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1021. [Request] Button Remapping for May 6th - in Feedback/Requests [original thread]
KalOfTheRathi wrote: So, you don't read the Forums very often do you? This is requested at least several times a week and, on occasion, has been requested several times a day. It is coming and will be delivered when CCP/Shanghai gets around t...
- by Mobius Wyvern - at 2013.04.17 03:10:00
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1022. [Request] Incoming Damage Hit-Sounds - in Feedback/Requests [original thread]
A few builds back, we got auditory feedback for hitting a target to go along with the hit markers. I'd like to see that auditory feedback extend to getting hit yourself, with the sound of the impact varying based on the amount of damage you're tak...
- by Mobius Wyvern - at 2013.04.17 00:31:00
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1023. [Request] Button Remapping for May 6th - in Feedback/Requests [original thread]
I know it's probably a long shot and a pretty last minute request, but I'd -really- like to be able to redo my vehicle controls in the next build.
- by Mobius Wyvern - at 2013.04.17 00:28:00
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1024. [Request] Green Light/Kick All Passengers for Vehicles - in Feedback/Requests [original thread]
Mary Sedillo wrote: As a full proto dropship pilot, I think that having an eject button is great. It gets tiring having blueberries without comms spawn on you and never hop out. It would allow you to force them into the fight rather than let th...
- by Mobius Wyvern - at 2013.04.16 18:17:00
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1025. Making Uninformed Presumptions from Concept Art (Fighters) - in Feedback/Requests [original thread]
Mary Sedillo wrote: Did you forget how OP that mechanic was? Just no. I've only played the game once or twice, and the fact that it was implemented incorrectly in one game hardly guarantees it must always be so. Recall for instance that I me...
- by Mobius Wyvern - at 2013.04.16 17:57:00
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1026. Making Uninformed Presumptions from Concept Art (Fighters) - in Feedback/Requests [original thread]
Mary Sedillo wrote: No. This isn't warhawk. I understand that, and I'm not saying it should be. What I'm putting forward is a concept that looks like it might fit the work they've already done. In hover mode, it would behave like a very ligh...
- by Mobius Wyvern - at 2013.04.16 17:43:00
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1027. Making Uninformed Presumptions from Concept Art (Fighters) - in Feedback/Requests [original thread]
http://www.blackpalette.com/wp-content/gallery/artworks/galente_fighter.jpg http://www.blackpalette.com/wp-content/gallery/artworks/aircombat.jpg These both made something occur to me that I hadn't thought of before. I've made threads before ...
- by Mobius Wyvern - at 2013.04.16 17:18:00
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1028. Aerial Vehicle Ideas - in Feedback/Requests [original thread]
Heathen Bastard wrote: Jakar Umbra wrote: Lvl 3: Fighter - The Fighter will be the main vehicle to gain and maintain air superiority by focusing on air to air combat with a single pilot controlling a variety of weapons that can only attack...
- by Mobius Wyvern - at 2013.04.15 03:33:00
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1029. Progressive Reloading - in Feedback/Requests [original thread]
Bojo The Mighty wrote: Right now, our reload is cyclic. We begin to reload but then do something like throw a grenade, sprint, or jump, and we have to restart the whole thing again. Progressive reload is based on the progress made during re...
- by Mobius Wyvern - at 2013.04.15 02:53:00
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1030. Aerial Vehicle Ideas - in Feedback/Requests [original thread]
Mobius Wyvern wrote: Kitten Commander wrote: Well, its all about options just like with everything else in DUST. It will give people even more choices in how to win a district Oh hell yeah, I'm all over that. Actually, since I didn't m...
- by Mobius Wyvern - at 2013.04.14 02:26:00
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1031. Aerial Vehicle Ideas - in Feedback/Requests [original thread]
Kitten Commander wrote: Well, its all about options just like with everything else in DUST. It will give people even more choices in how to win a district Oh hell yeah, I'm all over that.
- by Mobius Wyvern - at 2013.04.13 00:36:00
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1032. Aerial Vehicle Ideas - in Feedback/Requests [original thread]
Kitten Commander wrote: Mobius Wyvern wrote: Kitten Commander wrote: Mobius Wyvern wrote: Well, when I think Gunship, I think a Cobra or Apache. Or a Hokum or Tiger if you're in Europe. Even the smallest Fighter aircraft we make today...
- by Mobius Wyvern - at 2013.04.12 22:08:00
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1033. Aerial Vehicle Ideas - in Feedback/Requests [original thread]
Kitten Commander wrote: Mobius Wyvern wrote: Well, when I think Gunship, I think a Cobra or Apache. Or a Hokum or Tiger if you're in Europe. Even the smallest Fighter aircraft we make today have a larger body than an attack helicopter due i...
- by Mobius Wyvern - at 2013.04.12 19:09:00
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1034. Aerial Vehicle Ideas - in Feedback/Requests [original thread]
Shouper of BHD wrote: Ops Fox wrote: Shouper of BHD wrote: well, LAAs are fighters, they even had a video of a CCP employee flying a gallante varient so they aren`t gunships. Link and even if they are nothing is set in stone yet. It ...
- by Mobius Wyvern - at 2013.04.12 14:23:00
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1035. Aerial Vehicle Ideas - in Feedback/Requests [original thread]
Ops Fox wrote: @Shouper Gunships should be light aircraft not Heavy aircraft, that way they can stay closer to the infantry without being an easy target. If they were Heavy aircraft then their size and lock time(if different lock time is ever ...
- by Mobius Wyvern - at 2013.04.12 01:51:00
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1036. [QUESTION] Is vehicle piloting meant to be a self sustaining role? - in Feedback/Requests [original thread]
Daedric Lothar wrote: thinking about my post some more, having the server calculate how much time you spend in a drop ship would be kinda lame, and limiting, what about that Pilot Dropsuit Idea, if you get the WP and lose your ride while wearin...
- by Mobius Wyvern - at 2013.04.11 20:58:00
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1037. unbalenced game = 2 hour frustration fest - in Feedback/Requests [original thread]
Daedric Lothar wrote: Well.. I read that post about we love this game because it has consequences, BUT..... it doesn't yet. I find that funny because we all play this game for a reason that doesn't actually exist yet. I got married under a co...
- by Mobius Wyvern - at 2013.04.11 20:56:00
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1038. unbalenced game = 2 hour frustration fest - in Feedback/Requests [original thread]
Balzich Rotaine wrote: I'd like to quote mike Tyson if I may. " I wish one of you guys had children, so I could kick them in head or smash their ********* so you could feel my pain" quote edited for profanity. This was my early experience with ...
- by Mobius Wyvern - at 2013.04.11 20:47:00
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1039. Light Machine Guns (LMGs) for ALL classes - in Feedback/Requests [original thread]
Goric Rumis wrote: The gap between the AR and the HMG isn't that big anyway. I don't think it needs a bridge. It just leaves me in mind of the LMGs in Planetside 2, which are basically just heavy ARs.
- by Mobius Wyvern - at 2013.04.11 20:47:00
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1040. Small Turrets should be optional on HAVs :/ - in Feedback/Requests [original thread]
KalOfTheRathi wrote: Nope. We get this every couple of weeks. At least it is not as bad as the Kitten is OP threads that consume most of the bandwidth. This is how it is. Too bad. ^This. At least with the small turrets being mandatory some ...
- by Mobius Wyvern - at 2013.04.11 20:38:00
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