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381. Tanks vs infantry - in General Discussions [original thread]
Valmorgan Aubaris wrote: Monty Mole Clone wrote: things like giving them gears, manual ones that you had to remember to shift otherwise it would slow down your escape or assault, anything other than more direct buffs or nerfs to just damage ...
- by Monty Mole Clone - at 2013.12.30 21:37:00
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382. Tanks vs infantry - in General Discussions [original thread]
Mortedeamor wrote: Jason Pearson wrote: Monty Mole Clone wrote: i want 3rd person view removed and the tacnet removed if they dont fit a scanner, making them easier to just avoid if your not interested or skilled in av or easier to get th...
- by Monty Mole Clone - at 2013.12.30 20:39:00
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383. Tanks vs infantry - in General Discussions [original thread]
things like giving them gears, manual ones that you had to remember to shift otherwise it would slow down your escape or assault, anything other than more direct buffs or nerfs to just damage numbers to hav or av weapons
- by Monty Mole Clone - at 2013.12.30 19:45:00
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384. Tanks vs infantry - in General Discussions [original thread]
i want 3rd person view removed and the tacnet removed if they dont fit a scanner, making them easier to just avoid if your not interested or skilled in av or easier to get the drop on them if you are. making them cost more wouldnt hurt either
- by Monty Mole Clone - at 2013.12.30 19:21:00
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385. Scaling FW LP and Standings Rewards - in General Discussions [original thread]
this would be a bit to harsh on the loyal min/gal players, so instead just use enemy system control as the modifier. so for instance if the minmatar have 90% control amarr players get 90% more standings and lp after the game and the minmatar get a...
- by Monty Mole Clone - at 2013.12.29 17:25:00
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386. Should Remote Explosives Kill a Tank? - in General Discussions [original thread]
Aeon Amadi wrote: Monty Mole Clone wrote: preety sure 3 std remotes on the back of any hav will kill it if the hardeners arnt on, the only problem with that is hav pilots are blessed with 3rd person view which needs to go Tell that to th...
- by Monty Mole Clone - at 2013.12.29 14:46:00
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387. Should Remote Explosives Kill a Tank? - in General Discussions [original thread]
preety sure 3 std remotes on the back of any hav will kill it if the hardeners arnt on, the only problem with that is hav pilots are blessed with 3rd person view which needs to go
- by Monty Mole Clone - at 2013.12.29 13:30:00
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388. CCP This is how you can drastically increase the size of the player base - in General Discussions [original thread]
stlcarlos989 wrote: Split the players up. I know you've said you don't want to do that because of the small player base but by keeping everyone together you are hurting and severely reducing the new player influx. I've introduced 6 of my frien...
- by Monty Mole Clone - at 2013.12.27 17:14:00
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389. 14 Tickets..... - in General Discussions [original thread]
Kaleid Quandda wrote: Not sure what your prob is, but it works fine on my 80gb Fat ps3 runs fine on my fat 80gig ps3 too, granted it is next to an open window when i play dust, sounds like a 747 taking off otherwise. try doing the same op it...
- by Monty Mole Clone - at 2013.12.24 18:01:00
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390. Who'd be down with getting rid of Auto-Aim? - in General Discussions [original thread]
i would like this
- by Monty Mole Clone - at 2013.12.22 16:36:00
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391. newberries allowed to play fw yay or nay - in General Discussions [original thread]
of course they should
- by Monty Mole Clone - at 2013.12.22 16:29:00
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392. Request: Remove scanners from HAVs and LAVs - in Feedback/Requests [original thread]
removal of tacnet if a scanner is not fitted would be less harsh, removal of hav 3rd person viewpoint is also needed i think but you could give them it back via a camera drone if they give up a slot. make the drone killable
- by Monty Mole Clone - at 2013.12.22 14:07:00
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393. Request: Vehicle fuel gauge - in Feedback/Requests [original thread]
the capacitor is empty boom
- by Monty Mole Clone - at 2013.12.22 13:52:00
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394. I'm really enjoying Amarr and Caldari FW - in General Discussions [original thread]
Protocake JR wrote: ...Said no one ever Love doing 1 vs 16 (the 15 blueberries doing count). buts thats more unwashed hippies and slaves for u to butcher
- by Monty Mole Clone - at 2013.12.14 00:29:00
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395. Wow, Caldari are loosening every match... Why? - in General Discussions [original thread]
isnt the only reason the chosen ones and the facists are loosing is because its easier to afk plexes eve side for the hippies and slaves
- by Monty Mole Clone - at 2013.12.14 00:12:00
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396. Yeah, this is getting ridiculous.... - in General Discussions [original thread]
even ive had some beers your all a bunch of moronsif u dont want people to use your tanks dont call them in muppsts :) edit, i feel silly :) old impire ftw
- by Monty Mole Clone - at 2013.12.13 23:40:00
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397. 659 LP Payout at level 10 standing? What? - in General Discussions [original thread]
isnt the isk sink the point to stop you getting a shed load of better stuff very cheap
- by Monty Mole Clone - at 2013.12.13 18:22:00
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398. Remove HAV 3rd person viewpoint - in Feedback/Requests [original thread]
do it, you could also remove the tacnet if they dont have a scanner onboard
- by Monty Mole Clone - at 2013.12.13 17:29:00
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399. Why is there a complaint on TTK now? - in General Discussions [original thread]
Cosgar wrote: Rowdy Railgunner wrote: Jaysyn Larrisen wrote: With the multiple avenues of delivering very high levels of DPS the defensive tools available to players haven't caught up. Essentially it's making proto fittings significantly ...
- by Monty Mole Clone - at 2013.12.11 21:11:00
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400. Why is there a complaint on TTK now? - in General Discussions [original thread]
another reason you are seeing complaints about ttk is you can only get so powerfull, people catch up and start to narrow the gap back down to skill and reactions. just my opinion ccp did say back in the closed beta that skill would trump gear, ev...
- by Monty Mole Clone - at 2013.12.11 21:02:00
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