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Monkey MAC
killer taxi company General Tso's Alliance
251
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Posted - 2013.09.06 18:15:00 -
[61] - Quote
Johnny Guilt wrote:Soumds like the game became more tactical seeing as your more likability to die now than before when things werent working right.
What happend to adpt or die guys?
It doesn't apply to vets, because their vets and they should own no matter what happens, did you not get the memo?
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Terram Nenokal
Namtar Elite Gallente Federation
168
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Posted - 2013.09.06 18:21:00 -
[62] - Quote
I've been running a solo assault suit this build with great success. With a logi it's just beast mode. Maybe you should make a logi friend and get better at this SQUAD based shooter? |
Cosgar
ParagonX
4845
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Posted - 2013.09.06 18:23:00 -
[63] - Quote
Johnny Guilt wrote:Soumds like the game became more tactical seeing as your more likability to die now than before when things werent working right.
What happend to adpt or die guys? Everyone is busy dying. |
Monkey MAC
killer taxi company General Tso's Alliance
251
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Posted - 2013.09.06 18:26:00 -
[64] - Quote
Cosgar wrote:Johnny Guilt wrote:Soumds like the game became more tactical seeing as your more likability to die now than before when things werent working right.
What happend to adpt or die guys? Everyone is busy dying.
Well then its time you get busy adapting!! |
Cosgar
ParagonX
4847
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Posted - 2013.09.06 18:29:00 -
[65] - Quote
Monkey MAC wrote:Cosgar wrote:Johnny Guilt wrote:Soumds like the game became more tactical seeing as your more likability to die now than before when things werent working right.
What happend to adpt or die guys? Everyone is busy dying. Well then its time you get busy adapting!! And apparently some people are busy defending broken game mechanics because of their lack of foresight. |
Monkey MAC
killer taxi company General Tso's Alliance
252
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Posted - 2013.09.06 18:44:00 -
[66] - Quote
Cosgar wrote:Monkey MAC wrote:Cosgar wrote:Johnny Guilt wrote:Soumds like the game became more tactical seeing as your more likability to die now than before when things werent working right.
What happend to adpt or die guys? Everyone is busy dying. Well then its time you get busy adapting!! And apparently some people are busy defending broken game mechanics because of their lack of foresight.
My lack of foresight? TTK needs lengthening by 20% other than theres is no broken mechanics, just bitter vets who are refusing to live by the very same words they force on noobs every day!! |
Xender17
Ahrendee Mercenaries EoN.
562
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Posted - 2013.09.06 18:51:00 -
[67] - Quote
To be honest the aimbot seemed to be an attempt to fit roles into their roles. If the assault vs logi was fixed than the suits would be forced to only do what their suit role is. If Logis had less HP than the only way for them to survive would be with another player. 1v1 would be assault>logi. The aim assist could turn into a way of forcing roles upon the suits. |
Lance 2ballzStrong
SyNergy Gaming EoN.
3724
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Posted - 2013.09.06 18:55:00 -
[68] - Quote
lol... you think heavy suits are better... good one |
Cosgar
ParagonX
4852
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Posted - 2013.09.06 18:58:00 -
[69] - Quote
Monkey MAC wrote:Cosgar wrote:Monkey MAC wrote:Cosgar wrote:Johnny Guilt wrote:Soumds like the game became more tactical seeing as your more likability to die now than before when things werent working right.
What happend to adpt or die guys? Everyone is busy dying. Well then its time you get busy adapting!! And apparently some people are busy defending broken game mechanics because of their lack of foresight. My lack of foresight? TTK needs lengthening by 20% other than theres is no broken mechanics, just bitter vets who are refusing to live by the very same words they force on noobs every day!! Don't you dare bring up new players into this! I've been on here since Chrome, lobbying for ways to help new players to the point that I was helping them in the academy on alts. (before it got nerfed) I haven't seen you commenting on tutorials, guides, and match making centered topics. Matchmaking was supposed to level the playing field, but when you don't even need to aim thanks to hit box inflation, aim assist, homing bullets- whatever the hell is going on, how are those new players supposed to get better so they can compete with vets? |
Jinx Rollin
Commando Perkone Caldari State
3
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Posted - 2013.09.06 19:00:00 -
[70] - Quote
QQ some more or HTFU. Too many crybabies playing this game have made it what it is today. |
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Tek Hound
Death In Xcess Corporation
60
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Posted - 2013.09.06 21:42:00 -
[71] - Quote
M McManus wrote:And basically all assualt suits and under, because in order to get anything done in 1.4 it feels like you need a logi or heavy suit... Especially as an aggressive player/play style...
