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2121. Request: Raise the price of all tanks. - in Feedback/Requests [original thread]
Noc was the target of our a fore mentioned dropship based shenanigans. See the kind of rage it produces when a tank is destroyed! Once again, they are not currently too cheap.
- by Mobius Kaethis - at 2012.08.24 15:05:00
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2122. Request: Raise the price of all tanks. - in Feedback/Requests [original thread]
I'm with Nova Knife on this one. It isn't that tanks are OP its that there are not enough people skilled into AV to stop them. Additionally there aren't enough dropships to stop them either. Don't forget the power of a dropship with prototype turr...
- by Mobius Kaethis - at 2012.08.24 14:53:00
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2123. Reload is done be a timer rather than the amination? - in Feedback/Requests [original thread]
Your first idea is how the game played in the previous build. As a player community we requested the ability to cancel a reload by sprinting since it helps you survive if you need to run away after you start the reload process. If you ran a search...
- by Mobius Kaethis - at 2012.08.24 14:47:00
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2124. [Request] Dual Hand Guns - in Feedback/Requests [original thread]
This idea has been pitched on this forum a couple of times already, please do a search before starting a new topic. Each time this has come up it has been pretty solidly rejected by the player base for the following reasons: 1) Accuracy. In a com...
- by Mobius Kaethis - at 2012.08.24 14:29:00
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2125. Adjusting ISK prices -- good long run, bad short run - in Feedback/Requests [original thread]
I think that the solution for this is to make the cost of level 1 gear cheaper and the cost of proto level gear even more expensive. Instead of a linear cost curve there should be an exponential cost curve. That would limit the use of proto gear b...
- by Mobius Kaethis - at 2012.08.22 01:44:00
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2126. A question about possible exploits to CCP - in Feedback/Requests [original thread]
I was just wondering, and perhaps a GM or DEV could answer this, what CCP's response will be to people stacking both sides of a game with corp mates for the purposes of gaining SP and ISK. Take the following scenario: A corp of 32 cues into a sin...
- by Mobius Kaethis - at 2012.08.22 00:18:00
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2127. Distance Indicator for Downed Friendly Icon - in Feedback/Requests [original thread]
Not a bad idea. I'll +1 that. It would really make my job as a Logi so much more interesting.
- by Mobius Kaethis - at 2012.08.22 00:02:00
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2128. Secondary HAV Turrets - in Feedback/Requests [original thread]
Actually, I'd like if more if it was a 270 rear facing turret. That way the front turret would cover the front and the top turret would cover the rear and sides. I think that it would be much more usefull than the 180 to the right that we have had...
- by Mobius Kaethis - at 2012.08.21 23:56:00
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2129. the instant battle going to ruin game - in Feedback/Requests [original thread]
People just need to realize that they are helping test a game. So what if you don't love it now. Play it, tell CCP why you don't like it, and they, given time, will make an attempt to fix it. Don't quit games you don't like it just squelches testing.
- by Mobius Kaethis - at 2012.08.21 23:26:00
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2130. Request: Reveal Map Name In Lobby - in Feedback/Requests [original thread]
I'd like to remind you that this is a beta and CCP is currently forcing us to test the random battle selection system. If you don't like it than don't use the random battle select. You can select skirmish only.
- by Mobius Kaethis - at 2012.08.21 04:58:00
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2131. unlimited grenade at resuply depot - in Feedback/Requests [original thread]
Dante Daedrik wrote: I respectfully disagree, a Grenade Camper at a Supply Depot isnt capturing Objectives & therefor is a nonissue. There are some maps with the resupply on a hill. In an ambush game the unlimited, quickly replenishing g...
- by Mobius Kaethis - at 2012.08.21 02:59:00
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2132. [Feedback] Turrets........ - in Feedback/Requests [original thread]
I never saw anyone complain I think they were just updating the graphics for more flavor this build. My issue with the turrets is that the rail turret can snipe people across the map and fires pretty quickly too. Its not even something you could...
- by Mobius Kaethis - at 2012.08.21 01:59:00
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2133. unlimited grenade at resuply depot - in Feedback/Requests [original thread]
...or just take longer to pull out the dangerously volatile munitions. I am by no means saying stop the grenade resupply. Keep it but make it occur a bit more slowly.
- by Mobius Kaethis - at 2012.08.20 05:10:00
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2134. unlimited grenade at resuply depot - in Feedback/Requests [original thread]
I, having just thrown several hundered grenades while standing by a resupply depot, declare this to be more than a bit of a problem. A timer, neither too long nor too short, should be added in addition to the standard repair pulses, to determine w...
- by Mobius Kaethis - at 2012.08.20 03:42:00
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2135. Best Weapon? - in General Discussions [original thread]
As others have tried to explain this is not the kind of game where any 1 weapon is the best. In basic shooters (ala quake (the BFG)) there is a clear progression of weapon power, typically linked to the rarity of the ammo. In this game however a w...
- by Mobius Kaethis - at 2012.08.19 22:56:00
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2136. CCP needs to fix the squad leader order system. - in General Discussions [original thread]
You can issue an attack/rally/defend order to the control points but only when you are right in front of them using the r2,r3 method. the map method does not work for this. Even though you can issue these commands it is still an issue since it is ...
- by Mobius Kaethis - at 2012.08.19 22:41:00
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2137. points for defending cannons?? - in Feedback/Requests [original thread]
There is. Your squad leader can set points to try and defend which will give you points.
- by Mobius Kaethis - at 2012.08.19 17:57:00
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2138. PS3 lock up - in Technical Support/Bugs [original thread]
Me too. I don't think it has anything to do with speed though. I tried to quit the game pretty quickly after noticing the long loading screen.
- by Mobius Kaethis - at 2012.08.19 17:30:00
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2139. Good all day till now - in Technical Support/Bugs [original thread]
This evening this has happened 3 out of 4 times I have tried to load anything major from a game to my merc quarters. This is really annoying. And I was really liking this new build too.
- by Mobius Kaethis - at 2012.08.19 09:55:00
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2140. spawn in unsafe local - in Technical Support/Bugs [original thread]
I just spawned in the red zone during an ambush match
- by Mobius Kaethis - at 2012.08.18 21:44:00
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