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1121. When IS CCP fixing the controller and KB/M gap. - in Feedback/Requests [original thread]
Caeli SineDeo wrote: Right now KB/M has a huge advantage in both vehicle game play and ground game play. Because movement speeds are faster. Armor tanks can out run my caldari have with KB/M set ups. Straff speeds and change from one direction ...
- by Mobius Wyvern - at 2013.02.20 18:45:00
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1122. Faction Warfare/Corp Battle Flow and Implementation (Roles for Jet-Type Aircraft) - in Feedback/Requests [original thread]
Meeko Fent wrote: Mobius Wyvern wrote: Hagintora wrote: Mobius Wyvern wrote: Rather than individual clones, since Biomass is actually an existing item in the EVE universe, I think you'll see its production start to become more importan...
- by Mobius Wyvern - at 2013.02.20 12:08:00
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1123. {Request} New maps// planets LETS GO DEVS! - in Feedback/Requests [original thread]
Jayquan18 wrote: iLLMaTiC619 wrote: and no I don't wanna hear Soon (tm) I want to hear a NOW (tm) LOL ^This.
- by Mobius Wyvern - at 2013.02.19 20:05:00
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1124. [Suggestion] MORE FPS EXPERIENCE - in Feedback/Requests [original thread]
BL4CKST4R wrote: By FPS I do not mean Frames Per Second, I mean First Person Shooter. This game is great it has big maps, lots of re-playability and customization, and the idea and concept of the game is amazing, it's new it's different it's g...
- by Mobius Wyvern - at 2013.02.19 20:03:00
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1125. Faction Warfare/Corp Battle Flow and Implementation (Roles for Jet-Type Aircraft) - in Feedback/Requests [original thread]
Hagintora wrote: Mobius Wyvern wrote: Rather than individual clones, since Biomass is actually an existing item in the EVE universe, I think you'll see its production start to become more important. Since our clone bodies are standardized fo...
- by Mobius Wyvern - at 2013.02.19 19:47:00
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1126. Warning To All Players - in Feedback/Requests [original thread]
Mithridates VI wrote: I don't think I've ever had to press and hold the button. Just press it. Also, if you're climbing a ladder and I shoot you in the neck with a sniper rifle... don't keep climbing... I have more bullets. Yeah, you only ha...
- by Mobius Wyvern - at 2013.02.19 19:32:00
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1127. Faction Warfare/Corp Battle Flow and Implementation (Roles for Jet-Type Aircraft) - in Feedback/Requests [original thread]
Hagintora wrote: Mobius Wyvern wrote: Well, my thought as far as giving both sides time-out periods on the outside of a battle before it begins was based around trying to get good fights, rather than pushing forward so hard and fast that you...
- by Mobius Wyvern - at 2013.02.19 19:27:00
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1128. [suggestion] sensor profile effected by weapons - in Feedback/Requests [original thread]
jenza aranda wrote: I was talking with some of the guys in the IRC and we where talking about ways of making the Nova Knife a viable weapon over hand to hand combat, when I suggested that the knives have a built in bonus to profile dampening. ...
- by Mobius Wyvern - at 2013.02.19 19:24:00
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1129. Faction Warfare/Corp Battle Flow and Implementation (Roles for Jet-Type Aircraft) - in Feedback/Requests [original thread]
Hagintora wrote: I like the way this is coming together, but I still have a few reservations. It's the damn redzone that's the problem for me. It still makes the situation a little too polite, and doesn't allow for teams to take advantage of mo...
- by Mobius Wyvern - at 2013.02.19 19:01:00
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1130. Faction Warfare/Corp Battle Flow and Implementation (Roles for Jet-Type Aircraft) - in Feedback/Requests [original thread]
Meeko Fent wrote: Ahh, I was thinking you meant that FW meant, FW in EVE. Well, basically the way they're intended to eventually be merged. Also, had another idea. Rather than having a lateral progression to combat, I was thinking more of a ...
