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Funkmaster Whale
Inner.H3LL
491
|
Posted - 2013.09.06 13:43:00 -
[31] - Quote
I play Assault and haven't had any problems. I had to adjust my play style a bit because of the aim assist crap, but overall it's pretty much the same. Heavies are much scarier, shotguns are much scarier, and noobs are actually somewhat of a threat now. Just gotta learn to pick your battles a bit better. |
Monkey MAC
killer taxi company General Tso's Alliance
242
|
Posted - 2013.09.06 13:43:00 -
[32] - Quote
M McManus wrote:And basically all assualt suits and under, because in order to get anything done in 1.4 it feels like you need a logi or heavy suit... Especially as an aggressive player/play style...
No point in using Shield Regulators or Energizers or tactical low slot modules, dampeners etc.. Because with everyone turning instant pro overnight (via aim assiat and hit boxes the size of my fat exwifes ass) you can't stay alive long enough to benefit from them...
There is no point in running scout or assualt because of the lack of low and equipment slots especially when logi suits are running around with an auto aim AR, 900ehp and a wallhack aka Active scanner..
With 1.4 CCP has single handedly screwed up a tactical gear based shooter and turned it into a FOTM lobby shooter were your expensive choices no longer matter unless you can afford to spec into logi/heavy...
Correct me if I'm wrong especially on the part about shield regulator or energizers and tactical low slot modules. ..
Well I run a mini assault with 460 ehp, an enhanced armour repair, an enhanced plate, 2 enhanced extenders, and a sheild energizer, and an md, I have been doing much better in 1.4 despite I havent got hit detection fixes or aim assist explain that? |
Monkey MAC
killer taxi company General Tso's Alliance
242
|
Posted - 2013.09.06 13:44:00 -
[33] - Quote
Funkmaster Whale wrote:I play Assault and haven't had any problems. I had to adjust my play style a bit because of the aim assist crap, but overall it's pretty much the same. Heavies are much scarier, shotguns are much scarier, and noobs are actually somewhat of a threat now. Just gotta learn to pick your battles a bit better.
Hit detection, not aim assist!! |
Cody Sietz
Bullet Cluster
907
|
Posted - 2013.09.06 13:46:00 -
[34] - Quote
My scout blocks scans... |
NAV HIV
The Generals EoN.
411
|
Posted - 2013.09.06 13:49:00 -
[35] - Quote
The Days of Militia Assault Rifles are back again. |
Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
562
|
Posted - 2013.09.06 14:02:00 -
[36] - Quote
M McManus wrote:Aikuchi Tomaru wrote:M McManus wrote:Aikuchi Tomaru wrote:Lurchasaurus wrote:dont hate on scanners, aim assist it too good. I think it's more like that the matchmaking is too good. I tried aim assist. It's just an assist, like it should be. But apparently all proto stompers can't bear the thought that they now have actualy enemies to fight against who have some aimingskills. You're too funny, especially coming from scrubreddit, you don't need aiming skill in 1.4 Dust does it for you !! What does my corp have to do with this? Or are you running out of arguments already? Many people here make it sound like your crosshair is fixed on the enemy with the new aim assist. This is just not the case. You can still miss. What the aimassist does is helping you to keep your crosshair on your enemy. Something K/M-Players can do without any problems even without help, because a mouse is more accurate than a stick. The mouse is a stick in Dust learn what emulation is, second if you're missing with aim assist on, I understand why you're defending it...
I'm not even using aimassist. I just tried it out a few matches. I play with mouse / keyboard. And I sometimes have rounds with 20/0. |
Monkey MAC
killer taxi company General Tso's Alliance
244
|
Posted - 2013.09.06 14:20:00 -
[37] - Quote
There is no god damn aimbot, trust me, I took aim assist off and owned more than with it on. I used every weapon which got it, its incredibly subtle actually, I doesnt grab your barrell and point it at the enemy, it doesnt majically curvwmbullets round corners.
