having no specific cloak bonuses. I still standby the current stamina/regen bonus being useful for a scout though not entirely inter...
- by Monty Mole Clone - at 2014.01.18 18:33:00
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336. AScR is STILL terribad - in General Discussions [original thread]
the crd is naughty up close and personal
- by Monty Mole Clone - at 2014.01.18 17:44:00
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337. How do you visualize a Minmatar Tank? - in General Discussions [original thread]
from the pics shown at fanfest the tracks look like they run down the shortest length of the tank giving it a strange driving sideways or vertical look. i also think because of this, they will be able to rotate their hulls faster than other tanks
- by Monty Mole Clone - at 2014.01.18 16:38:00
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338. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
any chance the amarr scout could get a usefull bonus
- by Monty Mole Clone - at 2014.01.18 16:05:00
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339. New Amarr scout primary & secondary bonuses( ideas wanted) - in General Discussions [original thread]
the guy who authored the amarr scout bonus must have been in a hurry to get out on the lash or something:) coz its just dull, as in not very enticing. keep it or change it dont really care for these unamaginative suit bonus anymore.
- by Monty Mole Clone - at 2014.01.18 15:39:00
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340. Ok CCP, ur aware of the Tank issue. How are u resolving it? - in General Discussions [original thread]
Dirks Macker wrote: Heinrich Jagerblitzen wrote: b) Strongly disagree. Without getting into somewhat irrelevant real-world examples, there's really nothing wrong with a fast tank. And certainly given the fact that these are the tanks of ...
- by Monty Mole Clone - at 2014.01.16 18:07:00
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