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61. Fits for Dropships, not ADS - in General Discussions [original thread]
Squagga wrote: I seriously wish drop ships, not ADS, were a lot more useful in this game I agree whole-heartedly. I'd almost like to see them take on a slow moving gunship roll with a lower to speed and a max of four passenger controlled tur...
- by Mobius Kaethis - at 2015.07.25 05:49:00
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62. Caldari Suits glitch - in General Discussions [original thread]
sir RAVEN WING wrote: Koldy Lyte Marven wrote: sir RAVEN WING wrote: This can be the Blue Shields Effect. It's basically lag. The Sniper one was likely poor hit detection of the Sniper Rifle. It's not a Caldari Suit Glitch. P.S: Th...
- by Mobius Kaethis - at 2015.07.25 05:45:00
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63. MagSec Scope - in Feedback/Requests [original thread]
Wait what? Are you asking for a scope that looks like a gallente one but shares the magnification of the bolt pistol, and all of this on a magsec? What would a gallente scope be doing on a caldari weapon?
- by Mobius Kaethis - at 2015.07.25 05:33:00
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64. Myofibral Stimulant Jumping [Balance Proposal] - in Feedback/Requests [original thread]
Stile451 wrote: Having thought about charge times some more I believe a fixed charge time(your original 2 seconds seems reasonable although I would prefer 1 second but that's likely me being biased) with no stacking penalty would be best as hav...
- by Mobius Kaethis - at 2015.07.25 04:57:00
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65. Myofibral Stimulant Jumping [Balance Proposal] - in Feedback/Requests [original thread]
Stile451 wrote: I really enjoy using them as is. It's currently the only way to break aim assist and then only in close quarters. I do not like the speed reduction at all as it prevents players like me to use them to get into hard to reach pla...
- by Mobius Kaethis - at 2015.07.25 02:52:00
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66. Color of the frikkin lazor beam - in Feedback/Requests [original thread]
Nocturnal Soul wrote: Different colors would imply different wavelengths not increasing heat. You are correct that brighter colors is a result of shorter wavelengths but hotter items emit that is brighter as well. Please read through this ar...
- by Mobius Kaethis - at 2015.07.24 23:06:00
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67. Myofibral Stimulant Jumping [Balance Proposal] - in Feedback/Requests [original thread]
TheEnd762 wrote: My only problem with the suggestion is it reduces their effectiveness against vehicles, which is perfectly balanced. Could you be a bit more specific? I've never seen the bouncing tactic used against vehicles and can't reall...
- by Mobius Kaethis - at 2015.07.24 22:34:00
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68. Color of the frikkin lazor beam - in Feedback/Requests [original thread]
Wouldn't it make more sense for the beam to start as a dark color and get brighter as the weapon heats. Start orange build through yellow and to bright white right before overheat. Brighter colors imply more heat after all. Regardless though this...
- by Mobius Kaethis - at 2015.07.24 19:46:00
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69. Myofibral Stimulant Jumping [Balance Proposal] - in Feedback/Requests [original thread]
What do you guys think about the charge time? Too long, too short or just right? I feel like making it too long would make the module useless and too short would not solve the problems the module currently has.
- by Mobius Kaethis - at 2015.07.24 19:36:00
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70. Economy observation: - in Feedback/Requests [original thread]
Breakin Stuff wrote: PvE for DUST: clearing Rogue drone infestations that attack settlements and strip resources and machinery to replicate themselves. Why? To give EVE P.I. and system control ratings a boost in output. If an industrialist ca...
- by Mobius Kaethis - at 2015.07.24 14:19:00
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71. Myofibral Stimulant Jumping [Balance Proposal] - in Feedback/Requests [original thread]
Sure, the movement is predictable and you can even react to it when you are at range but that isn't when people take issue with the jumping. Repeated jumping becomes frustrating at close range where the high speed changes make tracking a bouncing ...
- by Mobius Kaethis - at 2015.07.24 13:46:00
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72. Recruit SMG Stats? - in General Discussions [original thread]
DRT 99 wrote: Breakin Stuff wrote: DRT 99 wrote: Just curious what the recruit SMG stats are - i know the damage is slightly higher than standard but what about the fittings / clip size? Militia or Standard? In between? On that note, jus...
- by Mobius Kaethis - at 2015.07.24 06:41:00
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73. fix the damn plasma cannon already - in General Discussions [original thread]
I agree with the OP that projectile weapons should continue to travel after the firer is killed. As to people choosing to focus on your tactics rather than the main idea of your message chalk it up to poor literacy and inflated senses of self worth.
- by Mobius Kaethis - at 2015.07.24 06:38:00
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74. Myofibral Stimulant Jumping [Balance Proposal] - in Feedback/Requests [original thread]
There are two schools of thought when it comes to the changes to movement caused by myofibral stimulants. Some love it, relishing the vertical movement and the ability to fire down on enemies. Others think the "bunny hopping" combat is abuse of a ...
- by Mobius Kaethis - at 2015.07.24 04:25:00
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75. Panama merecia ganar ese partido - in Feedback/Requests [original thread]
That was a rough match. They should have called it when the fans started throwing stuff at the players.
- by Mobius Kaethis - at 2015.07.24 03:41:00
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76. In the Year 27,692, RDV's are still stupid - in Feedback/Requests [original thread]
Alena Ventrallis wrote: what would be nice is if we could select where we want the vehicle to be dropped much like we can select rally points and such. If that happens I will begin regularly calling in tactical tanks for squishing troops. ...
- by Mobius Kaethis - at 2015.07.24 03:38:00
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77. What if Codebreakers were in the high slot? - in Feedback/Requests [original thread]
Jenni Welsh wrote: I got another one that would be great... Projectile Speed Mods (increased, and decreased). Basically it would allow certain weapons like the forge gun and more notably the plasma cannon to be more effective against dropship...
- by Mobius Kaethis - at 2015.07.24 01:19:00
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78. Stop Auto-Switching to Team Chat - in Feedback/Requests [original thread]
Ares 514 wrote: Mobius Kaethis wrote: This is definitely low priority but if it doesn't take much dev time then it would be a very welcome change. That being said I understand the reasoning behind this features(?) original implementation, e...
- by Mobius Kaethis - at 2015.07.23 23:38:00
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79. myofibril modules need to be unstackable - in Feedback/Requests [original thread]
I am honestly sad that CCP hasn't reduced the jump height bonus at this point. Yes jumping really high is comical for the user and annoying for the people trying to shoot them but it really hasn't been a positive addition to tactical game play. ...
- by Mobius Kaethis - at 2015.07.23 23:36:00
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80. Jet Pack equipment for assault dropsuits - in Feedback/Requests [original thread]
Lex DOCIEL wrote: Original post: orgininal post Lex Dociel wrote: Let's just create a jetpack (jetjump) equipment, with awfully high CPU/PG cost. Then, change Assault dropsuits passive to be the only one able to fit them (as per scout dr...
- by Mobius Kaethis - at 2015.07.23 23:20:00
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