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1141. Faction Warfare/Corp Battle Flow and Implementation (Roles for Jet-Type Aircraft) - in Feedback/Requests [original thread]
Hagintora wrote: Beren Hurin wrote: Just put this in IRC, but thought I'd put it here too. This combined with a mechanic like current sovereignty mechanics in Eve. To capture a district you must: 1: fight an ambush to reinforce the defense...
- by Mobius Wyvern - at 2013.02.17 23:09:00
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1142. Faction Warfare/Corp Battle Flow and Implementation (Roles for Jet-Type Aircraft) - in Feedback/Requests [original thread]
Telcontar Dunedain wrote: Mobius Wyvern wrote: Telcontar Dunedain wrote: Well thats where the problem lies? Currently we destroy the MCC on every map. I'm assuming that it would instead retreat as it was in skirmish 1.0 Right, I was...
- by Mobius Wyvern - at 2013.02.17 23:02:00
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1143. Faction Warfare/Corp Battle Flow and Implementation (Roles for Jet-Type Aircraft) - in Feedback/Requests [original thread]
Telcontar Dunedain wrote: Mobius Wyvern wrote: Telcontar Dunedain wrote: So what I'd like to see in district fights - Make it LIKE skirmish 1.0 ie a set of objectives unlocks the next chunk of the map. Instead of reloading into the MCC ...
- by Mobius Wyvern - at 2013.02.17 22:39:00
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1144. Faction Warfare/Corp Battle Flow and Implementation (Roles for Jet-Type Aircraft) - in Feedback/Requests [original thread]
Telcontar Dunedain wrote: So what I'd like to see in district fights - Make it LIKE skirmish 1.0 ie a set of objectives unlocks the next chunk of the map. Instead of reloading into the MCC there is a redline change at the end of each map. So...
- by Mobius Wyvern - at 2013.02.17 22:09:00
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1145. Faction Warfare/Corp Battle Flow and Implementation (Roles for Jet-Type Aircraft) - in Feedback/Requests [original thread]
Quote: The concept I want to present is two-fold: A. Providing a role for "jet" aircraft, such as the Fighters that were shown in 2009 and have been mentioned a few times since. B. Providing the feeling of a large-scale conflict while managin...
- by Mobius Wyvern - at 2013.02.17 21:49:00
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1146. Possible "fix" to heavies - in Feedback/Requests [original thread]
Chaffe97 wrote: To start out with, I'm not claiming I know everything there is to know about this game (only playing for about 2 weeks), nor am I trying to complain about a certain aspect and wishing for a nerf. Also, there very well may be a m...
- by Mobius Wyvern - at 2013.02.11 01:14:00
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1147. Methods of directly attacking MCC? Yae or nay? - in Feedback/Requests [original thread]
Kreigs Jaeger wrote: While I imagine we might require larger maps to fully make use of the possibilities, what do you think about allowing players to directly attack and damage the enemy MCC VIA specialized infantry and vehicle equipment *? ...
- by Mobius Wyvern - at 2013.02.09 19:25:00
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1148. Don't abort reload on run - in Feedback/Requests [original thread]
Snaps Tremor wrote: I've noticed from a few Bluebtube videos that new players often fail to reload their guns due to constant instinctive pressing of the run button while moving around. I had the same problem myself for a while, until I had to ...
- by Mobius Wyvern - at 2013.02.06 01:49:00
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1149. Why is there no Dual Weild? - in Feedback/Requests [original thread]
DropKickSuicide wrote: Were super soldiers in the future and we cant hold 2 weapons at the same time? Not a good direction.
- by Mobius Wyvern - at 2013.02.05 21:35:00
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1150. [Request] Space battles with and boarding? - in Feedback/Requests [original thread]
Coleman Gray wrote: Now I understand that such a thing with EvE Players would not be possible. But A game mode where you jump from Ship to ship to capture them maybe fun? Like both sides have so many ships that fire each other and it's the Mer...
- by Mobius Wyvern - at 2013.02.04 03:58:00
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1151. [Request] Burning glow effect on Nova Knives (like in concept art) - in Feedback/Requests [original thread]
Wouldn't it only make that glow while you were charging? If that's the case, then the stealth aspect is no issue.
- by Mobius Wyvern - at 2013.02.04 03:57:00
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1152. [REQUEST] Out of Game Communication - in Feedback/Requests [original thread]
Luke Vetri wrote: There was going to be an app for the PS Vista, it would let you chat, buy/skill etc no idea what happend to it... Ok, so the fact that it hasn't been talked about recently means it's gone? God damn you guys are jumpy.
- by Mobius Wyvern - at 2013.02.04 03:56:00
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1153. Why does everyone hate the idea of jetpacks? - in Feedback/Requests [original thread]
madd greazy wrote: Mobius Wyvern wrote: Tribes is a good game. This game does not need to be Tribes. If there are ever jetpacks of any type, no matter how hard CCP might try to balance them, they will eventually become required to compete an...
- by Mobius Wyvern - at 2013.02.04 03:55:00
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1154. Cultural variance in weapons - in Feedback/Requests [original thread]
Carter Maphellowe wrote: Every single vehicle should look different. Every weapon should look different. Every mod should change the appearance, somehow. Racial variations are already confirmed for both weapons and suits. You're not likely to...
- by Mobius Wyvern - at 2013.02.04 03:54:00
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1155. Dedicated gunship platform - in Feedback/Requests [original thread]
Geth Massredux wrote: You know we have fighters coming Posts like this make me cringe. The last thing I want to see is the stupid gunship/fighter hybrids Planetside 2 has that don't do very well at either. When you think of gunships, think ...
- by Mobius Wyvern - at 2013.02.04 03:52:00
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1156. Why does everyone hate the idea of jetpacks? - in Feedback/Requests [original thread]
Tribes is a good game. This game does not need to be Tribes. If there are ever jetpacks of any type, no matter how hard CCP might try to balance them, they will eventually become required to compete and break the entire game. Better to just never ...
- by Mobius Wyvern - at 2013.02.03 18:14:00
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1157. [suggestion] option to reset SP - in Feedback/Requests [original thread]
Noc Tempre wrote: No skill is useless. ^A thousand times THIS. You might be surprised how a skill you thought you'd never need again becomes useful a year or two down the line.
- by Mobius Wyvern - at 2013.02.03 18:12:00
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1158. Why bother driving a Tank? How they need to be Fixed. - in Feedback/Requests [original thread]
Landari Zeta wrote: I love tanks. I really do. I have one problem about them though. They aren't OP. You are all probably thinking, "Wow what a tard, wanting OP tanks!" Everything else is OP, why not have the tanks scale up with the rest of ...
- by Mobius Wyvern - at 2013.02.03 02:15:00
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1159. [Request] Return of the Feedback Survey - in Feedback/Requests [original thread]
So, any ETA you guys can give on a new Feedback Survey? CCP Frame's post is pretty old at this point.
- by Mobius Wyvern - at 2013.02.02 02:11:00
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1160. [Request] Have clones cost ISK - in Feedback/Requests [original thread]
Severus Smith wrote: In EVE every time you die you have to purchase a new clone. I say do the same in DUST. Yes, clones are cheap, but they're not free. Just have it copy the EVE model with reduced prices (Since these clones aren't custom make ...
- by Mobius Wyvern - at 2013.02.01 20:00:00
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