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241. Request - Need long-range active scanner - in Feedback/Requests [original thread]
Jathniel wrote: I love active scanners. In fact, I'm amazed they aren't getting nerfed. lol An active scanner enables you to see nearly every hostile player around you instantly, to the very edge of weapon's range... What major shooter right...
- by Monkey MAC - at 2013.09.19 23:11:00
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242. Request - Need long-range active scanner - in Feedback/Requests [original thread]
Would be acceptable if standards dropped to about 50m
- by Monkey MAC - at 2013.09.19 23:07:00
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243. I got called an idiot for using a mass driver in this build. - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: Except that the forge gun fires several times slower than the mass driver, requires you to use a heavy suit, and requires charge time, making it more awkward to land your shots. By the time you factor in ROF for both ...
- by Monkey MAC - at 2013.09.19 23:05:00
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244. Time Bomb! - in Feedback/Requests [original thread]
Would it be powerful enough for a demo charge? You know blowing an enemy cru or something? Fuse time of 20 imo Allow it to be difused in 10?
- by Monkey MAC - at 2013.09.19 22:58:00
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245. Armor repair buff - in Feedback/Requests [original thread]
KING CHECKMATE wrote: The Terminator T-1000 wrote: With the buff to armor plates, we should get a get a buff for the armor repair as well. I propose 3 hp/s for basic, 5 for enhanced and 7 for complex. Nope: Armor = Higher HP values Sh...
- by Monkey MAC - at 2013.09.18 23:22:00
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246. [Feedback] More feedback on CCP's anti-sniper stance. Map data included. - in Feedback/Requests [original thread]
Jathniel wrote: Monkey MAC wrote: You can still do that, I have found .4 much more tactical, I have met many snipers who run a different style, they run as squad support, I can imagine overwatch is a bit harder! However that is prehaps some...
- by Monkey MAC - at 2013.09.17 16:38:00
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247. [Feedback] More feedback on CCP's anti-sniper stance. Map data included. - in Feedback/Requests [original thread]
You can still do that, I have found .4 much more tactical, I have met many snipers who run a different style, they run as squad support, I can imagine overwatch is a bit harder! However that is prehaps something more attributed to a guy in a drop...
- by Monkey MAC - at 2013.09.17 15:57:00
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248. [Feedback] More feedback on CCP's anti-sniper stance. Map data included. - in Feedback/Requests [original thread]
ShinyJay wrote: Monkey MAC wrote: ShinyJay wrote: Monkey MAC wrote: Yes its not the best example, and clearly rigged. But your right my point is indeed that snipers can work at ~100m effectively, while you may have taken a guy down at ...
- by Monkey MAC - at 2013.09.17 15:27:00
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249. [Feedback] More feedback on CCP's anti-sniper stance. Map data included. - in Feedback/Requests [original thread]
Jathniel wrote: Monkey MAC wrote: Yes its not the best example, and clearly rigged. But your right my point is indeed that snipers can work at ~100m effectively, while you may have taken a guy down at 96mI doubt it would have been as fast as...
- by Monkey MAC - at 2013.09.17 15:25:00
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250. [Feedback] More feedback on CCP's anti-sniper stance. Map data included. - in Feedback/Requests [original thread]
ShinyJay wrote: Monkey MAC wrote: Yes its not the best example, and clearly rigged. But your right my point is indeed that snipers can work at ~100m effectively, while you may have taken a guy down at 96mI doubt it would have been as fast as...
- by Monkey MAC - at 2013.09.17 15:18:00
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251. [Feedback] More feedback on CCP's anti-sniper stance. Map data included. - in Feedback/Requests [original thread]
Yes its not the best example, and clearly rigged. But your right my point is indeed that snipers can work at ~100m effectively, while you may have taken a guy down at 96mI doubt it would have been as fast as a sniper, and other drawbacks from said...
- by Monkey MAC - at 2013.09.17 15:05:00
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252. [Feedback] More feedback on CCP's anti-sniper stance. Map data included. - in Feedback/Requests [original thread]
Jathniel wrote: Jack McReady wrote: Jathniel wrote: Jack McReady wrote: 90 meter is definately NOT TAC AR spot. TAC AR can deal a bit of damage at such ranges but killing someone is a different story. tac deals around 45% of its damage...
- by Monkey MAC - at 2013.09.17 14:30:00
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253. [Feedback] More feedback on CCP's anti-sniper stance. Map data included. - in Feedback/Requests [original thread]
Draco Cerberus wrote: I am not normally a sniper but feel that it is in need of some sort of a buff terrain wise. Some thing to hide in or behind like that cloak CCP Wolfman promised or the suggested equipment "Dragon's Teeth" would be useful f...
- by Monkey MAC - at 2013.09.17 14:09:00
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254. [Feedback] More feedback on CCP's anti-sniper stance. Map data included. - in Feedback/Requests [original thread]
Jathniel wrote: Jack McReady wrote: 90 meter is definately NOT TAC AR spot. TAC AR can deal a bit of damage at such ranges but killing someone is a different story. tac deals around 45% of its damage at 90 meters. Well 90m is plenty fine...
- by Monkey MAC - at 2013.09.17 13:39:00
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255. [Feedback] More feedback on CCP's anti-sniper stance. Map data included. - in Feedback/Requests [original thread]
Jathniel wrote: Bendtner92 wrote: You won't be able to protect the hack point from afar, but you'll still be able to protect the area around the hack point from afar. Being sniped while hacking was always stupid and I'm glad they've taken...
- by Monkey MAC - at 2013.09.17 13:14:00
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256. [Feedback] More feedback on CCP's anti-sniper stance. Map data included. - in Feedback/Requests [original thread]
Jathniel wrote: Monkey MAC wrote: Jathniel wrote: Jack McReady wrote: no more useless sniper camping on a spot far away getting 2 kills per game and do nothing else. there are plenty of good sniper spots, working as intended. also the...
- by Monkey MAC - at 2013.09.17 12:58:00
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257. [Feedback] More feedback on CCP's anti-sniper stance. Map data included. - in Feedback/Requests [original thread]
Jathniel wrote: Jack McReady wrote: no more useless sniper camping on a spot far away getting 2 kills per game and do nothing else. there are plenty of good sniper spots, working as intended. also there is something calling risk vs. reward....
- by Monkey MAC - at 2013.09.17 12:40:00
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258. [Feedback] More feedback on CCP's anti-sniper stance. Map data included. - in Feedback/Requests [original thread]
Who hey hey less of the monkey, I may found it easy but thats not the point!! ANYONE can do it, the old maps are risk free and open, now you might have to move into about 90m your flipping your lid!!
- by Monkey MAC - at 2013.09.17 11:31:00
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259. [Feedback] More feedback on CCP's anti-sniper stance. Map data included. - in Feedback/Requests [original thread]
Kekklian Noobatronic wrote: Snipers are worse than Tank drivers, jesus.. An entire thread devoted to defending the following - Snipers should be allowed to Redline snipe with no penalty - Snipers should be allowed to place themselves out of re...
- by Monkey MAC - at 2013.09.17 09:50:00
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260. Permanent Dropsuits - in Feedback/Requests [original thread]
You will in the end be able to manufacture your own dropsuits, it you have a BPO you can make as many as you can afford!! Personally I like the dealth penalty, it incentiveses me to do better loose less suits, make more money!! I could do the job ...
- by Monkey MAC - at 2013.09.17 08:06:00
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