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1521. Systemic Natural Failure % of Equipment - in Feedback/Requests [original thread]
J4yne C0bb wrote: My injectors already fail to pick mercs up a certain percentage of the time, and now you want to intentionally introduce a percentage rate of failure? No. Absof***inglutely not. In the case of Injectors, maybe a reduced rev...
- by Megaman Trigger - at 2014.02.08 02:56:00
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1522. [Request] increase MD and HMG efficacy on vehicles - in Feedback/Requests [original thread]
The proposal reminds me of the Assault Cannons from Warhammer 40,000: essentially they were like the HMG in that they were multi-barrelled rotary cannons that could only be carried by the heaviest of armoured suits (otherwise they were only mounte...
- by Megaman Trigger - at 2014.02.08 02:53:00
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1523. Systemic Natural Failure % of Equipment - in Feedback/Requests [original thread]
Twelve Guage wrote: Megaman Trigger wrote: Twelve Guage wrote: Megaman Trigger wrote: Rather than having Dropsuits, Dropships, equipment etc out and out fails, why not just have <1% chance of anything being spawned with a malfunctio...
- by Megaman Trigger - at 2014.02.08 01:33:00
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1524. Systemic Natural Failure % of Equipment - in Feedback/Requests [original thread]
Twelve Guage wrote: Megaman Trigger wrote: Rather than having Dropsuits, Dropships, equipment etc out and out fails, why not just have <1% chance of anything being spawned with a malfunctioning module or a decrease in one aspect of it's p...
- by Megaman Trigger - at 2014.02.08 00:58:00
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1525. Systemic Natural Failure % of Equipment - in Feedback/Requests [original thread]
Rather than having Dropsuits, Dropships, equipment etc out and out fails, why not just have <1% chance of anything being spawned with a malfunctioning module or a decrease in one aspect of it's profile? This could be righted by swapping suits a...
- by Megaman Trigger - at 2014.02.08 00:23:00
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1526. Templar BPO Market - in General Discussions [original thread]
I don't suppose it would be possible to pay 40 up front and the rest in monthly instalments? I'd really like to get access to a BPO Heavy suit but there's no way I can get 300M.
- by Megaman Trigger - at 2014.02.01 16:11:00
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1527. Respec? or ****? - in General Discussions [original thread]
Even just a partial respec for just Dropsuits would please a lot of players.
- by Megaman Trigger - at 2014.01.29 02:59:00
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1528. Guide under Construction - in Rookie Training Grounds [original thread]
I missed out on getting the Dren Sentinel, it would save me a lot of ISK when I run my basic/pub fittings.
- by Megaman Trigger - at 2014.01.26 14:43:00
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1529. Guide under Construction - in Rookie Training Grounds [original thread]
Looks like we might finally get some more viable builds now that we have all the racial suits. Even the Sentinel looks more promising. Here's hoping we at least get a Drop Suit respec, although I guess I'd be fine with keeping the Amarr Sentinel a...
- by Megaman Trigger - at 2014.01.25 12:39:00
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1530. Guide under Construction - in Rookie Training Grounds [original thread]
Gallente Heavy is going to be my choice; locking down an objective with lots of eHP and a built in (albet very small) regen. 3% resist per level to the Rail Rifle (and I believe Sniper Rifles) and 2% to lasers and scramblers makes it a good point-...
- by Megaman Trigger - at 2014.01.25 00:36:00
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1531. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
Centurion mkII wrote: If I take a gallente heavy and add 4 complex armor plates with max skills i get 1332 armor. THIS IS NOT ACCEPTABLE. Please give gallente heavy 4 extra base armor to right this wrong. I'd prefer a base bonus of 5...
- by Megaman Trigger - at 2014.01.18 20:57:00
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1532. Guide under Construction - in Rookie Training Grounds [original thread]
J4yne C0bb wrote: Megaman Trigger wrote: 50LD13R wrote: On my Heavy alt I actually run an energizer in my high slot. I find the quicker recharge helps get my shield buffer back in place quick enough to assist my armor reppers. +1 nice gui...
- by Megaman Trigger - at 2014.01.18 13:38:00
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1533. Guide under Construction - in Rookie Training Grounds [original thread]
50LD13R wrote: On my Heavy alt I actually run an energizer in my high slot. I find the quicker recharge helps get my shield buffer back in place quick enough to assist my armor reppers. +1 nice guide as usual. I would also emphasize the use of ...
- by Megaman Trigger - at 2014.01.17 17:08:00
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1534. Guide under Construction - in Rookie Training Grounds [original thread]
Fox Gaden wrote: Megaman Trigger wrote: That all looks a hell of a lot better than the current Sentinel bonus of reducing weapon feedback damage. In theory, resistance to blast damage would affect Forge Guns as well as obvious things like G...
- by Megaman Trigger - at 2014.01.14 23:59:00
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1535. Guide under Construction - in Rookie Training Grounds [original thread]
Fox Gaden wrote: The Sentinel bonuses CCP is currently testing. These could change before they go live, but it gives us a good hint of where CCP is going with the Heavy Suit. Quote: Amarr Sentinel Skill: Sentinel Suit Bonus: 5% resistance ...
- by Megaman Trigger - at 2014.01.09 02:51:00
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1536. Advanced academy. Dusts easy difficulty setting. - in Rookie Training Grounds [original thread]
Righteous Rage wrote: Choose Gallente or Minmatar, this truly is easy mode. Not so easy mode now that there are more experienced players and co-ordinated squads taking part for Amarr and Caldari.
- by Megaman Trigger - at 2014.01.05 20:07:00
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1537. Shooting a hacked tank counts as friendly fire damage - in General Discussions [original thread]
Had this happen to me last night in Amarr FW, although I don't think it was a hacked tank I shot at.
- by Megaman Trigger - at 2014.01.04 20:31:00
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1538. [bug] Friendly Fire...against an enemy tank - in Technical Support/Bugs [original thread]
It also happens when shooting tanks that have been called in by the enemy, as in my case. The enemy had called in their own tank, not stolen it, when I tried to take it down. Still, it's good to know that's one reason for what happens.
- by Megaman Trigger - at 2014.01.04 20:14:00
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1539. Request: Possible penalties for redline farming/hacking. - in Feedback/Requests [original thread]
Meee One wrote: The objective of the modes that use redlines is: -capture null cannons -fight for/defend null cannons It is NOT: -clone your enemies While I agree that redline sniping/camping should be dealt with, I disagree that cloning o...
- by Megaman Trigger - at 2014.01.04 01:42:00
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1540. [bug] Friendly Fire...against an enemy tank - in Technical Support/Bugs [original thread]
Just played an Amarr FW and hit an enemy tank with a Forge Gun, which resulted in me being kicked for friendly fire violations. Been penalised 450 points in my standings, which I think dropped me two levels, and blocked from FW for 24 hours all fo...
- by Megaman Trigger - at 2014.01.03 23:54:00
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