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2141. mass boot - in Technical Support/Bugs [original thread]
A whole group of us 3 full squads just got booted from a game we were in together
- by Mobius Kaethis - at 2012.08.18 21:21:00
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2142. WolfmanGÇÖs Wonderful World of Weapons - in General Discussions [original thread]
Any news on the picks of the litter Wolfman? I want to know what kind of neat stuff you choose to build for us.
- by Mobius Kaethis - at 2012.08.18 06:44:00
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2143. WolfmanGÇÖs Wonderful World of Weapons - in General Discussions [original thread]
Extended Magazine Variants of all the types of assault rifles. They would have more bullets but cost a bit more and have a higher PG? or CPU? cost
- by Mobius Kaethis - at 2012.08.12 06:18:00
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2144. WolfmanGÇÖs Wonderful World of Weapons - in General Discussions [original thread]
A sniper rifle capable of doing damage to targets behind certain types of cover. Damage of the weapon would scale from full damage (when there is no intervening) material to extremely low damage should the round have to pass through a particularly...
- by Mobius Kaethis - at 2012.08.12 06:14:00
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2145. WolfmanGÇÖs Wonderful World of Weapons - in General Discussions [original thread]
EMP Grenade: very high shield damage 400 0 armor damage temporarily disrupts affected players minimaps (it takes the nanites in the suits a bit of time to recover from the jolt)
- by Mobius Kaethis - at 2012.08.12 06:07:00
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2146. WolfmanGÇÖs Wonderful World of Weapons - in General Discussions [original thread]
A grenadier variant of the assault suit. Basic: no side arm slot 2 grenade slots grenade damage bonus (5%) reduced gun accuracy (-5%) <---applies to AR, Swarm, SMG, and Pistol Advanced: HIgher grenade arm speed & throw distance (10%) no s...
- by Mobius Kaethis - at 2012.08.12 06:05:00
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2147. [Suggestion] Melee TK'ing? - in Feedback/Requests [original thread]
I have to agree with Traynor on this one. Team killing and trolling are an important part of the Eve universe and I am quite sure CCP will be sure to make it possible in Dust as well. To Saint Panda: Sometimes it can be fun to infiltrate a group ...
- by Mobius Kaethis - at 2012.08.12 03:47:00
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2148. Scouts need some reworking - in Feedback/Requests [original thread]
I don't think that you are playing the suit right. Currently most of the top ranked players are using a scout/smg combo and are owning. 40+ kills per match kind of owning. If anything the scout is a bit too powerful.
- by Mobius Kaethis - at 2012.08.11 23:14:00
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2149. Anti-Grind - in Feedback/Requests [original thread]
+1 to the idea of reducing the anti-grind cap with the new build. Those of us who have jobs cannot play for 10 hours a day. While I would love to do so Dust isn't going to pay for my mortgage.
- by Mobius Kaethis - at 2012.08.11 22:25:00
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2150. Boost Damage of the Small Railgun Turret - in Feedback/Requests [original thread]
Boost the damage of the small rail gun turrets. In the current build the small proto-rail gun does less damage than the small proto-missile launcher. This makes a weapon intended to be primarily for AV basically useless. Sure, the missile has tra...
- by Mobius Kaethis - at 2012.08.11 19:04:00
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2151. Prototype small rail gun - in General Discussions [original thread]
I'm going to post a feedback/requst message to CCP about boosting the small railgun's power. If we get enough comments in support/likes perhaps they'll make a last minute change to the next build to fix this issue.
- by Mobius Kaethis - at 2012.08.11 18:56:00
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2152. Prototype small rail gun - in General Discussions [original thread]
Has anyone else noticed that the small prototype rail gun does less damage than the prototype small missile launcher? I was thinking of putting one onto my LLV but see no point now since it wouldn't improve my AV capabilities. Is there something t...
- by Mobius Kaethis - at 2012.08.11 18:29:00
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2153. Grids lasers and airstikes - in Feedback/Requests [original thread]
I think that artillery needs to be on map so that it is caputrable/destroyable. This would add more depth to the game play than simply saying that the artillery is too far away for us to get to. If CCP wants to get fancy they would make it possib...
- by Mobius Kaethis - at 2012.08.08 23:20:00
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2154. Swarm launchers should lock on everything - in Feedback/Requests [original thread]
I disagree with the OP, swarms should not, in their current state, be able to lock on to everything. Now as to the suggestion that there be a different type of ammo that makes the swarm launcher into a dumb-fire rocket for AP purposes that is som...
- by Mobius Kaethis - at 2012.08.08 23:13:00
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2155. [Suggestion]Cowardice/Teamkilling Tallies - in Feedback/Requests [original thread]
Aijul wrote: How about an indicator and better direction to prevent accidental team killing? First time players probably would not have a clue who is the enemy, and who is on their team. All players on a team should have a visible mark above th...
- by Mobius Kaethis - at 2012.08.05 00:44:00
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2156. [feedback] The Logistic LAV - in Feedback/Requests [original thread]
We all know that the logistics LAV is pretty flawed right now. Yes it is better than the standard LAV but it is far to difficult to target a player with your shield/armor rep modules. Either players move out of range your you just can't keep them ...
- by Mobius Kaethis - at 2012.08.04 18:29:00
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2157. Logistics LAVs - Spider Tanking & You - in General Discussions [original thread]
Maken Tosch wrote: Judging by the lack of response I take it that the targeting mechanism for Logistics LAVs hasn't changed. My brother and I were thinking about what would be the best way to improve the targeting mechanism for the remote armo...
- by Mobius Kaethis - at 2012.08.04 18:19:00
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2158. new equipment - in General Discussions [original thread]
Chao Wolf wrote: I was think equipment slot. For several reasons. Main reason cause it's not a weapon. And maybe let the skill for it increase its range. But think of the potential here for this to be a non-lethal side arm. You hit a person...
- by Mobius Kaethis - at 2012.08.03 07:08:00
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2159. [Request] Inertial Dampener Upgrades - in Feedback/Requests [original thread]
I think I saw another post about jump packs with something like this but I can't remember. At any rate I think the issue with this is that some players are really going to find a way to abuse it. I realize that without a dropship you'll have to c...
- by Mobius Kaethis - at 2012.08.03 06:57:00
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2160. new equipment - in General Discussions [original thread]
Were you trying to say it would let you travel much further horizontally than jumping? Perhaps this would be a way to traverse a city map from a high place without getting into the messiness of having to wander the streets. You'd be a target saili...
- by Mobius Kaethis - at 2012.08.02 02:04:00
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