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4221. Why are strafing and bunny hooping bad? - in General Discussions [original thread]
Cosgar wrote: Monkey MAC wrote: Cosgar wrote: Monkey MAC wrote: The old gen maps sometimes have a bit too much open ground, I still managed though, the new gen maps are awsome for it. Of course you will get caught out in the open bu...
- by Monkey MAC - at 2013.09.06 18:37:00
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4222. Caldari/Assualt Suits = worthless in 1.4 - in General Discussions [original thread]
Cosgar wrote: Johnny Guilt wrote: Soumds like the game became more tactical seeing as your more likability to die now than before when things werent working right. What happend to adpt or die guys? Everyone is busy dying. Well then it...
- by Monkey MAC - at 2013.09.06 18:26:00
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4223. Why are strafing and bunny hooping bad? - in General Discussions [original thread]
Cosgar wrote: Monkey MAC wrote: The old gen maps sometimes have a bit too much open ground, I still managed though, the new gen maps are awsome for it. Of course you will get caught out in the open but now you have to think, where is the ...
- by Monkey MAC - at 2013.09.06 18:25:00
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4224. Caldari/Assualt Suits = worthless in 1.4 - in General Discussions [original thread]
Johnny Guilt wrote: Soumds like the game became more tactical seeing as your more likability to die now than before when things werent working right. What happend to adpt or die guys? It doesn't apply to vets, because their vets and they sh...
- by Monkey MAC - at 2013.09.06 18:15:00
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4225. A Discussion of Suit Bonuses - in General Discussions [original thread]
Vin Mora wrote: ZDub 303 wrote: How to balance logis? Change passive reps to 10% CPU/PG on equipment per level. Give us the same PG/CPU as assault suits. ... Profit! Specific equipment bonuses are cool, as long as they don't pidgeonhole ...
- by Monkey MAC - at 2013.09.06 18:08:00
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4226. A Discussion of Suit Bonuses - in General Discussions [original thread]
Cosgar wrote: Mobius Wyvern wrote: Cosgar wrote: If we're going to change logistic bonuses, they need to be based on equipment from a general sense and not tied specifically to certain modules. That's completely shortsighted when you thin...
- by Monkey MAC - at 2013.09.06 18:07:00
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4227. A Discussion of Suit Bonuses - in General Discussions [original thread]
Mobius Wyvern wrote: Cosgar wrote: If we're going to change logistic bonuses, they need to be based on equipment from a general sense and not tied specifically to certain modules. That's completely shortsighted when you think of other gadget...
- by Monkey MAC - at 2013.09.06 17:55:00
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4228. Why are strafing and bunny hooping bad? - in General Discussions [original thread]
Cosgar wrote: Monkey MAC wrote: Cosgar wrote: Monkey MAC wrote: semperfi1999 wrote: Back to topic. Increased strafing and "bunnyhopping" (there truly is no bunnyhopping in the true sense of the term in Dust) are what made this game...
- by Monkey MAC - at 2013.09.06 17:43:00
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4229. A Discussion of Suit Bonuses - in General Discussions [original thread]
Cosgar wrote: If we're going to change logistic bonuses, they need to be based on equipment from a general sense and not tied specifically to certain modules. That's completely shortsighted when you think of other gadgets we might be getting. A...
- by Monkey MAC - at 2013.09.06 17:19:00
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4230. Why are strafing and bunny hooping bad? - in General Discussions [original thread]
Cosgar wrote: Monkey MAC wrote: semperfi1999 wrote: Cosgar wrote: We're getting way off topic here... Yes we are.... Back to topic. Increased strafing and "bunnyhopping" (there truly is no bunnyhopping in the true sense of the term...
- by Monkey MAC - at 2013.09.06 17:13:00
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4231. Caldari/Assualt Suits = worthless in 1.4 - in General Discussions [original thread]
Nick nugg3t wrote: Vin Mora wrote: M McManus wrote: And basically all assualt suits and under, because in order to get anything done in 1.4 it feels like you need a logi or heavy suit... Especially as an aggressive player/play style... N...
- by Monkey MAC - at 2013.09.06 17:08:00
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4232. Why are strafing and bunny hooping bad? - in General Discussions [original thread]
semperfi1999 wrote: Cosgar wrote: We're getting way off topic here... Yes we are.... Back to topic. Increased strafing and "bunnyhopping" (there truly is no bunnyhopping in the true sense of the term in Dust) are what made this game good...
- by Monkey MAC - at 2013.09.06 17:06:00
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4233. Caldari/Assualt Suits = worthless in 1.4 - in General Discussions [original thread]
Beck Weathers wrote: Monkey MAC wrote: Aim assist doesntvtrack for you, its the damage of the rifles, they are the new fav weapon because of there undeniable power, I dont brick tank I only have 460 ehp, which was low by 1.3 standards, I a...
- by Monkey MAC - at 2013.09.06 16:57:00
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4234. Why are strafing and bunny hooping bad? - in General Discussions [original thread]
Knight Soiaire wrote: Monkey MAC wrote: First of all you instantly assume that because I said scouts need to be scouts, I think the class is balanced and fair, its anything from it, yes you need more speed, yes you need more stamina, yes yo...
- by Monkey MAC - at 2013.09.06 16:44:00
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4235. Why is "improvement in accuracy" something that has to be attributed t... - in General Discussions [original thread]
Dexter307 wrote: My aim isn't like this. I think most people are exaggerating. People are exaggerating, the aiming was improved in lieu you can tell, aim assist isnt needed, but it is used to reduce the inaccuracies of you know not holding t...
- by Monkey MAC - at 2013.09.06 16:29:00
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4236. [Petition] increase TTKs - in General Discussions [original thread]
Saxbrin Shain wrote: The problem isn't aim assist, it's hit detection. Before the change, weapons were doing only a percent of their potential damage per second because some hits weren't registering. Yes, more people are landing more shots now...
- by Monkey MAC - at 2013.09.06 16:19:00
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4237. [Petition] increase TTKs - in General Discussions [original thread]
Depends on how much you want it increased by anything more than 20% and im not interested, the shorter ttk is maybe a bit much, but I like the tactics, 20% would make regen fits plausible again, and you be able to move moremthan 5 yards without be...
- by Monkey MAC - at 2013.09.06 16:15:00
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4238. LogicLoop shares another outpost (am I late?) - in General Discussions [original thread]
Good spot, well done! Id like the cargo hub to have dynamic elements, cargo boxes moving around and being put down and what have you, if the gallente second gen map is anything to go by I sure as hell cant wait!!
- by Monkey MAC - at 2013.09.06 16:06:00
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4239. Dust 514 2.0 - in General Discussions [original thread]
TheAmazing FlyingPig wrote: I haven't heard of any point release beyond 1.5 being spoken of, and with the winter months closing in on us, an expansion might be upon us. Basically, what are you hoping / predicting the expansion will bring when i...
- by Monkey MAC - at 2013.09.06 15:58:00
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4240. Caldari/Assualt Suits = worthless in 1.4 - in General Discussions [original thread]
Daxxis KANNAH wrote: Killar-12 wrote: Some Food for thought the AR's RoF is 12.5 Rounds per second, and basic AR's (no skill) do around 30 Dam an Duv with Prof 5 and 2 complex damage mods is around 51 dam per bullet Duv base damage 37.5 * 1...
- by Monkey MAC - at 2013.09.06 15:51:00
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