No point in using Shield Regulators or Energizers or tactical low slot modules, dampeners etc.. Because with everyone turning instant pro overnight (via aim assiat and hit boxes the size of my fat exwifes ass) you can't stay alive long enough to benefit from them...
There is no point in running scout or assualt because of the lack of low and equipment slots especially when logi suits are running around with an auto aim AR, 900ehp and a wallhack aka Active scanner..
With 1.4 CCP has single handedly screwed up a tactical gear based shooter and turned it into a FOTM lobby shooter were your expensive choices no longer matter unless you can afford to spec into logi/heavy...
Correct me if I'm wrong especially on the part about shield regulator or energizers and tactical low slot modules. ..
If you played as good as you QQ then you wouldn't have a problem.Still haven't seen these super logi.People shouldn't cry about picking a glass cannon class when they die.whats killing you logi or Ars? |
Monkey MAC
killer taxi company General Tso's Alliance
259
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Posted - 2013.09.06 21:53:00 -
[72] - Quote
Cosgar wrote:Monkey MAC wrote:Cosgar wrote:Monkey MAC wrote:Cosgar wrote:Everyone is busy dying. Well then its time you get busy adapting!! And apparently some people are busy defending broken game mechanics because of their lack of foresight. My lack of foresight? TTK needs lengthening by 20% other than theres is no broken mechanics, just bitter vets who are refusing to live by the very same words they force on noobs every day!! Don't you dare bring up new players into this! I've been on here since Chrome, lobbying for ways to help new players to the point that I was helping them in the academy on alts. (before it got nerfed) I haven't seen you commenting on tutorials, guides, and match making centered topics. Matchmaking was supposed to level the playing field, but when you don't even need to aim thanks to hit box inflation, aim assist, homing bullets- whatever the hell is going on, how are those new players supposed to get better so they can compete with vets?
Look I realise some thing is up, I asked ccp to check the lag compensation,mm and hitboxes, but apart from that, the only problem is ar being a little too powerful!!
Its not aim assist, but when people seem to blindly blaim aim assist it just gets on my nerves!! I have tested it myself and seen nothing anyone else has claimed!!
Saying that, Ill apologise I have indeed read some of your help in the training grounds, and benifited from them myself, I was looking forward to posting in the training grounds!! Lets stop bickering, agree to disagree on the finer points, and see if ccp can explain what is causing the irregularities!! |
Fizzer94
L.O.T.I.S.
106
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Posted - 2013.09.06 22:23:00 -
[73] - Quote
Monkey MAC wrote:Cosgar wrote:Johnny Guilt wrote:Soumds like the game became more tactical seeing as your more likability to die now than before when things werent working right.
What happend to adpt or die guys? Everyone is busy dying. Well then its time you get busy adapting!! That's what I've done. I hated 1.4 at first. But then I changed my tactics from Rush!Rush!Rush! to something else, now I'm doing fine. All these "vets" are so used to winning every time because the had the SP advantage that they refuse to change their old tactics. Skill isn't only how well you aim a weapon or how well you strafe. Its also how you approach the conflict, and planning ahead. |
Fizzer94
L.O.T.I.S.
106
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Posted - 2013.09.06 22:30:00 -
[74] - Quote
Xender17 wrote:To be honest the aimbot seemed to be an attempt to fit roles into their roles. If the assault vs logi was fixed than the suits would be forced to only do what their suit role is. If Logis had less HP than the only way for them to survive would be with another player. 1v1 would be assault>logi. The aim assist could turn into a way of forcing roles upon the suits. I hate the that mentality. Who's to say the assault should follow the Logi? After all we're the ones with the stuff you need to continue fighting. Tell you what, I'll take less HP than you if I can move faster than you and you don't get an Equipment slot so you are FORCED to follow my fast ass. After all, that's the assault suits role right? A Logi bodyguard? |
DootDoot
Sebiestor Field Sappers Minmatar Republic
8
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Posted - 2013.09.06 22:55:00 -
[75] - Quote
Cosgar wrote:steadyhand amarr wrote:Bangs head on desk. Man 1.4 really highted people who are bad at dust. The op is basically complaining that he does not know how use cover. Or correctly work how to engage diffrent targets.
But keep going with ur playstyle but don't QQ that running madly into fire is getting u killed 1/2 the maps in the game have sufficient cover for this twitch 3 shots and you're dead style and the other 1/2 you're going to be screwed on unless you camp, but you'll still be screwed once you get scanned....
