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201. The fundamental problem with Dust... - in General Discussions [original thread]
The role of a Heavy HMG user is to control confined close quarter areas with choke points where long range weapons lose their advantage... and it's decent at that if you happen to be on the rare map with an indoor area and your team happens to con...
- by Mike Poole - at 2013.05.19 16:05:00
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202. What exactly is the purpose/point of the HMG? - in General Discussions [original thread]
With crap for range and crap for accuracy it's supposed to be a mid to mainly close range weapon right? In a game where any given map is at least 80-90% open field where any other weapon with better range and accuracy can simply shred you before ...
- by Mike Poole - at 2013.05.19 16:02:00
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203. Removing the Infinite Supply of Starter Sets? - in General Discussions [original thread]
Soldier of Mawat wrote: What would happen if the person died enough times to exhaust their supply of "free" fits for that match? Highly hypothetical question but what if somebody didn't have any other fits available? They have just started play...
- by Mike Poole - at 2013.05.18 19:58:00
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204. Remember When, A Year Ago, I Predicted That There'd Be A Skill Gap and the R... - in General Discussions [original thread]
The release was a bust because marketing trumped development. Releasing on 5/14 *harharhar see what we did there* won out over making sure the game was at a stage where it wouldn't get mocked for basic game play and performance issues.
- by Mike Poole - at 2013.05.18 19:10:00
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205. Removing the Infinite Supply of Starter Sets? - in General Discussions [original thread]
inohahna mamotto wrote: Im against it its bad enough it will take new players a very long time to even get competitive and since they akready have low isk and sp as it is when they start out it will be bad for them to have to start wprrying abo...
- by Mike Poole - at 2013.05.18 19:02:00
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206. Removing the Infinite Supply of Starter Sets? - in General Discussions [original thread]
DUST Fiend wrote: Those fits are so laughably bad there is literally no reason to charge. My all militia fit on my 0 SP alt only costs about 2k per death and is leaps and bounds better than those garbage fit. Silly idea is silly How "go...
- by Mike Poole - at 2013.05.18 18:23:00
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207. Removing the Infinite Supply of Starter Sets? - in General Discussions [original thread]
Full Metal Kitten wrote: The cost of militia gear is so cheap it hardly really matters tbh. Starter LAVs just need their pre-buff HP so the can be TK'd with a single advanced grenade. I'm in favor of removing the starter LAV BPO though. For tho...
- by Mike Poole - at 2013.05.18 18:00:00
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208. Removing the Infinite Supply of Starter Sets? - in General Discussions [original thread]
Having a free and infinite supply of starter sets is a bit much, its supports a concept of spamability and reckless use. There needs to be a visible consequence when you throw away a clone using a starter set to promote more survival and tactical...
- by Mike Poole - at 2013.05.18 17:52:00
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209. i know im supposed to wait but - in General Discussions [original thread]
The respec for the upcoming skill changes? Where they've said over and over that they aren't providing the respec until the changes take place and that people shouldn't even be asking for a respec until after the changes actually happen?
- by Mike Poole - at 2013.05.17 20:23:00
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210. IGN: Dust - Pay To Win! - in General Discussions [original thread]
Be glad they stopped at bringing up the Aurum stuff. It would leave a much worse impression to point out the vehicle BPO's that come with the veteran/etc packs that let anyone rack up kills with an unlimited supply of four wheeled death machines.
- by Mike Poole - at 2013.05.17 19:21:00
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211. For the love of Pete - in General Discussions [original thread]
Deadeye Dic wrote: PTFO. Why are blueberries so damn dense? What is so hard about PTFO? Why must I always enter a pub with the dumbest bunch or people I have ever seen? I mean sure some parts of this game can be difficult, but my 10 year daugh...
- by Mike Poole - at 2013.05.17 03:41:00
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212. Carmageddon 514 - in General Discussions [original thread]
Has there been any rationalization as to why vehicles have almost zero profile on the radar? It's bad enough getting constantly run down by someone over and over again but it's worse when all the warning you have is the sound of an engine and an ...
- by Mike Poole - at 2013.05.16 22:10:00
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213. DUST514 Fanboys blind or just stupid? - in General Discussions [original thread]
Matakage wrote: Positive: THE FUTURE!!! Negative: The controls. Positive: THE FUTURE!!! Negative: The present...
- by Mike Poole - at 2013.05.16 19:48:00
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214. DUSTBUNNY 514 - in General Discussions [original thread]
Bones McGavins wrote: Stamina fixes this. Stamina takes time to deplete, but hey it's not as if this is a game where a matter of seconds can determine who dies first right?
- by Mike Poole - at 2013.05.16 19:31:00
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215. DUSTBUNNY 514 - in General Discussions [original thread]
Iron Wolf Saber wrote: Mass Drivers fixes this. So your fix is that every person in the game just has to use one specific weapon... I don't think "fix" means what you think it means.
- by Mike Poole - at 2013.05.16 19:20:00
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216. DUSTBUNNY 514 - in General Discussions [original thread]
Why do there seem to be no detriments in place to prevent people from bunny-hopping? You can aim and shoot perfectly while jumping, reload while jumping all the while taking the massive hit box and aiming problems and multiplying them for anyone ...
- by Mike Poole - at 2013.05.16 19:17:00
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217. Fixing basic terrain bugs? - in General Discussions [original thread]
Is there any intention of fixing this? It's bad enough when trying to maneuver around and find that the gently sloping hill in front of you is suddenly Everest until you find a non buggy angle to walk up but when it's happening to stairs... those...
- by Mike Poole - at 2013.05.16 18:53:00
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218. It's still pretty beta - in General Discussions [original thread]
Iron Wolf Saber wrote: Which actively updating mmo isn't? So the only non-beta mmo is a dead mmo?
- by Mike Poole - at 2013.05.16 18:43:00
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219. Aiming still broken... - in General Discussions [original thread]
Aiming would be less of a total ****fest if they could properly tune even the basic settings. Using a mouse/keyboard the sensitivity settings are a joke. At 90% it's still so sluggish you can barely turn but at 100% things get ridiculously jerky ...
- by Mike Poole - at 2013.05.16 18:40:00
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220. Friendly Fire in All Game Modes: Yes Please - in General Discussions [original thread]
Friendly Fire doesn't need to be turned on for all damage but there are definite places where it should be turned on. Precision strikes, getting run over by vehicles... pretty much anything other than light/heavy weapon damage just to avoid massa...
- by Mike Poole - at 2013.05.16 14:34:00
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