- by Mobius Wyvern - at 2013.02.19 03:03:00
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1131. [Req] More MLT gear + ALL suits/guns/equipment represented in BPC starter fits (... - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Mobius Wyvern wrote: KAGEHOSHI Horned Wolf wrote: PLEASE READ ENTIRE POST BEFORE COMMENTING There needs to be militia variants for all weapon types. All dropsuit and weapon types need to be represen...
- by Mobius Wyvern - at 2013.02.18 23:57:00
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1132. [Req] More MLT gear + ALL suits/guns/equipment represented in BPC starter fits (... - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: PLEASE READ ENTIRE POST BEFORE COMMENTING There needs to be militia variants for all weapon types. All dropsuit and weapon types need to be represented in limited (non-infinite) starter fits. Here is ...
- by Mobius Wyvern - at 2013.02.18 23:26:00
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1133. Faction Warfare/Corp Battle Flow and Implementation (Roles for Jet-Type Aircraft) - in Feedback/Requests [original thread]
Meeko Fent wrote: Mobius Wyvern wrote: You'll find that most of us agree on this standpoint of FW Battles being more like gentlemanly duels than an actual war. Good thing Things like this could be Emplanted in Corp Warfore, instead of FW...
- by Mobius Wyvern - at 2013.02.18 18:19:00
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1134. Faction Warfare/Corp Battle Flow and Implementation (Roles for Jet-Type Aircraft) - in Feedback/Requests [original thread]
Updated OP: https://forums.dust514.com/default.aspx?g=posts&m=559125#post559125
- by Mobius Wyvern - at 2013.02.18 15:18:00
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1135. Faction Warfare/Corp Battle Flow and Implementation (Roles for Jet-Type Aircraft) - in Feedback/Requests [original thread]
Hagintora wrote: Skihids wrote: I like the idea of surprise attacks, but they have to simulate having a garrison in the district. It's not like the place will be completely abandoned between battles after all. A timer after a declaration of ...
- by Mobius Wyvern - at 2013.02.18 05:19:00
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1136. Faction Warfare/Corp Battle Flow and Implementation (Roles for Jet-Type Aircraft) - in Feedback/Requests [original thread]
Hagintora wrote: I like where this is going so far, but I would make two alterations. 1) I would only allow unlimited clones to the defender if they had to pay for each cloned killed. The attacking Corp would already have that cost factored in...
- by Mobius Wyvern - at 2013.02.18 04:09:00
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1137. Faction Warfare/Corp Battle Flow and Implementation (Roles for Jet-Type Aircraft) - in Feedback/Requests [original thread]
Hagintora wrote: Mobius Wyvern wrote: Tiel Syysch wrote: I like B more than A, and I only dislike A because I don't think it should be unique to fighters. I think vehicles should be able to pass between combat zones, as well as the perso...
- by Mobius Wyvern - at 2013.02.18 03:46:00
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1138. Faction Warfare/Corp Battle Flow and Implementation (Roles for Jet-Type Aircraft) - in Feedback/Requests [original thread]
Tiel Syysch wrote: I like B more than A, and I only dislike A because I don't think it should be unique to fighters. I think vehicles should be able to pass between combat zones, as well as the person in the commander role being able to manage...
- by Mobius Wyvern - at 2013.02.18 02:24:00
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1139. Faction Warfare/Corp Battle Flow and Implementation (Roles for Jet-Type Aircraft) - in Feedback/Requests [original thread]
Hagintora wrote: Mobius Wyvern wrote: You'll find that most of us agree on this standpoint of FW Battles being more like gentlemanly duels than an actual war. I like the idea of one of these matches being underway, and then the other side re...
- by Mobius Wyvern - at 2013.02.18 00:23:00
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1140. Run and Reloading VOTE - in Feedback/Requests [original thread]
oicu8 wrote: Playing Dust is great. some things need improvement. I noticed that when your reloading your gun and you try to run, it stops the reload. Causing a big problem in firefights. Can we get this fixed? We can Jump and reload but not Ru...
- by Mobius Wyvern - at 2013.02.17 23:50:00
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