No way massive map sizes where u run for 5 minutes with nothing but drawn on rock textures on the floor is more then enough cover... |
Kira Halycon
Molon Labe. RISE of LEGION
3
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Posted - 2013.09.08 12:11:00 -
[76] - Quote
Beck Weathers wrote: Ok as my experience in 1.3 hit detection was screwy so on average shooting a stationary target 1/3 shots wouldn't connect. Now that hit detection is fixed 19/20 shots will hit, thats over a 30% damage increase for allot of guns, so yeah that's HUGE.
Now people should die if they are not moving at a decent speed now, but what if their moving you should still miss a few shots and they wont die as fast right? nope aim assist drags you along and gets you shots on them as if they were not moving. meaning everyone is hitting people like they would shooting a sniper in the back.
Now everyone has to brick tank to cross the road, brick tanks are not fun.
<-- snip --> the 32% damage increase across the board would have been enough as is.
For me, the above describes my experience and observations of 1.4.
Finding it very difficult to survive and logi with K/M since this update, right at the point I was starting to -get- this game after three months.
The cost of trying to logi now may drive me from the role if not the game, with choices of:.
* either low to moderate success with very costly suits & high ISK drain or * cheap suits with inability to logi effectively and high death rates
Suggestions
Do something about re-balancing the increased hit detection, while great to have it; drop weapon damage across the board to extend the average gun fight duration from 1-2 seconds=dead to 4s+, allowing (further away) cover to be reached sooner and better gunfight skills to be employed. This will also extend the time logis have to revive & recover the fallen.
Change the stickiness of the aim assist at longer ranges so it doesn't give as much benefit at those longer ranges. |
Mejt0
D3LTA ACADEMY Inver Brass
15
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Posted - 2013.09.08 13:14:00 -
[77] - Quote
The only problem are logis. Tell me now one logi that dont run assault logi (maybe few in PC...). All goes scanner, duvolle, comp dmg mods,totall 700ehp...they can also fit repping hives and what you will do to best that repp his armor 100\s shooting at you with 50dmg per bullet.... |
Monkey MAC
killer taxi company General Tso's Alliance
303
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Posted - 2013.09.08 13:20:00 -
[78] - Quote
Mejt0 wrote:The only problem are logis. Tell me now one logi that dont run assault logi (maybe few in PC...). All goes scanner, duvolle, comp dmg mods,totall 700ehp...they can also fit repping hives and what you will do to best that repp his armor 100\s shooting at you with 50dmg per bullet....
This is down to logis not having the bonuses, ccp are working on it! And ar being effectively a wall of gunfire, like a shotgun with better range!! |
Lillica Deathdealer
Mango and Friends
380
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Posted - 2013.09.08 13:28:00 -
[79] - Quote
M McManus wrote:And basically all assualt suits and under, because in order to get anything done in 1.4 it feels like you need a logi or heavy suit... Especially as an aggressive player/play style...
No point in using Shield Regulators or Energizers or tactical low slot modules, dampeners etc.. Because with everyone turning instant pro overnight (via aim assiat and hit boxes the size of my fat exwifes ass) you can't stay alive long enough to benefit from them...
There is no point in running scout or assualt because of the lack of low and equipment slots especially when logi suits are running around with an auto aim AR, 900ehp and a wallhack aka Active scanner..
With 1.4 CCP has single handedly screwed up a tactical gear based shooter and turned it into a FOTM lobby shooter were your expensive choices no longer matter unless you can afford to spec into logi/heavy...
Correct me if I'm wrong especially on the part about shield regulator or energizers and tactical low slot modules. .. Yup, shields arent worth much this build. But once the rail rifle comes in you'll get real skirmishes, where attacking from much larger ranges and skirting from cover to cover will have meaning. Because of the long distance shields will be king due to recharge even if they have low max HP. But again this all depends on the introduction of the other weapon variants and removal of their placeholders from the AR section. |
Kira Halycon
Molon Labe. RISE of LEGION
5
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Posted - 2013.09.08 13:38:00 -
[80] - Quote
I dont run an AR as a logi - but Im not getting killed by logi suits, its by a number of huge damage per second weapons, super accurate shots hitting me on the run and at long ranges; coupled with lag hit delay making cover hard to judge.
>This is down to logis not having the bonuses, ccp are working on it! While this is happening, Im in a holding pattern, I suppose everyone is.
