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1361. [Suggestion/Request] Option to delegate main gun of HAVs - in Feedback/Requests [original thread]
EnglishSnake wrote: I already have 2 gunners, 1 at the front 1 at the back who can turn it around and have a look so thats not a problem but i do it anyways TBH i would like a HAV which is a squad tank 4 seats 1 driver 3 guns This idea i wo...
- by Mobius Wyvern - at 2012.11.12 02:32:00
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1362. Archaic Game Design Philosophy? - in Feedback/Requests [original thread]
I'm sorry, I forgot to mention something: Tribes 2 Tribes: Ascend to a lesser extent, given it's background and publisher, but the Tribes series are the fastest shooters in existence and you will lose every game of CTF you ever play if you don't...
- by Mobius Wyvern - at 2012.11.11 18:56:00
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1363. Swarm Launcher - REAL Variants - in Feedback/Requests [original thread]
Noc Tempre wrote: Mobius Wyvern wrote: I like the look of those variants, as long as fire-and-forget swarms are kept as well. That's coming from someone who uses HAVs frequently, by the way, and as someone looking forward to more aerial veh...
- by Mobius Wyvern - at 2012.11.11 18:51:00
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1364. Buffing Small Blaster Turrets. - in Feedback/Requests [original thread]
Jason Pearson wrote: Mobius Wyvern wrote: Ops Fox wrote: i wouldnt want a buff to range or accuracy becuase they are blaster, short range powerful weapons, i do think they could use a buff to damage but not one to heat becuase for the sam...
- by Mobius Wyvern - at 2012.11.11 15:50:00
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1365. [Suggestion/Request] Option to delegate main gun of HAVs - in Feedback/Requests [original thread]
EnglishSnake wrote: Mobius Wyvern wrote: EnglishSnake wrote: Mobius Wyvern wrote: As everyone likes to say, this game is about giving options to the player, and not forcing certain types of gameplay. With that in mind, I propose that ...
- by Mobius Wyvern - at 2012.11.11 15:48:00
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1366. Swarm Launcher - REAL Variants - in Feedback/Requests [original thread]
I like the look of those variants, as long as fire-and-forget swarms are kept as well. That's coming from someone who uses HAVs frequently, by the way, and as someone looking forward to more aerial vehicles in the future. The only other issue I c...
- by Mobius Wyvern - at 2012.11.11 15:43:00
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1367. [Suggestion/Request] Option to delegate main gun of HAVs - in Feedback/Requests [original thread]
EnglishSnake wrote: Mobius Wyvern wrote: As everyone likes to say, this game is about giving options to the player, and not forcing certain types of gameplay. With that in mind, I propose that the driver be able to press the Square button t...
- by Mobius Wyvern - at 2012.11.11 15:17:00
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1368. Stil farming Points - in Feedback/Requests [original thread]
A few of my friends and I used to do that in Planetside 2. We'd all go Engineer, form a ring, toss down an ammo pack, and then all move to the right. Everyone fires and reloads their pistols, and the points come rolling in. Slowly. The fact is tha...
- by Mobius Wyvern - at 2012.11.11 14:54:00
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1369. Archaic Game Design Philosophy? - in Feedback/Requests [original thread]
xAckie wrote: Quote: [quote=Vallud Eadesso][quote=Ops Fox][quote=Vallud Eadesso]So this might be a tad controversial but is that not the point of this forum? 6.Run and Gun needs to die, that's what I've found in my work and focus testing. i...
- by Mobius Wyvern - at 2012.11.11 14:50:00
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1370. [Suggestion/Request] Option to delegate main gun of HAVs - in Feedback/Requests [original thread]
Nova Knife wrote: So sneaky, Mobius! We've talked about this on IRC. Under no circumstances should the driver of an HAV be separated from the gun. It would be a MASSIVE buff to tanks, and almost completely negate the ability to flank them. C...
- by Mobius Wyvern - at 2012.11.11 14:23:00
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1371. Archaic Game Design Philosophy? - in Feedback/Requests [original thread]
Vallud Eadesso wrote: So this might be a tad controversial but is that not the point of this forum? I need to get a few things off of my chest, some things that I think are utterly ruining this game and guarantee it'll fail. Right now, it seem...
- by Mobius Wyvern - at 2012.11.11 07:29:00
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1372. [Suggestion/Request] Option to delegate main gun of HAVs - in Feedback/Requests [original thread]
As everyone likes to say, this game is about giving options to the player, and not forcing certain types of gameplay. With that in mind, I propose that the driver be able to press the Square button to switch turrets with the front gunner, thereby...
- by Mobius Wyvern - at 2012.11.11 07:13:00
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1373. Buffing Small Blaster Turrets. - in Feedback/Requests [original thread]
Ops Fox wrote: i wouldnt want a buff to range or accuracy becuase they are blaster, short range powerful weapons, i do think they could use a buff to damage but not one to heat becuase for the same reason they need a buff to damage is the same ...
- by Mobius Wyvern - at 2012.11.11 07:10:00
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1374. [Request] Squad Sizes Back Up to Six - in Feedback/Requests [original thread]
Ydubbs81 RND wrote: At first....I wanted to deploy more than 4 in a squad but I realized that there will be an immense amount of pubstomping against randoms if corps deployed half or more than half the team every game. Larger corporations wil...
- by Mobius Wyvern - at 2012.11.11 00:29:00
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1375. Buffing Small Blaster Turrets. - in Feedback/Requests [original thread]
Jason Pearson wrote: Just did a test run with Blaster Turrets on my Dropship, pathetic. Had a great gunner with Advance blasters, we went in very low (as other players wanted us to, you know, limit us with just missiles). It didn't work. The m...
- by Mobius Wyvern - at 2012.11.11 00:27:00
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1376. Reduce blast radius on forgeguns - in Feedback/Requests [original thread]
The dark cloud wrote: Im fed up that a AV weapon can be used as a anti infantry weapon. Its time to screw it up like with swarms. if you want a hand wielded railgun then you should have the same penalty. CCP should reduce the blast radius to 1....
- by Mobius Wyvern - at 2012.11.09 22:23:00
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1377. Mass driver Options - canister changes - in Feedback/Requests [original thread]
All I want is 8 round drums. Can someone explain to me why we have a weapon that uses drums with 8 slots that can only hold a maximum of 6 rounds? I mean, I'd be okay with reduced damage per shot just to be able to fill the damn drum and assuage m...
- by Mobius Wyvern - at 2012.11.09 22:22:00
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1378. FEEDBACK - AUR HAV/LAV/Dropships & AUR vehicle mods? - in Feedback/Requests [original thread]
The Militia vehicles are bad enough. I'm okay with there being suits you can buy for AURUM, but too many AURUM dependent items starts to present the same issue as having too many BPO items, as they start to have a negative effect on the market. P...
- by Mobius Wyvern - at 2012.11.09 22:12:00
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1379. So, will we get new heavy guns? - in Feedback/Requests [original thread]
Grideris asked CCP Wolfman about the Plasma Cannon the other day. He confirmed that it is large, green, and has "orange glowy bits".
- by Mobius Wyvern - at 2012.11.09 22:09:00
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1380. AR Range & Skills = Counter-Intuitive - in Feedback/Requests [original thread]
Crm234 wrote: Maybe what you said is true, but I don't review dust on what its going to be. My feed back and a lot of others feedback is based off what dust is now. Also what they experienced today in a match or yesterday not a month from now. ...
- by Mobius Wyvern - at 2012.11.07 17:21:00
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