You wanna know whats really happening? A combination of hit detection and lag compensation, ccp need to check the lag protocols because it feels sometimes like the hitbox is trailing much like the sonic boom on a jet, clarification on this matter would be appreciated |
thecoolest guy
Ancient Exiles
3
|
Posted - 2013.09.06 14:20:00 -
[38] - Quote
I run both proto Caldari Assault and Logi and have to say shields do feel quite a bit weaker this build. I've had a 900 EHP caldari assault suit taken out in 1 clip of a militia assault rifle at 40 meters while my opponent was hip firing and I was strafing in ADS. (Was one of those WTF! moments). In previous builds, strafing actually helped but in this build it feels more like whoever gets the drop on you first will win. I'm still putting up good numbers, but dying more often.
I have tried different load-outs and maybe it's just me but while using the complex regulators I haven't see any noticeable difference in shield recharge times. It pretty much forces me to dual-tank since any gains from regulators is negligible at best. The best way to adapt in 1.4 is to increase your survivability.
Also, I find myself running the B series more often than not. For some reason, I die less in it than I do with my proto assault at a fraction of the cost. With the ISK payouts being even lower now with the advent of corporation taxes you are almost forced to run BPO/advanced gear to maintain a positive ISK ratio. I went 29-3 (2300 WP's) in my first match of domination in 1.4 and only received a 280k ISK payout. This was with taking out 2 tanks and it still didn't cover my cost of deaths.
These are just my observations and so don't read this as complaining. I mean, it sucks to die and it sucks even more to die unfairly or easily or cheaply - but the game wouldn't be fun if it wasn't constantly forcing you to re-think your strategies and adapt to stay competitive.
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Beren Hurin
The Vanguardians
1444
|
Posted - 2013.09.06 14:29:00 -
[39] - Quote
Shields were ALWAYs week against AR. Armor is 22% more resistant to AR damage. If you are a shield tank you originally weren't designed to be fighting in AR range. We don't have a great anti armor close up weapon yet. Once we do it will be awesome. |
Dj grammer
Red Star. EoN.
57
|
Posted - 2013.09.06 14:42:00 -
[40] - Quote
Cosgar wrote:Vin Mora wrote:Cosgar wrote:Heavy w/AR > Logi suit in 1.4 You serious? I have downed several Heavys, many with Scrams, Lasers and ARs, as a Proto Gallante Logi without damage mods. Their hitboxs are huge, plus with their slow movement speed, they are mulch if you out strafe them. A bit of exaggeration on my part, but everything does come down to who has the highest EHP and best aim-assisted weapon now.
So glad I had Aim Assist turned off since 1.2 after my corp mates told me how bad it was. I haven't tried fight with it back on but according to people aim assist is too strong now. I might mess around with it on this weekend. |
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Dj grammer
Red Star. EoN.
57
|
Posted - 2013.09.06 14:45:00 -
[41] - Quote
NAV HIV wrote:The Days of Militia Assault Rifles are back again.
so I can bring out the Recruiter Assault Rifle which does .7 more damage than the standard AR and Militia AR. Well 5hit. |
Vrain Matari
ZionTCD
819
|
Posted - 2013.09.06 15:02:00 -
[42] - Quote
M McManus wrote:And basically all assualt suits and under, because in order to get anything done in 1.4 it feels like you need a logi or heavy suit... Especially as an aggressive player/play style...
No point in using Shield Regulators or Energizers or tactical low slot modules, dampeners etc.. Because with everyone turning instant pro overnight (via aim assiat and hit boxes the size of my fat exwifes ass) you can't stay alive long enough to benefit from them...
There is no point in running scout or assualt because of the lack of low and equipment slots especially when logi suits are running around with an auto aim AR, 900ehp and a wallhack aka Active scanner..
With 1.4 CCP has single handedly screwed up a tactical gear based shooter and turned it into a FOTM lobby shooter were your expensive choices no longer matter unless you can afford to spec into logi/heavy...
