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281. What exactly is the purpose/point of the HMG? - in General Discussions [original thread]
Mr Sprinklez wrote: I haven't been playing for long, but if any of you have seen me with my HMG, you know this thread is a load of bull. The HMG is powerful to anyone who can become accustomed to its range, anyone that says otherwise spends too...
- by Mike Poole - at 2013.05.19 21:10:00
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282. What idiot designed the WP system? - in General Discussions [original thread]
Sloth9230 wrote: Join a corp, stop playing with newberries. Joining a corporation awards kill wp based on damage dealt to a target? Joining a corporation gives you points for defending an objective rather than running off like an ADD kid off...
- by Mike Poole - at 2013.05.19 20:36:00
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283. What idiot designed the WP system? - in General Discussions [original thread]
Who incentives people to not work together? The bonus points from squad leader orders aside the WP system is just ridiculous. In a competent game if you have 3 people running up to an objective what would normally happen? Two of them would scout...
- by Mike Poole - at 2013.05.19 20:20:00
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284. What exactly is the purpose/point of the HMG? - in General Discussions [original thread]
Laheon wrote: I didn't mention tanks...? I said installation. From halfway across the map. I got behind cover, and despite being in a pretty limited area, managed to defend C for a few minutes. I'll tell a class how to play until people who p...
- by Mike Poole - at 2013.05.19 16:58:00
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285. No means of basic communication? - in General Discussions [original thread]
Am I missing something or is there a total lack of basic communication in this game? I'm not talking about text based or voice which would require people to have a keyboard or a mic, something extremely simple like being able to paint a target wi...
- by Mike Poole - at 2013.05.19 16:51:00
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286. The fundamental problem with Dust... - in General Discussions [original thread]
J'Hiera wrote: Mike Poole wrote: The role of a Heavy HMG user is to control confined close quarter areas with choke points where long range weapons lose their advantage... and it's decent at that if you happen to be on the rare map with an i...
- by Mike Poole - at 2013.05.19 16:28:00
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287. The fundamental problem with Dust... - in General Discussions [original thread]
The role of a Heavy HMG user is to control confined close quarter areas with choke points where long range weapons lose their advantage... and it's decent at that if you happen to be on the rare map with an indoor area and your team happens to con...
- by Mike Poole - at 2013.05.19 16:05:00
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288. What exactly is the purpose/point of the HMG? - in General Discussions [original thread]
With crap for range and crap for accuracy it's supposed to be a mid to mainly close range weapon right? In a game where any given map is at least 80-90% open field where any other weapon with better range and accuracy can simply shred you before ...
- by Mike Poole - at 2013.05.19 16:02:00
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289. Removing the Infinite Supply of Starter Sets? - in General Discussions [original thread]
Soldier of Mawat wrote: What would happen if the person died enough times to exhaust their supply of "free" fits for that match? Highly hypothetical question but what if somebody didn't have any other fits available? They have just started play...
- by Mike Poole - at 2013.05.18 19:58:00
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290. Remember When, A Year Ago, I Predicted That There'd Be A Skill Gap and the R... - in General Discussions [original thread]
The release was a bust because marketing trumped development. Releasing on 5/14 *harharhar see what we did there* won out over making sure the game was at a stage where it wouldn't get mocked for basic game play and performance issues.
- by Mike Poole - at 2013.05.18 19:10:00
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291. Removing the Infinite Supply of Starter Sets? - in General Discussions [original thread]
inohahna mamotto wrote: Im against it its bad enough it will take new players a very long time to even get competitive and since they akready have low isk and sp as it is when they start out it will be bad for them to have to start wprrying abo...
- by Mike Poole - at 2013.05.18 19:02:00
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292. Removing the Infinite Supply of Starter Sets? - in General Discussions [original thread]
DUST Fiend wrote: Those fits are so laughably bad there is literally no reason to charge. My all militia fit on my 0 SP alt only costs about 2k per death and is leaps and bounds better than those garbage fit. Silly idea is silly How "go...
- by Mike Poole - at 2013.05.18 18:23:00
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293. Removing the Infinite Supply of Starter Sets? - in General Discussions [original thread]
Full Metal Kitten wrote: The cost of militia gear is so cheap it hardly really matters tbh. Starter LAVs just need their pre-buff HP so the can be TK'd with a single advanced grenade. I'm in favor of removing the starter LAV BPO though. For tho...
- by Mike Poole - at 2013.05.18 18:00:00
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294. Removing the Infinite Supply of Starter Sets? - in General Discussions [original thread]
Having a free and infinite supply of starter sets is a bit much, its supports a concept of spamability and reckless use. There needs to be a visible consequence when you throw away a clone using a starter set to promote more survival and tactical...
- by Mike Poole - at 2013.05.18 17:52:00
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295. i know im supposed to wait but - in General Discussions [original thread]
The respec for the upcoming skill changes? Where they've said over and over that they aren't providing the respec until the changes take place and that people shouldn't even be asking for a respec until after the changes actually happen?
- by Mike Poole - at 2013.05.17 20:23:00
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296. IGN: Dust - Pay To Win! - in General Discussions [original thread]
Be glad they stopped at bringing up the Aurum stuff. It would leave a much worse impression to point out the vehicle BPO's that come with the veteran/etc packs that let anyone rack up kills with an unlimited supply of four wheeled death machines.
- by Mike Poole - at 2013.05.17 19:21:00
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297. For the love of Pete - in General Discussions [original thread]
Deadeye Dic wrote: PTFO. Why are blueberries so damn dense? What is so hard about PTFO? Why must I always enter a pub with the dumbest bunch or people I have ever seen? I mean sure some parts of this game can be difficult, but my 10 year daugh...
- by Mike Poole - at 2013.05.17 03:41:00
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298. Carmageddon 514 - in General Discussions [original thread]
Has there been any rationalization as to why vehicles have almost zero profile on the radar? It's bad enough getting constantly run down by someone over and over again but it's worse when all the warning you have is the sound of an engine and an ...
- by Mike Poole - at 2013.05.16 22:10:00
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299. DUST514 Fanboys blind or just stupid? - in General Discussions [original thread]
Matakage wrote: Positive: THE FUTURE!!! Negative: The controls. Positive: THE FUTURE!!! Negative: The present...
- by Mike Poole - at 2013.05.16 19:48:00
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300. DUSTBUNNY 514 - in General Discussions [original thread]
Bones McGavins wrote: Stamina fixes this. Stamina takes time to deplete, but hey it's not as if this is a game where a matter of seconds can determine who dies first right?
- by Mike Poole - at 2013.05.16 19:31:00
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