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1861. Randomize Spawning at control points in Skirmish. - in Feedback/Requests [original thread]
Kokuten Chiaki wrote: I was playing Skirmish today, and today is my third day of the beta. Control points allow us to respawn at that point, in the same. Exact. Place. Every. Time. When a point is being captured, or just randomly, I end up spaw...
- by Mobius Wyvern - at 2012.07.29 20:39:00
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1862. sum different idea's - in Feedback/Requests [original thread]
XxDreadknotxX wrote: 2. as your running i think the ability to divefire would be awsome.. To quote Yahtzee: Short answer: No. Long answer: Nooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo...
- by Mobius Wyvern - at 2012.07.29 20:38:00
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1863. [Request] Time based equipment rather than 1 per spawn - in Feedback/Requests [original thread]
Alkai Chromision wrote: I see the devs don't acknowledge many of these posts. What do you guys think? As some pc based online shooters have done, I think the system would be better if equipment you purchased expired after a certain period of i...
- by Mobius Wyvern - at 2012.07.29 20:35:00
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1864. Gunner skill driver skills - in Feedback/Requests [original thread]
BAD FURRY wrote: ccp add a skill book to let players use the Turret Guns on tanks and lav,s and drop ships and with out them you cant use them. 2nd you should not abull to use and HAV or DROP ship unless you have the skill to drive ot fly them ...
- by Mobius Wyvern - at 2012.07.29 20:33:00
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1865. after death? - in Feedback/Requests [original thread]
XxDreadknotxX wrote: when u die and the suicide button comes up do u know if they're goin to add the feature to heal or go in a last stand position? is there any talk of killcams? what about being able to adjust ur classes while waiting to load...
- by Mobius Wyvern - at 2012.07.29 20:29:00
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1866. Remove Analog Dead Zone. - in Feedback/Requests [original thread]
See, some people are complaining about aim assist being too intense. I have -no- aim assist, and at least a 5 degree deadzone.
- by Mobius Wyvern - at 2012.07.29 20:28:00
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1867. Add new skill for T2 drop suits - in Feedback/Requests [original thread]
Lee Church II wrote: BAD FURRY wrote: hi ccp plz keep the Dropsuit training multiplier at x8 and add a new skill book for T2 drop suits giving -3 to sig per lv and the T2 Dropsuit training multiplier at x 9 or 12 thank you sorry for be...
- by Mobius Wyvern - at 2012.07.29 20:26:00
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1868. Give Tanks a weak spot. - in Feedback/Requests [original thread]
Iron Wolf Saber wrote: That would be neat if gunners would manage electronic warfares as well enabling the pilot to focus on driving while gunners manage offensive or defensive warfares. See, that's an excellent idea! It also helps mitigate s...
- by Mobius Wyvern - at 2012.07.29 03:31:00
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1869. use the bed as a log out method - in Feedback/Requests [original thread]
Ok, I know this isn't the topic of this thread, but this made me think of something related that I'd mentioned before. If we had a more "us" looking clone for public use, and then all used a single androgynous clone for combat, why not have us al...
- by Mobius Wyvern - at 2012.07.29 03:29:00
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1870. customizable guns - in Feedback/Requests [original thread]
wathak 514 wrote: I have noticed that all guns are uniformed and that should be a crime. We should have modulated guns to where we can change scopes clip size or even range of coarse each set of mods have there own drawbacks for instance u put ...
- by Mobius Wyvern - at 2012.07.29 03:27:00
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1871. Separate skills for weapon types - in Feedback/Requests [original thread]
Mr Funless wrote: I like the weapon skills for the most part and dislike the dropsuit. The weapons skills give you incremental upgrades to the weapons, not just blanket "ok you need lvl 4 or 5 to get better, don't waste your skills till you can...
- by Mobius Wyvern - at 2012.07.29 03:23:00
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1872. Give Tanks a weak spot. - in Feedback/Requests [original thread]
Iron Wolf Saber wrote: The entire belly I can live with its rare for that to ever be exposed. I would also like to see modules or tank variants that reduce this vunerability as well. For example shielded reactor module prevents the damage bonu...
- by Mobius Wyvern - at 2012.07.29 03:21:00
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1873. [Feedback] Tanks - in Feedback/Requests [original thread]
Severus Smith wrote: I love tanks on the battlefield. They add a large force multiplier to whichever side they are on and I'm cool with their health and I'm cool with their damage. They're tanks! It should require a coordinated group of infantr...
- by Mobius Wyvern - at 2012.07.29 03:19:00
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1874. [Request] Fortifications - in Feedback/Requests [original thread]
I think having the commander position added will help to curtail this. They will be able to call down gun emplacements from the War Barge in orbit to supplement ground soldiers on the fly.
- by Mobius Wyvern - at 2012.07.29 03:17:00
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1875. Close Quarters gun fights - in Feedback/Requests [original thread]
The hit detection is still being worked on. I also think the round travel time doesn't scale properly based on range, but I could be wrong about that. Another factor, I believe, is that the rounds of each weapon have different flight speeds. For i...
- by Mobius Wyvern - at 2012.07.29 03:16:00
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1876. [Request] accidentally deleted my account !!! - in Feedback/Requests [original thread]
Better hope its not equivalent to biomassing in EVE, because that's irreversible.
- by Mobius Wyvern - at 2012.07.29 03:13:00
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1877. [Suggestion] "Comms only" maps. - in Feedback/Requests [original thread]
Grit Breather wrote: Good idea. I think that would be a good feature to add to the corp battles. The battle could be "comms only" by the corp's request. Hell, whenever I fly with CFC combined fleets in EVE, we kick anyone that even has their ...
- by Mobius Wyvern - at 2012.07.28 21:59:00
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1878. [Request] Keyboard/Mouse Support - in Feedback/Requests [original thread]
Anaxes Siitem wrote: I've played Unreal with keyboard and mouse and love love love LOVE it. I've also seen Killzone played with mouse and keyboard, and it looks impressive. That said, I can't wait until the beta testing of keyboard functio...
- by Mobius Wyvern - at 2012.07.28 21:58:00
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1879. SL to buggy - in Feedback/Requests [original thread]
Garrett Blacknova wrote: So basically you want Swarm missiles to have an arming delay? I can go along with that. Yeah, I'm pretty sure that's what he's getting at.
- by Mobius Wyvern - at 2012.07.28 04:59:00
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1880. Give Tanks a weak spot. - in Feedback/Requests [original thread]
Honestly, I agree with this on one condition: The belly. The belly is the holy grail of anti-tank weapons the world around, because armoring the belly just adds wait without really helping defense, so that's one of the most vulnerable areas on a t...
- by Mobius Wyvern - at 2012.07.28 04:58:00
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