Correct me if I'm wrong especially on the part about shield regulator or energizers and tactical low slot modules. .. I know some peeps are getting hammered but i'm convinced it's a playstyle thing. And it's caused by improved hit detection more than Aim Assist.
I'm running exactly the same assault suit i was in 1.3: Mini Adv Assault, 2 cmplx SE, 1 adv Light damage mod, 1 adv sheild reg, 1 adv Armor repper, exile, flaylok, M1 nades, hives. My numbers have actually improved but there's a lot more ducking behind cover and waiting for the recharge.
And no more 'walk of the drunken master' across vast open spaces =( I know it was totally goofy and unrealistic, but i was proud of my skill and covering 150m while under multiple sniper fire was a fun minigame. |
Monkey MAC
killer taxi company General Tso's Alliance
244
|
Posted - 2013.09.06 15:07:00 -
[43] - Quote
Vrain Matari wrote:M McManus wrote:And basically all assualt suits and under, because in order to get anything done in 1.4 it feels like you need a logi or heavy suit... Especially as an aggressive player/play style...
No point in using Shield Regulators or Energizers or tactical low slot modules, dampeners etc.. Because with everyone turning instant pro overnight (via aim assiat and hit boxes the size of my fat exwifes ass) you can't stay alive long enough to benefit from them...
There is no point in running scout or assualt because of the lack of low and equipment slots especially when logi suits are running around with an auto aim AR, 900ehp and a wallhack aka Active scanner..
With 1.4 CCP has single handedly screwed up a tactical gear based shooter and turned it into a FOTM lobby shooter were your expensive choices no longer matter unless you can afford to spec into logi/heavy...
Correct me if I'm wrong especially on the part about shield regulator or energizers and tactical low slot modules. .. I know some peeps are getting hammered but i'm convinced it's a playstyle thing. And it's caused by improved hit detection more than Aim Assist. I'm running exactly the same assault suit i was in 1.3: Mini Adv Assault, 2 cmplx SE, 1 adv Light damage mod, 1 adv sheild reg, 1 adv Armor repper, exile, flaylok, M1 nades, hives. My numbers have actually improved but there's a lot more ducking behind cover and waiting for the recharge. And no more 'walk of the drunken master' across vast open spaces =( I know it was totally goofy and unrealistic, but i was proud of my skill and covering 150m while under multiple sniper fire was a fun minigame.
The drunken master!! I love that move on tekken 3, joking aside, I too am glad to see the end of the texan 2 step!! |
Killar-12
The Corporate Raiders
961
|
Posted - 2013.09.06 15:10:00 -
[44] - Quote
Some Food for thought the AR's RoF is 12.5 Rounds per second, and basic AR's (no skill) do around 30 Dam an Duv with Prof 5 and 2 complex damage mods is around 51 dam per bullet
Duv base damage 37.5 * 1.15(Prof 5) * 1.17 (complex dam mods) = 50.456 dam
So it's pretty powerful even at base 31 * 12 bullets in 1 second thats 372 Hit points, more than a Breach MD direct hit, more than a light blaster turret in the same period of time, more than plenty of other things in one SECOND! |
Beck Weathers
High-Damage
24
|
Posted - 2013.09.06 15:16:00 -
[45] - Quote
Ok as my experiance in 1.3 hit detection was screwy so on average shooting a stationary target 1/3 shots wouldnt conect. Now that hit detection is fixed 19/20 shots will hit, thats over a 30% hamage increase for allot of guns, so yeah thas HUGE.
Now people should die if they arnt moving at a decent speed now, but what if their moving you should still miss a few shots and they wont die as fast right? nope aim asisst drags you along and gets you shots on them as if they wernt moving. meaning everyone is hitting people like they would shooting a sniper in the back.
Now everyone has to brick tank to cross the road, brick tansk arnt fun.
Remove Aimassist, the 32% damage increase across the board would have been enough as is. |
Ripcord19981
KNIGHTZ OF THE ROUND Public Disorder.
