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Rhadiem
Algintal Core Gallente Federation
496
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Posted - 2012.07.19 14:03:00 -
[31] - Quote
Forgecannons cantnecessarily one shot well fitted lavs. I have a 100k lav fit for the basic non militia lav that has around 3500 effective hitpoints to it, if not 4k, and that was just playing around, I might be able to get a 5k buffer on there now that I have a spreadsheet that takes resist into account. But I agree lavs are weak in general, and dumb exposure to small arms fire. Theres no way Ill get serious about lavs until they have a roof for the pilot. |
Maken Tosch
263
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Posted - 2012.07.19 22:03:00 -
[32] - Quote
Eve has 3-dimensional movement, no question about that and there are no obstructions in space to stop the weapons from having any effect.
But in Dust, commanders and logi drivers can use obstructions. Of course those same obstructions will cause problems with their locks if they don't pay attention.
Overall, I see what you mean. But that will not stop people from figuring out an effective spider tank. Again, this is a beta and the stats will change. We don't even know for sure if the two logistics LAVs in the market will be the only ones or if CCP will add more advanced ones. They have already confirmed that Logistics Dropsuits will receive a buff in the August build. Hopefully, and I do stress the word "hopefully", they will do the same for the Logi LAVs. But until then, you are right about the spider-tank concept being questioned.
But let's not forget that the contract payouts are minimal right now. Because of that, there is no doubt that even the most prudent Logi drivers will be mindful of their loses. However, once corporations are enabled, that might change. Let me elaborate.
Eve Corps (at least the more powerful ones) tend to have a routine payout to their corp mates to compensate for their loses since a lot of such corporations require their members to fight in order to stay in their corp. And since Dust players will be able to join Eve corp and Eve players joining Dust corps, this will probably encourage Logi drivers to be more daring. But again, this all hinges on how the LAVs will be upon launch of the game to the market. If the stats and mechanics stay the same, then the spider-tank method may not be used for a long time.
There is another purpose to this thread, though.
I want CCP to read this and try to address the issues regarding the Logistics LAVs. The targeting mechanic needs to be fixed and it wouldn't hurt to throw in a higher-tier LAV.
Wait... I just remembered. Will tanks be able to use remote reps? That would change everything. Wait, nah! They're too clunky and take up too much space. Dropships might help but I can imagine how complicated it is to remote rep someone when flying them alone is already complicated as it is.
Look, the point of this topic is not to debate whether or not people will use them in this fashion but how an important role Logistics LAVs will play in the future once the game is release to the public and as it gets refined. The tactics and formations I described may actually change according to the needs of the individual corps and how much resources they have to back them up. |
Wynn80
43
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Posted - 2012.07.19 23:29:00 -
[33] - Quote
With remote repairs tools finally back in I like getting this down with dropsuits then work our way up. |
Maken Tosch
263
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Posted - 2012.07.19 23:33:00 -
[34] - Quote
Wynn80 wrote:With remote repairs tools finally back in I like getting this down with dropsuits then work our way up.
As long as the tank driver can remember to slow down. I can barely catch up to a Soma with my Catalyst-fit Advanced Scout. |
Mobius Kaethis
Planetary Response Organisation Test Friends Please Ignore
306
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Posted - 2012.08.04 18:19:00 -
[35] - Quote
Maken Tosch wrote:Judging by the lack of response I take it that the targeting mechanism for Logistics LAVs hasn't changed.
My brother and I were thinking about what would be the best way to improve the targeting mechanism for the remote armor/shield repair modules.
As of right now, the targeting mechanism is based on limited line of sight and therefore one has to maintain a constant stare at the target so as to not break the lock.
Our recommendation is that it should be a look-lock-n-forget mechanism with a range limitation so that the Logistics LAV driver can stay focused on driving in formation or other duties assigned to him by his commander. I don't mind the obstructions (ie: large other vehicles, hills or installations) breaking the lock so that the enemy has a way of breaking the repair chain if they are unable to destroy the Logistics LAVs directly.
I think that an easier solution to this would be an area affect. For example in a 20m area everyone's shields/armor would be repped. To compensate it would have a long cooldown time. |
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