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121. So CCP just entirely ignored Scrambler Rifle abuse? - in General Discussions [original thread]
Malkai Inos wrote: Where does your "math" explain how firing faster, thus reducing the time of cooldown between each shot can lead to more shots beeing fired before overheat? This requires a flaw in the heat buildup algorhythm to be possible a...
- by Mike Poole - at 2013.06.06 03:48:00
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122. So CCP just entirely ignored Scrambler Rifle abuse? - in General Discussions [original thread]
Lance 2ballzStrong wrote: lol i can tell you don't use SR. If you did, you'll realize you have no argument. I don't really need an argument given I have physical evidence and this thing called "math". The two of those together tend to spea...
- by Mike Poole - at 2013.06.06 03:23:00
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123. So CCP just entirely ignored Scrambler Rifle abuse? - in General Discussions [original thread]
BL4CKST4R wrote: Scrambler rifle overheats at 12 shots. Not if you're using a turbo feature or a mouse macro. 19-20 shots before it overheats if you're firing at max RPM. Don't look at me, look at the crappy heat gauge that must lag behin...
- by Mike Poole - at 2013.06.06 03:10:00
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124. So CCP just entirely ignored Scrambler Rifle abuse? - in General Discussions [original thread]
Lance 2ballzStrong wrote: lol... bro, the gun overheats, rendering modded controllers USELESS. Bro... try reading... the weapon dumps out almost 1500 damage BEFORE overheating... If you need to do more than 1500 damage to whatever you're s...
- by Mike Poole - at 2013.06.06 03:05:00
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125. So CCP just entirely ignored Scrambler Rifle abuse? - in General Discussions [original thread]
Heimdallr69 wrote: 20? I can get 11 with my finger a mod would cause it to overheat faster.. 20, maybe 19 if you didn't want to risk the overheat too much. To test for accurate numbers I took a programmable mouse and set a macro to click a...
- by Mike Poole - at 2013.06.06 02:57:00
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126. So CCP just entirely ignored Scrambler Rifle abuse? - in General Discussions [original thread]
So it didn't even take 24 hours for most of of the turbo button TAC users to switch over to Scrambler Rifles huh? It takes 20 shots before the Scrambler Rifle overheats, at 72 damage a shot and 705 rpm that means you're spitting out about 1440 da...
- by Mike Poole - at 2013.06.06 02:48:00
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127. Countdown until Dust falls. - in General Discussions [original thread]
dust fell on May 14th when CCP's marketing department won out whatever argument it had with the actual developers and pushed this game into full release in this state.
- by Mike Poole - at 2013.06.06 00:13:00
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128. What's the over/under on CCP fixing - in General Discussions [original thread]
*condescending comment on how nanite injectors always work so you must be doing something wrong, HTFU, adapt or die etc etc etc*
- by Mike Poole - at 2013.06.06 00:03:00
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129. The solution to the LAV/murdertaxi problem. - in General Discussions [original thread]
All free LAVs need to go, not just the the weak militia ones but the ones from the packs as well. It doesn't matter if people get pissy that they lose their infinitely spawnable murder taxi because you can damn well bet that there's some fine pri...
- by Mike Poole - at 2013.06.05 23:55:00
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130. [Feedback] Comparison of Aurum v ISK contact grenades - in Feedback/Requests [original thread]
Driftward wrote: I really could care less about how butthurt you are. Keep to the OP. And this thread is addressing the legitimate concerns we have about the disparities between the aurum and isk variants. Please keep it on topic and constr...
- by Mike Poole - at 2013.06.05 23:19:00
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131. [Feedback] Comparison of Aurum v ISK contact grenades - in Feedback/Requests [original thread]
Driftward wrote: Jaded much? And if they didn't give a **** about "not-milking pay-2-win" then why are all the other aurum items just changes in skill requirements? Also, if they didn't care about balance then why is the TAR now actually hav...
- by Mike Poole - at 2013.06.05 23:03:00
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132. [Feedback] Comparison of Aurum v ISK contact grenades - in Feedback/Requests [original thread]
If you think CCP gives a **** about balance or fairness or not milking pay-2-win then you haven't been playing this game much.
- by Mike Poole - at 2013.06.05 21:53:00
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133. CCP Fixes Mass Drivers, Refuses to Release Fix - in General Discussions [original thread]
Jin Robot wrote: Maybe if you cried louder or longer, it would enable CCP to fix this quicker... Or maybe you could just stop They have the fix. It's done. There's nothing to be quick about it. They're just too cheap/lazy/ignorant to bother...
- by Mike Poole - at 2013.06.05 19:06:00
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134. CCP Fixes Mass Drivers, Refuses to Release Fix - in General Discussions [original thread]
hooc order wrote: Mike Poole wrote: [quote=hooc order] This isn't a pure issue of CCP nerfing the damage or anything else because people were complaining about it being OP. . yes it is. before the uprising nerfs no one complained about ...
- by Mike Poole - at 2013.06.05 18:52:00
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135. CCP Fixes Mass Drivers, Refuses to Release Fix - in General Discussions [original thread]
Iron Wolf Saber wrote: Felix Faraday wrote: Hoping this affects Dropship missles too. I swear I've hit right next to people, and no splash damage whatsoever. From what I understand the bug affects ALL projectile based weapons. So missiles...
- by Mike Poole - at 2013.06.05 18:46:00
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136. CCP Fixes Mass Drivers, Refuses to Release Fix - in General Discussions [original thread]
hooc order wrote: May i be the first to propose the following: There will always be broken unusable weapons in Dust...simply because weapon design in dust is all about nerfs rather then making compelling skill based weapon designs. This will ...
- by Mike Poole - at 2013.06.05 18:21:00
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137. CCP Fixes Mass Drivers, Refuses to Release Fix - in General Discussions [original thread]
Fiddlestaxp wrote: Why can't we get a temporary increase to damage or splash radius to compensate for the broken mechanics? And then you switch the stats back when you fix it... If you can't have the correct fix, why not *A* fix? Is duct tape p...
- by Mike Poole - at 2013.06.05 18:02:00
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138. CCP Fixes Mass Drivers, Refuses to Release Fix - in General Discussions [original thread]
Aquinarius Zoltanus wrote: This is some pretty wild exaggeration. The Mass Driver is a bit weaker than it should be because of this, but it is by no means unplayable or 'weapon breaking'. Seriously? You consider having a weapon's shots not ...
- by Mike Poole - at 2013.06.05 17:51:00
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139. CCP Fixes Mass Drivers, Refuses to Release Fix - in General Discussions [original thread]
If CCP wanted to save money they should have gotten it right the first time. Who tests a game and says "well shucks it looks like the smallest incline in the terrain occludes any nearby explosive damage and if you fire at anything other than perf...
- by Mike Poole - at 2013.06.05 17:49:00
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140. CCP Fixes Mass Drivers, Refuses to Release Fix - in General Discussions [original thread]
Malkai Inos wrote: Changes to the tac were implented purely serverside, thus needed no confirmation from SONY. The MD changes involve client modifications wich require greenlighting from SONY to come live. The MD changes are for a weapon bre...
- by Mike Poole - at 2013.06.05 17:41:00
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