42
|
Posted - 2013.09.06 15:22:00 -
[46] - Quote
The problem for me is that running and taking cover isn't fluent. U gotta stop pause and then press triangle to Take cover. And Same when u try to get back up. |
Monkey MAC
killer taxi company General Tso's Alliance
245
|
Posted - 2013.09.06 15:37:00 -
[47] - Quote
Beck Weathers wrote:Ok as my experiance in 1.3 hit detection was screwy so on average shooting a stationary target 1/3 shots wouldnt conect. Now that hit detection is fixed 19/20 shots will hit, thats over a 30% hamage increase for allot of guns, so yeah thas HUGE.
Now people should die if they arnt moving at a decent speed now, but what if their moving you should still miss a few shots and they wont die as fast right? nope aim asisst drags you along and gets you shots on them as if they wernt moving. meaning everyone is hitting people like they would shooting a sniper in the back.
Now everyone has to brick tank to cross the road, brick tansk arnt fun.
Remove Aimassist, the 32% damage increase across the board would have been enough as is. Aim assist doesntvtrack for you, its the damage of the rifles, they are the new fav weapon because of there undeniable power, I dont brick tank I only have 460 ehp, which was low by 1.3 standards, I am now owning more than 1.3 with the md, because I play to my weapon strength, my suit strengths and I think further than I can see!!
1.4 is good for the game but ttk needs to mbe reduced by 20% on HROF weapons!! |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
351
|
Posted - 2013.09.06 15:45:00 -
[48] - Quote
Killar-12 wrote:Some Food for thought the AR's RoF is 12.5 Rounds per second, and basic AR's (no skill) do around 30 Dam an Duv with Prof 5 and 2 complex damage mods is around 51 dam per bullet
Duv base damage 37.5 * 1.15(Prof 5) * 1.17 (complex dam mods) = 50.456 dam
So it's pretty powerful even at base 31 * 12 bullets in 1 second thats 372 Hit points, more than a Breach MD direct hit, more than a light blaster turret in the same period of time, more than plenty of other things in one SECOND!
Exile AR baby - 34 DMG @ 750 RPM
Not a dime wasted (ISK), no time wasted (SP)
Slap on two or more complex damage mods (the secret of 1.4) and roll. |
Monkey MAC
killer taxi company General Tso's Alliance
245
|
Posted - 2013.09.06 15:51:00 -
[49] - Quote
Daxxis KANNAH wrote:Killar-12 wrote:Some Food for thought the AR's RoF is 12.5 Rounds per second, and basic AR's (no skill) do around 30 Dam an Duv with Prof 5 and 2 complex damage mods is around 51 dam per bullet
Duv base damage 37.5 * 1.15(Prof 5) * 1.17 (complex dam mods) = 50.456 dam
So it's pretty powerful even at base 31 * 12 bullets in 1 second thats 372 Hit points, more than a Breach MD direct hit, more than a light blaster turret in the same period of time, more than plenty of other things in one SECOND! Exile AR baby - 34 DMG @ 750 RPM Not a dime wasted (ISK), no time wasted (SP) Slap on two or more complex damage mods (the secret of 1.4) and roll. Exactly why it needs its 10% buff returned and maybe a little more!! However prehaps we should reserve judgement on that until the racial rifles are out!! |
Beck Weathers
High-Damage
24
|
Posted - 2013.09.06 16:27:00 -
[50] - Quote
Monkey MAC wrote:
Remove Aimassist, the 32% damage increase across the board would have been enough as is.
Aim assist doesntvtrack for you, its the damage of the rifles, they are the new fav weapon because of there undeniable power, I dont brick tank I only have 460 ehp, which was low by 1.3 standards, I am now owning more than 1.3 with the md, because I play to my weapon strength, my suit strengths and I think further than I can see!!