Dust - 'come back in a month and see if its got better' |
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broonfondle majikthies
P.O.N.A.G.S. D.E.F.I.A.N.C.E
235
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Posted - 2013.09.08 13:41:00 -
[81] - Quote
Why complain, you extra shields are perfect for long ranged combat since they regenerate much faster than armour. Meaning you can survive several engagements while other suits have to stop and repair their armour after the first major encounter with the enemy. |
Monkey MAC
killer taxi company General Tso's Alliance
303
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Posted - 2013.09.08 13:43:00 -
[82] - Quote
Kira Halycon wrote:I dont run an AR as a logi - but Im not getting killed by logi suits, its by a number of huge damage per second weapons, super accurate shots hitting me on the run and at long ranges; coupled with lag hit delay making cover hard to judge. >This is down to logis not having the bonuses, ccp are working on it! While this is happening, Im in a holding pattern, I suppose everyone is. Dust - 'come back in a month and see if its got better'
True but ccp have explained to us the problem they are having and basically the ui is having trouble with permissions and is allowing the devs to run getter and setter commamds!!
This means they have to deleve deep into the base code in order to fix the problem!! |
Coleman Gray
GunFall Mobilization Covert Intervention
651
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Posted - 2013.09.08 14:23:00 -
[83] - Quote
I don't understand, for the past god knows how many patches the only viable suit was assualt suits pretty much but when people mentioned the fact all we got was "get good" "HTFU" or "Adapt or Die" now that other suits are now viable and competative you make this post?
The real question is what would you like the response to be? "get good?" since EVERONE benefits from AA, the only real issue is how you play the game. "HTFU" perhaps? You maybe spending to much time in the open rather than getting to cover..or shall it be "Adapt or Die" People are hitting each other easier, perhaps tho flanking tactics will help? Or maybe you should think about how open are you leaving yourself in the current situation when you go for a kill? |
Cosgar
ParagonX
4989
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Posted - 2013.09.08 14:31:00 -
[84] - Quote
Coleman Gray wrote:I don't understand, for the past god knows how many patches the only viable suit was assualt suits pretty much but when people mentioned the fact all we got was "get good" "HTFU" or "Adapt or Die" now that other suits are now viable and competative you make this post?
The real question is what would you like the response to be? "get good?" since EVERONE benefits from AA, the only real issue is how you play the game. "HTFU" perhaps? You maybe spending to much time in the open rather than getting to cover..or shall it be "Adapt or Die" People are hitting each other easier, perhaps tho flanking tactics will help? Or maybe you should think about how open are you leaving yourself in the current situation when you go for a kill? Some people want aiming to require skill. The current aim assist is just socialism, something that shouldn't exist in a game of this nature. |
Phantom Vaxer
The Generals EoN.
84
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Posted - 2013.09.08 14:50:00 -
[85] - Quote
Tactical shooter? lol. Dust was nothing special in tactics and aim assists doesnt ruin the game. How can the game be tactical when the aiming before was complete ****? |
postmanclark2
Seraphim Initiative..
21
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Posted - 2013.09.08 15:26:00 -
[86] - Quote
Lurchasaurus wrote:dont hate on scanners, aim assist it too good.
I personally think the scanners, keep the enemy pinged for too long. At the moment, it's becoming a requirement to carry the scanner.
I'd like to see the time scanned reduced, so you get a rough idea of where the enemy is - without it tracking the movements of the redberries.
If (or when), WP are attainable using the scanner - this would be a good compromise. |
Jade Hasegawa
Intrepidus XI EoN.
101
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Posted - 2013.09.08 15:48:00 -
[87] - Quote
Cosgar wrote:Coleman Gray wrote:I don't understand, for the past god knows how many patches the only viable suit was assualt suits pretty much but when people mentioned the fact all we got was "get good" "HTFU" or "Adapt or Die" now that other suits are now viable and competative you make this post?
The real question is what would you like the response to be? "get good?" since EVERONE benefits from AA, the only real issue is how you play the game. "HTFU" perhaps? You maybe spending to much time in the open rather than getting to cover..or shall it be "Adapt or Die" People are hitting each other easier, perhaps tho flanking tactics will help? Or maybe you should think about how open are you leaving yourself in the current situation when you go for a kill? Some people want aiming to require skill. The current aim assist is just socialism, something that shouldn't exist in a game of this nature. Thats basically my gripe with it now im used to it, I am more accurate without it as the AA only seems to kick in forme with hipfire, now as someone using AR/ASCR with a SMG for sidearm if I am hipfiring, then I am at a range where I do not need an aim assist (commonly known as "oshitoshitoshitimgonnadie!"
The improved hit detection is great as it should reward those who are good shots (gettign sniped a hell of a lot more when trying to take cover or even going cover to cover. but the aim assist I find annoying and like any other FPS with it I have had to turn it off because I dont like it
I think hit detection is fine, lac compensation needs looking at to some degree, maybe AA needs lowering down a bit, if you want hip fire accuracy that is why we have the dispersion skills to invest in to remove it |
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