1.4 is good for the game but ttk needs to mbe reduced by 20% on HROF weapons!![/quote]
It may not track for you but it sure dose for me, try using a Laser Rifle, its REALLY noticabe when the laser shoots out at a 15 degree angle from the barrle of the gun and follows a target without me moving the gun. |
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Killar-12
The Corporate Raiders
969
|
Posted - 2013.09.06 16:29:00 -
[51] - Quote
Go Here to sign a petition to address some of these issues |
Quil Evrything
DUST University Ivy League
53
|
Posted - 2013.09.06 16:30:00 -
[52] - Quote
Beck Weathers wrote:Ok as my experiance in 1.3 hit detection was screwy so on average shooting a stationary target 1/3 shots wouldnt conect.
That may not neccessarily be a "fix". it may be them implementing EasyMode .Or possibly you skilled up at the same time.
Remember that unless you are highly skilled in a weapon, just because your little dot or whatever is on the target, doesnt neccessarily mean that you WILL hit it, unless you're either using sniper rifle crouched, or you're fairly close. All those "reduce scatter" improvement milestones in the skill tree actually mean something, you know.
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Marston VC
SVER True Blood Public Disorder.
955
|
Posted - 2013.09.06 16:34:00 -
[53] - Quote
M McManus wrote:And basically all assualt suits and under, because in order to get anything done in 1.4 it feels like you need a logi or heavy suit... Especially as an aggressive player/play style...
No point in using Shield Regulators or Energizers or tactical low slot modules, dampeners etc.. Because with everyone turning instant pro overnight (via aim assiat and hit boxes the size of my fat exwifes ass) you can't stay alive long enough to benefit from them...
There is no point in running scout or assualt because of the lack of low and equipment slots especially when logi suits are running around with an auto aim AR, 900ehp and a wallhack aka Active scanner..
With 1.4 CCP has single handedly screwed up a tactical gear based shooter and turned it into a FOTM lobby shooter were your expensive choices no longer matter unless you can afford to spec into logi/heavy...
Correct me if I'm wrong especially on the part about shield regulator or energizers and tactical low slot modules. ..
so what are your skills and what suit do you run? I would also like to see what type of fitting you generally use. Ive played this game since last june and because of that I have a bit of knowledge on the subject. I know for a fact you don't have enough SP to say every assault suit is useless, but you may have a point with the aim assist. I just want to see how you play and decide from there if your doing something wrong.
Because if you think logi suits have it easy let me tell you something. My fitting, for my main battle suit, costs roughly 248k per fitting. That's more then I make in any given match. So if I die ONE time, im likely going to be in the hole. And I fight against assault suits who have fits that don't cost much more then 150k often. And with insta kill grenades flying everywhere its not unusual for me to die at least once in a match...... So I want to hear a pretty good reason as to why assault suits are useless...... |
Monkey MAC
killer taxi company General Tso's Alliance
249
|
Posted - 2013.09.06 16:57:00 -
[54] - Quote
Beck Weathers wrote:Monkey MAC wrote:
Aim assist doesntvtrack for you, its the damage of the rifles, they are the new fav weapon because of there undeniable power, I dont brick tank I only have 460 ehp, which was low by 1.3 standards, I am now owning more than 1.3 with the md, because I play to my weapon strength, my suit strengths and I think further than I can see!!
1.4 is good for the game but ttk needs to mbe reduced by 20% on HROF weapons!!
It may not track for you but it sure dose for me, try using a Laser Rifle, its REALLY noticabe when the laser shoots out at a 15 degree angle from the barrle of the gun and follows a target without me moving the gun.
I have tried it, with the laser rifle, I got the free ones from the event, still havent seen it, still waiting, tried it without it and the aiming is still improved!! If seeing is believing, I sure as hell aint believing in aimbot!! |
Nick nugg3t
United Universe Corp
68
|
Posted - 2013.09.06 17:00:00 -
[55] - Quote
Vin Mora wrote:M McManus wrote:And basically all assualt suits and under, because in order to get anything done in 1.4 it feels like you need a logi or heavy suit... Especially as an aggressive player/play style...
No point in using Shield Regulators or Energizers or tactical low slot modules, dampeners etc.. Because with everyone turning instant pro overnight (via aim assiat and hit boxes the size of my fat exwifes ass) you can't stay alive long enough to benefit from them...
There is no point in running scout or assualt because of the lack of low and equipment slots especially when logi suits are running around with an auto aim AR, 900ehp and a wallhack aka Active scanner..
With 1.4 CCP has single handedly screwed up a tactical gear based shooter and turned it into a FOTM lobby shooter were your expensive choices no longer matter unless you can afford to spec into logi/heavy...
Correct me if I'm wrong especially on the part about shield regulator or energizers and tactical low slot modules. .. You're wrong, I have two very good Proto shield tankers in my corp, and both of them were kicking as much ass as before. Your reactions are knee jerk at best. Adapt to the changes a little more, then see if you feel the same in a week or too.
+1 this comment I completely agree |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
351
|
Posted - 2013.09.06 17:04:00 -
[56] - Quote
Tried it and I didnt see that.
Maybe if you drop ADS and reset it tracks but just holding I dont think it tracks. Maybe my style of just aiming the gun didnt allow me to see the assist track the target.
I'm over it - its in the game so I am going to exploit the sh!t out of the situation. CCP has worked me over enough times so I am rolling with the punches.
HTFU and all of that |
Kiro Justice
The Unholy Legion Of DarkStar DARKSTAR ARMY
473
|
Posted - 2013.09.06 17:06:00 -
[57] - Quote
Seems like today, Assault suits are getting fed......Just desserts
YYYYYEEEEAAAAAHHHHHH!!!!!! |
Monkey MAC
killer taxi company General Tso's Alliance
249
|
Posted - 2013.09.06 17:08:00 -
[58] - Quote
Nick nugg3t wrote:Vin Mora wrote:M McManus wrote:And basically all assualt suits and under, because in order to get anything done in 1.4 it feels like you need a logi or heavy suit... Especially as an aggressive player/play style...
No point in using Shield Regulators or Energizers or tactical low slot modules, dampeners etc.. Because with everyone turning instant pro overnight (via aim assiat and hit boxes the size of my fat exwifes ass) you can't stay alive long enough to benefit from them...
There is no point in running scout or assualt because of the lack of low and equipment slots especially when logi suits are running around with an auto aim AR, 900ehp and a wallhack aka Active scanner..
With 1.4 CCP has single handedly screwed up a tactical gear based shooter and turned it into a FOTM lobby shooter were your expensive choices no longer matter unless you can afford to spec into logi/heavy...
Correct me if I'm wrong especially on the part about shield regulator or energizers and tactical low slot modules. .. You're wrong, I have two very good Proto shield tankers in my corp, and both of them were kicking as much ass as before. Your reactions are knee jerk at best. Adapt to the changes a little more, then see if you feel the same in a week or too. +1 this comment I completely agree
+1 I agree even more, I guess you could its time for the pros to adapt, adapt or die!! |
THUNDERGROOVE
ZionTCD
163
|
Posted - 2013.09.06 17:43:00 -
[59] - Quote
M McManus wrote:Lurchasaurus wrote:dont hate on scanners, aim assist it too good. Yeah the "wallhack" comment isn't really meant to dis scanners they work as intended just butt hurt that logis are a jack of all trade while assualts and scouts are being chewed up and puked out to the bottom of the food chain... B-But.. I gimped my logi suit so much to run a scanner so my squad had an easier time.. 9 PG for a piece of STD equipment..
I had to either either lower my hives to standard and drop a shield extender or drop all of my shield extenders.
I usually run standard weapons so I can provide for my team, that's not jack of all trades. Although, I can throw an awesome weapon/good tank on a logi suit, but why? There are guys that can do that on an assault and with my support they do it better while the whole time I get force fed WP for it. |
Johnny Guilt
Algintal Core Gallente Federation
255
|
Posted - 2013.09.06 17:53:00 -
[60] - Quote
Soumds like the game became more tactical seeing as your more likability to die now than before when things werent working right.
What happend to adpt or die guys? |
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